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Posts with tag wow-killer

Forum post of the day: The future is not what it used to be

With the Wrath Beta Opt-in available, we're one step closer to the expansion. We're all anxiously awaiting the time when the expansion is ready. I'm still having fun with the existing World of Warcraft, but I'm a bit antsy. There is a lot of frustration over existing conditions, especially when it comes to PvP.

Chloroform of EU-Magtheridon isn't interested in waiting. He listed his grievances in the EU-PVP Forum, "Balance issues, queue times, destroying premades, AFK problems, uneven teams, world pvp screwed by 9000yd aggro range ultra guards." Like many others, Jasse of EU-Bronzebeard blames the arena for the death of PvP.

Continue reading Forum post of the day: The future is not what it used to be

Last Week on Massively: WoW-related stories

This week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

As the Worlds Turn: Get your fix
With so many games out there, presenting different worlds, different rules, different ways to play, what is it that grabs hold of players and, for some, doesn't let go?

Does WoW really need to be 'beaten'?
When will the constant cries of 'Will this be the WoW-killer?' be stifled once and for all? Let's instead concentrate on the far more interesting question: 'Why does there need to be a WoW-killer?'

Pong creator Nolan Bushnell to enter MMO space
The man many call 'the Father of Videogames' -- as he is responsible for founding Atari and creating Pong -- Nolan Bushnell was recently interviewed by GameSpot at this year's GDC.

Behind the Curtain: Should raiders get special treatment?
Loot should always be a secondary concern in MMOs. I've been seeing more and more, the idea that developers should put the concerns of those players whose sole or primary concern is the acquisition of loot above the concerns of other players.

Clan Gear: guild clothing for the masses
Adam and Freya Chapman have run Threadsafe, a direct-to-garment printing business, for the last two years. Now, in conjunction with Adam's brother Keith, they're opening Clan Gear, a direct-to-garment printing outlet for gamers, where the focus on the printing is your artwork, your character, and your designs.
Investment of $1 billion+ wouldn't dethrone WoW, exec says
According to a report, Activision CEO Bobby Kotick stated in an investor meeting that his company had done extensive research on the MMO category, and came to the conclusion that even a game bolstered by an initial investment of $500 million to $1 billion would still probably have a hell of a time competing in the same space as the Blizzard juggernaut.

Last Week on Massively: WoW-related stories

From guild bank robberies to Italian painters recast as Tauren Druids, this week's round up of WoW-related posts on our sister site Massively covers many different angles of the MMO universe dominated by World of Warcraft. You can click on the links below or subscribe to a special WoW-only Massively feed.

Rumor: Blizzard working on a cell application for World of Warcraft?
Word at the Mobile Games Forum event last week is that Blizzard has plans for porting some part of WoW for cell phone use. Michael Zenke runs down the rumor.


How would a Starcraft MMO work?
Akela Talamasca explores how Blizzard could transform Starcraft into their next MMO using World of Warcraft as a model. Player vs Player vs Player anyone?


The Battle of San Romano ... FOR THE HORDE
Works of classical art updated for the digital age? Who knew a Late Gothic painter would be playing a Tauren Druid?

Continue reading Last Week on Massively: WoW-related stories

Breakfast Topic: What will kill WoW?


If you're a regular reader of the official World of Warcraft forums, you're familiar with this idea. For every patch, every tweak, every proposed change, there are ten threads (at least!) suggesting this will be the one change that will kill the game. While the forum speculation is usually a bit over the top, they're inspired by a legitimate fear: with the many changes Blizzard makes to the game, there's always the chance that one of them may spoil your particular style of gameplay. So this morning I ask: what change (by Blizzard or otherwise) do you think will really kill WoW?


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