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Posts with tag windfury-totem

Wrath Beta patch notes: Shaman

With the Wrath of the Lich King beta upon us, we now have a plethora of new information about where shamans are going in the expansion, and one thing is clear: totems are changing. And for some folks, those changes may be seen as pretty bad. If you're a DPS warrior, you're not going to like the change to Windfury Totem.

"Windfury Totem is now a flat 20% melee haste totem. All ranks have been modified."

The up side for shamans is that our own Windfury Weapon ability seems to be unaffected, according to MMO-Champion. In fact, there's no reason that the two efffects couldn't co-exist, meaning that an enhancement shaman could get the benefit of Strength of Earth (with its new strength and agility benefits), Windfury Totem (with the flat melee haste) and Windfury Weapon allowing for the damage of two extra attacks with increased attack power.

We can talk more about the changes inside, shall we?

Continue reading Wrath Beta patch notes: Shaman

Select group buffs going raid wide in Wrath

Between the Shaman portion of the Class Panel and the Q&A session at WWI08, raiders have some great news (in my opinion). If you're a reader of Hybrid Theory, a few weeks back I discussed the possibility (and necessity) of certain group buffs becoming raid buffs. The devs have confirmed that yes, many of these things are becoming raid buffs.

The examples given were Totems and Unleashed Rage from Shaman, and Battle Shout for Warriors. This will greatly lower the need to stack Shaman so every single party of your raid has totems, but there's still the Bloodlust/Heroism issue. Taking 4-6 Shaman for Heroism is the single largest buff to your DPS that you can supply, so we'll see what happens. Either way, this is fantastic news, and something that has been sorely needed. Figuring out class balance for a raid can be fun, but not when your determining factor over who gets cut is "who won't fit in the Windfury group?"

Hybrid Theory: Performance Assessment

Last week we discussed the fact that raw DPS is not a good indicator of the strength of a hybrid. The quality of a hybrid, or a person that plays a hybrid, will not easily be seen by looking at traditional damage and/or healing meters the same way you would for 'pure' classes.

Before I go on, I'd like to reiterate my disclaimer on this topic: Just because your class or spec is not expected to top damage meters, that does not mean you should become complacent about your DPS or Healing effectivenessity(use it, love it) in a raid. You should always strive to be a better player and find ways to improve yourself. If you think you've hit the ceiling of what you can accomplish, work harder to break through it.

Continue reading Hybrid Theory: Performance Assessment

Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone

We've been talking about Magisters' Terrace a lot. I have been talking about Magisters' Terrace a lot. Lucky you, we're going to talk about it some more!

Magisters' Terrace is the brand new 5-man that came with Patch 2.4, so it comes across as much harder than it actually is. It is hard, sure, but not the soul-rending pain we're all feeling right now. All new dungeons require a period of adjustment. I remember when Dire Maul first came out, way back in the day. Everyone thought it was utterly horrifying.

During this period of adjustment, you're going to run into groups being far more strict about group composition. Once the community has become accustomed to the difficulty level of Magisters' Terrace, things will ease up. Currently, a lot of damage specced hybrids are having a rough time finding a group consistently due to one pretty large factor: A lack of crowd control. There are a lot of things you can(and should) do to make up for that, and knowing those things will do a lot to contribute to speeding up the adjustment period.

Continue reading Hybrid Theory: Magisters' Terrace, stomping all over your comfort zone


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