Loken the most dangerous mob in the game
The Top Lists on the official World of Warcraft website are endlessly interesting and fascinating. The last time we looked at them was well before Wrath launched, so we decided to take a look again now that we've been in Northrend for awhile.The first list I looked at was, of course, the Most Dangerous Creatures. What's more fun than seeing what's destroying your fellow players? Nothing. Nothing at all. It looks like Loken of Halls of Lightning is topping the charts right now, followed by Sapphiron of Naxxramas. I can see that. Loken can be pretty deadly, especially on Heroic. Most players will probably wipe to him at least once their first time seeing him, assuming they don't know the strategy ahead of time. Sapphiron is just plain painful.
Filed under: Analysis / Opinion, Blizzard, Wrath of the Lich King
Know Your Lore: Dalaran

Dalaran, located in the heart of former Lordaeron territory, has been the center of Arcane knowledge since its creation, and could be considered the Humans' answer to Quel'Thalas, though the nation accepts Elves (and many others) in its ranks as well. Magic is Dalaran's lifeblood, and is even ruled through the strength and wisdom of its magi. Dalaran is a magocracy, a government ruled by a council of mages known as the Kirin Tor, elected by citizens of the nation. Their icon is the Violet Eye, with Violet being the motif used for the nation itself, and the color purple representing the Arcane as a whole in Warcraft (Arcane Missiles, Netherstorm).
Filed under: Mage, Analysis / Opinion, Lore, Know your Lore, Wrath of the Lich King
World of WarCrafts: Snowman sculpture
The Feast of Winterveil is fast approaching. Along with the rest of the holiday fluff, the snowmen that loitered outside the banks in the capital cities are sure to make a return, only this time they will all be dancing with each other in Dalaran in an attempt to achieve A Frosty Shake.
With this craft, you can have your very own snowman friend. Guaranteed not melt under most conditions.
Here is what you will need:
- Sculpey Clay (white, black, red, orange, yellow, blue, brown)
- Pins
- Wire Cutters
- Ball Point Pen
Filed under: How-tos, World of WarCrafts
Don't unlearn your blacksmithing weapon specialzation
You will be unable to learn a new one. In a bug first noticed by new DK's wanting to craft an epic to bring to Northrend with them and later confirmed by other characters, if you go to Winterspring to pick up a weaponsmithing specialization the three NPC's do not give it to you. As a swordsmith myself, I'm not willing to unlearn my profession to test it out, it does seem very strongly corroborated at this point.While this isn't a major issue to those of us at 80 as there are currently no top end weapons that require one of the three specializations, it not only prevents these leveling characters from making the epic weapons it could prevent a character who currently is an armorsmith from being able to trade specializations. It's certainly not the end of the world for most of us, just don't try and retrain until it's fixed, but it's got to be a bummer for the people who intended to have a fun new toy in Northrend and will instead be staring at a pile of mats they won't have any use for.
Filed under: Items, Analysis / Opinion, Bugs, Odds and ends, Leveling, Wrath of the Lich King
Paul Sams on WoW, PC game sales, and Blizzard's next challenge
Blizzard COO Paul Sams sat down with PC Retail magazine for the first time after Wrath's sales numbers have come out to talk about PC game sales in general and Blizzard's huge effect on them. First question, Sams says that no, PC gaming is not dead, and Blizzard isn't saving it. As long as people have PCs, he says, people will play games on them. If PC gaming was dead, Blizzard wouldn't be releasing Starcraft II and Diablo III -- as long as they make great games on PC, people will shell out the money to play them.While he never does mention anything about their expectations for sales numbers (we know Wrath broke a number of records), he does reiterate what other Blizzard higherups have said: that they'll be making expansions as long as people are interested in playing them. And he says that the biggest challenge for Blizzard in the next few years will be to balance what they're doing -- they've never had more on their plate before, and they've already gotten a harsh lesson with the splitting of Starcraft II into three games. It'll be interesting to see if they can keep up the quality and popularity even while trying to work on three AAA PC titles (not to mention the unannounced MMO) at the same time.
Filed under: Analysis / Opinion, Virtual selves, Blizzard, Making money, Interviews, Wrath of the Lich King
Poaching for skins
I have to thank you, other players on my realm. If it wasn't for you, I probably wouldn't have reached 450 Skinning already. Yes, the garbage of dead mobs that you leave behind becomes my profit -- when you leave that worg corpse or the dead drakonid behind, I'm all too happy to run over, skin it, and clean up that little mess you've made, while sticking a little gold in my pocket as well. Matthew is right there with me -- he calls it poaching, though we're both referring not to stealing, but to simply skinning the leftover mobs of all those players before us.Truth be told, I probably poached more than ever down in the mines of Netherwing Ledge -- there were always players killing down there, and what they didn't skin, I did, both for the quest skins and for my own Knothide. But in the expansion, things are even better -- everywhere I go, there are fields of leftover mobs, and even when someone is able to kill a mob before I get there, I hover over them to pick up the skin afterwards.
Matthew has put together a list of all the great places to pick up extra skins -- I'll agree that Coldarra is full of poaching options right now, as is Kamagua on the other side of the continent. Grizzly Hills, also, is not only full of creatures to skin, but lots of leftover corpses as people quest across the zone (though odds are that if you keep up on skinning, you'll be 450 by then anyway). Think of it as a service -- we're the garbagemen of the realms, cleaning up your kills so the next can spawn and the circle of loot can go on.
Filed under: Skinning, Items, Analysis / Opinion, Tips, Leveling, Making money, Wrath of the Lich King
Counterpoint: Yes, we should track raiding progression
There's been a lot of hemming and hawing lately about how Wrath is too easy. And there's no question that it is: Ensidia cut through the endgame like an epic dagger through the Vykrul, and any guild that steps into the endgame these days, even with low numbers or cheap gear, finds success. Adam suggested this morning that raiding is so easy these days that we shouldn't bother to track progression, and while Adam is a great writer and a terrific player, I'm here to disagree with his opinion: progression is exactly what the new endgame is all about.While Karazhan was one of the (if not the) most successful instances ever, it had one big problem: it killed guilds. It murdered progression. It was a roadblock after a roadblock, so much so that it took some guilds months to conquer, if they survived at all. Ten man Naxx obviously doesn't have that problem -- anyone with a little raiding experience who wants to beat bosses in there can do so, and Obsidian Sanctum is just as easy. The problem now, however, is that guilds like Ensidia and guilds who pushed through to Sunwell in the old endgame, are finishing the content already, and wondering what's next? They were 80 two weeks ago, and now, barely a month after the expansion's release, they've toppled every dungeon they can find.
And what's wrong with that? Nothing.
Filed under: Analysis / Opinion, Odds and ends, Expansions, Raiding, Bosses, Wrath of the Lich King
Totem Talk: Wrath faction gear for Shamans
One of the ways to gear up as you level and prepare for endgame in Wrath of the Lich King is by making use of the reputation gained via questing for various factions in Northrend. In addition to the main Alliance or Horde factions the Alliance Vanguard and Horde Expedition, there are a variety of other groups you can meet and ally with as you explore Northrend, often through daily quests, and these factions offer gear, head enchants and other items of interest to you as an up and coming shaman. Today, we'll go over what each group has to offer and which ones you might want to prioritize depending on your spec and interest.One group to mention in particular is the Sons of Hodir: unlike other factions, they don't have a Tabard which you can wear in level 80 dungeons and heroics to gain reputation with them. However, they do have quite a few dailies to unlock as well as a long series of quests which will get you started, and in addition to the usual gearing reasons to unlock and progress in this reputation they also provide shoulder enchants that equal or exceed the best outland ones, so they're a group you'll eventually want to work on.
Filed under: Shaman, Items, Analysis / Opinion, Odds and ends, Expansions, Factions, Enchants, (Shaman) Totem Talk, Wrath of the Lich King
Blizzard makes deal with Massive for Battle.net ads
The AP is reporting that Microsoft's game advertising division (called Massive, Inc., not to be confused with Massively), has signed a deal with Blizzard to offer advertising on their upcoming Battle.net revamp, presumably to premiere with Starcraft II. This is apparently out-of-game advertising, i.e. the ads you'll see upon login to the service, not necessarily on in-game billboards or other nonsense like that. Battle.net is Blizzard's online service -- they've used it since way back in the Diablo days, and they've always had ads for their own products in it. But now they've contracted with this company Massive, Inc. to put other ads in there, and since they've been planning for a revamp for a while, you can probably expect to see the ads in right away when the new service launches.How will this affect us as WoW players? It might not -- Blizzard may leave WoW on its own launcher, rather than having you go through a Battle.net launcher to sign in. On the other hand, WoW is clearly Blizzard's biggest online game, and we already know that Blizzard plans to include some WoW features (achievements, accounts) in the Battle.net revamp, so it could be that they're going to unify everything under one launcher (WoW, Starcraft II, Diablo III), in which case you'd see these ads when you sign in as well.
Which makes us wonder why exactly we'd be paying $15 a month to see more ads on login, but don't panic yet -- we'll cross that bridge when we actually know it exists (for now, Blizzard hasn't announced any official plans to change the way WoW works with Battle.net, other than the fact that one account will work across all games). We'll keep an eye out for any other new Battle.net news -- there's definitely something big in the works.
Filed under: Analysis / Opinion, Odds and ends, Blizzard, Making money
Will of the Forsaken nerf is a reason for quitting

Pretty funny that in terms of game mechanics, that's really the only listed reason for quitting ("it takes too long to move between regions" is in there as well, though it seems like a strange complaint that the game is too big). You'd think that the Ret Pally nerfs or Shaman QQ would at least be listed in there somewhere. But no, apparently for all the players that are saying "That's it, I quit" in response to nerfs, only the ones angry about the WotF nerf are actually doing it.
Filed under: Undead, Analysis / Opinion, Fan stuff, Humor, Classes, Wrath of the Lich King
































