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Posts with tag zul-aman

Get your bear mount before Wrath

You know that awesome Amani War Bear? The one that has been sold for 20,000 gold? Well, you'd better work on getting it as soon as possible if you want one, because when Wrath of the Lich King comes out, it will no longer be attainable. Currently you get it as a reward for a time-based challenge in the ten-man raid Zul'Aman: free all four prisoners in time, get bear.

Tigole just posted in the official forums that upon Wrath's release, the bear will be replaced with "a very good, epic item," basically to preserve the prestige of having gotten the bear at its intended difficult level. He says they plan on doing a similar thing with the "Hand of A'dal" and "Champion of the Naaru" titles as well. I can understand this move -- it would probably be trivial to get the bear with a raid full of level 80s. And there is still a fair amount of time before Wrath comes out.

However, it makes me sad to see something become impossible to get. I think it would be a better solution if they made it so the bear could only be attained by a raid containing no members above level 70, personally. As Zach pointed out to me, the change that they're proposing now means that no Death Knight will ever be on a bear mount, and that's just sad. Unless, that is, they introduce a polar bear mount in Northrend -- did somebody say panserbjørne?

If this is one of your goals before Wrath, don't forget to check out WoW Insider's complete guide on how to get your own Amani War Bear.

Update: Chances look good for a bear in Northrend. Tigole said: "Polar Bear sound cool?"

Is it really OK for Arthas to be 10-mannable?


So one of the most exciting announcements from the recent flurry of news about WoTLK, at least from my point of view, is the that there will be 10-man and 25-man versions of every raid. Think about that for a moment. Yeah, that's right. That means that you and 9 other friends will be able to scale the heights of Icecrown Glacier and topple Arthas himself from his frigid throne.

This has more than a few people worried.

Continue reading Is it really OK for Arthas to be 10-mannable?

Phat Loot Phriday: Jin'rohk, the Great Apocalypse


No husky loot this week -- with a name like "the Great Apocalypse," this sword is nothing but badass.

Name: Jin'rohk, the Great Apocalypse (Wowhead, Thottbot, Wowdigger)
Type: Epic Two-hand Sword
Damage/Speed: 380-570 / 3.70 (128.4 DPS)
Abilities:
  • Equip: Improves haste rating by 45, which will help a little bit with that low speed (but look at that damage range!), will bring the speed back to 3.60, which brings it up to 131.8 DPS
  • +49 Stamina, makes this a nice PvP two-hander
  • Equip: Increases attack power by 120, which also adds to attack damage. There are better high-end two handers in the game, but anyone who likes to swing a big sword should like this one.
  • Plus, look at it! And that name!
How to Get It: Drops from the troll himself, Zul'jin, in Zul'Aman. Interestingly enough, Zul'jin means "Leader of voodoo" and jin means "leader," So this sword is clearly a leader, but leader of what? Rohk, in the Zandali Troll language, actually means "end of worlds," or apocalypse. So if all the apocalypses you've ever seen in movies all got together (from Deep Impact to I Am Legend), one apocalypse would be standing above them all: Jin'rohk.

But yes, the sword drops from the last boss in Zul'Aman. Droprate is about 12%, so get to him, be someone who swings a two-hand sword and needs an upgrade, win the roll, and it's all yours. Just don't hurt yourself carrying it around.

Getting Rid of It:
Sells for a whopping 17g 81s 95c, and disenchants, as you might guess, into a Void Crystal. But the terrible effect that carrying the Leader of Apocalypses has on you for all time? Priceless.

Breakfast Topic: Scam or service?


A couple months ago, Daniel Whitcomb wrote a great post about maximizing your bag space which included how to get a 20 slot bag from Budd Nedreck (pictured above). In it he explained exactly where to go in a cleared Zul'Aman to complete Budd's Promises, Promises quest.

Zzmorriss wrote in to say that he was offering in the Trade Channel to run people through his guild's cleared ZA instance in order to complete that quest. He charged 10 gold to join the raid and be guided to the place to get the item for Budd. He then charged another 10 gold a person to run them through again to do Budd's follow up quest. He made a total of 180 gold for 15 minutes of work and then ran through 6 or 7 more groups before the reset.

Continue reading Breakfast Topic: Scam or service?

Ready Check: Zul'Aman -- Getting your first bear


Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Kara or BT, everyone can get in on the action and down them some bosses. This week, a bear talks about... bears.

Since the introduction of Zul'Aman many raiding guilds have been fascinated by the time trial; defeat all four animal bosses within 45 minutes and the last prisoner will gift you with a scary-looking bear mount, plus the adoration of your entire server. This article will take you through preparing for, and succeeding at, the Zul'Aman timed run.

Okay, so you want to get a bear.

Perhaps there are ten people in your guild who, bored with farming or wiping, want a slightly different challenge to take up an evening or two a week. The end goal of getting a bear mount (or ten) is an incredibly fun one to aim for, but it's also a lot of hard work (provided you don't just want to pay 20,000 gold).

The first stage in collecting your very own bear cavalry is to assemble a good team. While you can put together a run with whichever guildies feel like going from week to week, we recommend at least starting with a fixed group that's optimised for success. As you become experienced at running the gauntlet, it won't matter quite as much if the team isn't static.

Continue reading Ready Check: Zul'Aman -- Getting your first bear

Getting your first bear: Optimizing for speed

Optimizing for speed

You've run the instance before and maybe downed three bosses within the time limit without really trying. However, adding a fourth into that time is tough. There are various things you can do to speed up the run, both as a raid and individually:
  • Consumables. Using buff potions/flasks (including sharpening stones, scrolls, food, etc) should go without saying, as well as health/mana pots; drums also make a difference.
  • Be smart with downtime. Drink a little between pulls. Innervate the shadow priest as you approach a boss, and don't be afraid to pull without full mana or health.
  • Know the instance and don't be stupid. Getting reinforcements on the way to Jan'alai is simply a waste of time, as is running into patrols, over-aggroing, etc.
  • Don't linger over loot. Using group loot with need/pass (a designated disenchanter Greeds) speeds up loot considerably; have one assigned DPSer speak to the freed captive while the group moves on.
  • Communicate. Voice chat is great, and well-timed communication can turn around a wipe.
It really helps to get everyone into the right mindset before you begin, so go over these ground rules first. Make sure people know to bring consumables, and know the route you're taking. Encourage people to read up on the timed run, to watch videos and actually think about what they're going to be doing.

Okay, okay. Can we kill now?

The most logical kill order is Eagle, Bear, Dragonhawk, Lynx. You'll spend most of your time killing trash, so make sure your tanks' threat is top-notch, chainpull like mad and bypass as much as possible.

Our second run was videoed by one of our healers, and it's available here -- the download's large because of the length of the run. Screenshots from the video accompany the walkthrough below.


Getting your first bear: The boss fights

Akil'zon (Eagle)

If the patrol at the bottom of the steps is in your way, kill it; you'll have to kill it on the way to Nalorakk otherwise. On the gauntlet, AoE the eagles as soon as possible, then pull the Amani'shi Tempest as early as you can to stop the flow of birds.



On the boss: the offtank DPSes, have the raid move in towards the boss before he casts Electrical Storm to save running time. As with all bosses, blow your cooldowns, chain-chug pots and do everything you can to perform your best.



Nalorakk (Bear)

You can use Soothe Animal to bypass a bear pack; hug the left wall. Run forward as soon as possible. The pull before the boss is a tough one, so don't rush it.



On the boss: go all out (respecting threat): the troll form tank can DPS during bear phase.

Jan'Alai (Dragonhawk)

Don't let scouts summon reinforcements! This is the single biggest timesink we find on our runs. Stun, charge, root and kill them ASAP, yell on Vent if you see one, and learn their routes.



Spellsteal the Flame Casters (we sheep them if possible, due to the huge raid damage). The patrols of hawks and Amani'shi Trainers to the right can be avoided if your timing is right; have the entire raid hug and run up the stairs at once, and fight the pack at the base of the stairs in place.



On the boss: let your hatchers hatch one side at a time, it's hectic for the offtank but saves a lot of time. A paladin tank can help keep adds under control, but it's doable without. We found fire resistance gear on the offtank helped a little.

Halazzi (Lynx)

The second Lynx trash pull, a patrol, can be skipped -- as can the hut.



AoEing the lynx packs usually gets AoErs killed so your healers have to be on the ball; the stealthed packs can run straight for healers, so your tanks need to be ready to deal with it. Pull the patrols as soon as possible, including the one in Halazzi's room. If time is getting tight, you can pull the boss as the last trash mob dies.



On the boss: during spirit phase, DPS stays on the boss, as it's debuffed; the offtank can DPS the boss once aggro is solid on the spirit. Rinse and repeat until boss is dead.

Getting your first bear: The final analysis

Congratulations, you should now be the proud owners of your first bear!



Lessons from our bears

We learnt a few things from doing the bear runs, both individually and as a raid group -- it's a lot of fun to see how far you can be pushed.
  • Setups that look "okay" on paper don't cut it. The run's all about the group. You can bring one or two slightly dim-witted members along but it makes life harder for everyone else.
  • You need to have people who're fully awake for the whole run -- if your paladins suck at refreshing 10 minute blessings, if your melee love aggro, if your healer's prone to 5 minute afks, replace them.
  • Once the first set of bears are in their new homes, we found interest and quality of the runs dropped. Other groups have reported different things, so your mileage may vary, but all it needs is one enthusiastic person to put the next set of runs together.
  • The melee ring never drops from the third chest. Never.
Further reading

Especially if you're interested in group setup and the best speed runs out there, this Elitist Jerks forum thread is a goldmine of information and opinions. Gurgthock's video is also worth a watch. If you're not quite making the timer, looking at WWS reports can be a great help -- here's our second run, videoed above, to give you some idea (I'm Fog).

Finally, we'll leave you with these timeless words: Practice is perfect. There are plenty of stories of raid groups narrowly missing a bear, then coming back the next reset and having plenty of time left on the clock. Don't give up and you'll get there in the end!

Guildwatch: Years between bosses


Here at GW, we love even the small downs (heck, this week, we reported on a downing in the Stockades -- although it was by the Horde), but when other guilds are able to clear out the whole endgame in the time it takes you to go from one endgame boss to another, it's probably not the best idea to go on to the forums bragging how great your progression is.

That story and many others in this week's GW, which starts right after the break. Your tips fuel our column -- please send any and all tips about drama, downed, or recruiting guild news to wowguildwatch@gmail.com. Click the link below to read on.

Continue reading Guildwatch: Years between bosses

Gamers on the Street: Ready for the Sunwell


Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft. Lisa is absent this week, so instead Mike Schramm went to Cenarius to talk directly to ingame players.

When I headed into the game this week to do this column, both Krystalle and Lisa (who usually does GotS) warned me that it was rough out there, and that players weren't really into chatting with random people about what they thought about the past week in Warcraft. But I have to say -- the denizens of Cenarius treated me as well as can be expected. I logged in on my level 30 mage Erban, sent out a tell in /Trade (sorry for spamming, Cenarius-ians), and pretty soon I got two nice players to chat with me. We talked mostly about what they'd been up to in game, what they're looking ahead to with patch 2.4, whether Noblegarden sucks (spoiler: it does), and just how much they'd pay (or their guild would charge) for that Zul'aman bear mount.

Read on to see our conversations.

Continue reading Gamers on the Street: Ready for the Sunwell

Phat Loot Phriday: Battleworn Tuskguard


I'm making another claim, so armorsmiths, get ready to jump in the comments and prove me wrong: This helmet is the highest non-shield armor item in the game. We've covered some nice shields before (and those are pretty much all Armor), but this helm from Zul'Aman has the highest armor value of a non-shield piece of armor that I could find. Update: Yup, commenters have a few pieces with more armor on them (although, yes, PLP only deals with gear on the live realms, so 2.4 gear doesn't count yet). I'll get you next time, readers!

Name: Battleworn Tuskguard (Wowhead, Thottbot, Armory)
Type: Epic Plate Head
Armor: 1355
Abilities:
  • +60 Stamina
  • Red, Yellow, and Blue sockets, with a socket bonus of +6 Stamina
  • Equip: increases your Dodge rating by 23, shield block rating by 40, and block value of your shield by 51
  • Word is going around that this is going to change after patch 2.4, however: the shield block rating will be dropped, and the helm will instead raise defense rating directly by 40. That's not confirmed yet, and even if it's been seen on the PTR, there's no guarantee it'll make it to the live realms.
  • But either way, this is a great tanking helm. In some situations, it even rivals T6, but the best part about it is that you don't even need 25 people to get it. (see below)
  • Plus, it does look pretty cool. At first I thought that was a bird of some kind, but instead it's a Troll's face, complete with jutting tusks. If you like the tribal look of the Zul'Aman gear (and I do), you'll like this helm.
How to Get It: It drops from Hex Lord Malacrass, the second to last boss in Zul'Aman. He's not a super nice guy (and he's got a mean Soul Drain), but the good news is that even though he's tough, ZA is still only a 10 man instance. So even if you don't have more than 9 friends to raid with, you can still pick up a great helm like this. It won't be easy, but get him down a few times (drop rate is about 15-20%), be a tank (if your MT is good, he may have gotten something better already, so offtanks have a pretty good chance at this too), and the helm is all yours.

Getting Rid of It: Disenchants into a Void Crystal, and sells to vendors for 7g 30s 2c. You may want to keep it around for Halloween, though -- that's a troll face that only a troll mama could love.

Player buys bear mount from guild for 20,000 gold

How much would you pay to be guaranteed a Zul'Aman bear mount? Five thousand gold? Ten thousand? If you're Kharmen from the European realm of Talnivarr, you reportedly paid twice that -- according to the forum thread, Kharmen paid 20,000 gold to the guild Torment to take her into Zul'Aman and get her a bear mount from the timed event rewards.

As some players in the thread are saying, the mount isn't actually that hard to get, and in fact, many guilds who can raid fast enough to get it will sell it off for much less. But the more interesting story here is just the sheer amount of money involved. Kharmen says that she farmed the money herself, which may be true, but it seems surprising that players can pass that much money around without raising some eyebrows at Blizzard. Just what does it take to become a suspected gold farmer?

At any rate, Kharmen is thrilled that she got her mount, and supposedly Torment is thrilled that they're funded at least until the expansion (unless I'm completely miscalculating the amount it takes to keep a guild raiding -- just how much money do you need for elixirs and buffs these days?). Spending 20,000 on a mount doesn't sound like anything I'll be doing anytime soon, but then raising all of that money doesn't sound that appetizing either.

Thanks to everyone who sent this in!

The 7 best trinkets in the World of Warcraft

You know, if there's one thing I have noticed digging through my bags, it's that I have a whole mess of trinkets. Of all the gear slots, it seems like trinkets are some of the most versatile and swappable. Depending on whether you need a bit more hit rating, a bit more critical strike rating, a bit more mana regeneration, a bit more health, a bit more armor, or you plan to go PvPing for a bit, you can fill up bags upon bags alone with a whole bunch of trinkets, waiting for the right moment to spring them.

Then there's the really bad ass trinkets. I'm not talking trinkets that are traditionally defined as "useful," I'm talking about the trinkets that make you into the life of the party. The ones that make other people notice you, make them stand up and say, "Woah, that guy is using some CRAZY trinkets." You know what I mean. Stop trying to get yourself that Ashtongue Talisman, these are the REAL deal.

Continue reading The 7 best trinkets in the World of Warcraft

Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style


Every week, Shifting Perspectives is written by someone who is not me. Except for that one time. Rather an addictive experience, stealing this column. Does anyone even read the italicized portion at the top? Hello? Nobody? I'm just gonna sing. "My baloney has a first name, it's O-S-C-A-R, my baloney has a [censored over copyright infringement] (ed. just do the column, please).

While I sincerely hope the rumors about the patch hitting soon aren't true because I'm sitting on all of 43 badges of justice right now (g@^#(*% mother-expletive piece of $%^@ fire resistance set), I am forced to admit that the times may possibly have caught up with me. I confess that for a long time I hadn't even looked at the new badge loot that will become available ingame, partly because things have gotten markedly busier with my guild of late and partly because I'd planned my 2.3 badge acquisitions very carefully and wondered if I could get away with keeping myself somewhat unspoiled for 2.4. That lasted until I found out just how expensive the 2.4 gear is actually going to be ("150 badges for a new weapon, Zach? Are you @*(#&#% kidding me?"). Noble effort while it lasted, though.

Well, no more. If 2.4 does hit next week, I'm going to be ready to stand in front of the badge vendor and know exactly what I can't afford to buy for all three specs.

This treatment looks exclusively at the new leather gear offerings available in 2.4 and assumes that you won't have access, or at least immediate access, to the new 25-man raid Sunwell Plateau. For my part I am still using six -- count 'em, six -- pieces of badge gear for various tanking purposes in Tier 6 content, which either says a great deal about the general quality of badge gear or says a great deal about how bad feral itemization is in endgame content. I'll be magnanimous today and say it's both.

Continue reading Shifting Perspectives: 2.4 Badge-A-Palooza, Druid style

Guildwatch: No drama here


Isn't it ironic that the guilds who always brag they don't have drama... seem to have drama? Today we've got a great story of drama, and the best thing about it is that the guild who went through it.. actually called themselves No Drama. Trust us -- Murphy wasn't kidding around.

For more stories of drama, downed and recruiting news from guilds all over the realms, just click the link below. We've got a nice full slate of news this week, so jump right in and start pulling trash, even if you don't have a full raid yet. Enjoy.

Continue reading Guildwatch: No drama here

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