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Posts with tag whining

Shamans disappointed yet again in 2.4 notes

Yes indeed, odds are that if you talked to a Shaman this weekend about patch 2.4, you got pretty much the same feeling that the video above conveys: Shamans, especially enhancement Shamans, aren't really thrilled about what we got out of the patch. We've been hoping for (finally) buffs, including an update on how Blizzard is going to deal with our totem and mana problems. We were hoping for shields to get reinvigorated and redesigned. We were hoping to see big changes to the class, and instead we got... a new Stormstrike icon, and a totem timer?

The biggest Shaman change is the one to Earth Shield (which only affects Resto, since they're the only ones that can use it-- it costs less mana, and lasts for six charges instead of 10 (not great for raiders, but not bad for PvPers), and there was a small buff to Healing Grace (now gives a chance to avoid dispells). There is one Elemental change-- Call of Thunder now gives 5% crit rather than crit only to Lightning spells. But those changes do nothing to alleviate Shaman concerns (and you might have heard that there were many), and the rest of the changes are bugfixes and UI updates almost no one was asking for.

Yes, yes, QQ more and all that, but the story here is that Shamans have been basically ignored yet again, even while Blizzard admits that there are problems with the class. So when are the fixes coming? Blizzard has already said they're not making sweeping changes to any classes in these content patches-- maybe our chance as Shamans will finally come with the expansion.

Breakfast Topic: Relieving stress

Usually we think of WoW as a way to relieve stress that we acquire in real life. Yet sometimes stressful things happen in WoW, and we need to find ways in real life to relieve them. I find that whenever something like this happens in the game, from battleground whining and insulting, to trouble finding good roleplayers, it does me a world of good to write about it on WoW Insider in some constructive manner. Not only do I address the problem in myself this way, resolving my own attitude towards it, but I do something that, I hope, helps other people who are experiencing the same problem in their own gaming as well. Many WoW players have blogs of their own, and I presume writing there has a similar effect.

What do you do in real life to relieve stress from WoW-related problems?

WoW is a game -- you're supposed to enjoy it

In the battleground matches I've played lately, it seems that somehow the number of people complaining and whining has decreased, even though our faction seems to be losing just as much as before. Instead, the Alliance players I fight with seem almost depressed, as if every match is a torture to them -- they don't shower blame on other people, but instead say things like, "I have a dream that one day we might win a BG," or "Golly, this is horrible, I hate Alliance PvP." They have their heart set on a particular PvP reward, and as soon as they have enough honor or marks, they will heartily abandon their fellow teammates to the sad task of losing to the Horde day in and day out.
It's true that losing isn't fun, and whatever the reasons our side seems to be losing all the time seem quite outside of our control. That's hard no matter which faction you're in. But there is a thing we've all heard about growing up called "good sportsmanship." When we play competitive games with each other, the idea is that we're supposed to enjoy the actual playing of the game more than the winning or the losing. Indeed, as with anything in life, if you get too attached to the outcome of a particular endeavor, you are less likely to do well than one who plays for the love of the game itself.

I've been thinking about this lately because I myself don't want to log on to WoW only to feel like the game is like banging my head against the wall. It has helped a great deal to realize that whatever rewards we get are more like milestones along the path, not really an end in themselves. After all, if I play, it should be because I truly enjoy playing, not because I absolutely must posses some item that will be out of date in a few months no matter what I do. This realization has enabled me to pace myself, so that I don't allow long losing streaks to carry on for hours and ruin a good part of my day. If I'm losing a lot, I can stop and do other things, then come back to it another time with an entirely fresh set of allies and opponents -- and more importantly, a fresh desire to do my best and improve my skills. WoW is supposed to be fun; but if it isn't fun for you anymore -- whatever the reason -- then it's time to either change your approach or do something else.

Guildwatch: The drama trifecta


I never, ever thought this would happen, but apparently people are actually trying to be the biggest Guildwatch drama story now. Someone emailed a tip in hoping that his drama would be highlighted here on the front page, and unfortunately, while his tip was good (a massive PvP battle after a forum flame war), it just didn't match up to this mega ninja/ gquit/ game quit from Barthilas. But better luck next week, drama queens!

This week's GW starts right after you click the link below. And don't forget: the place to send all your info about drama, downings, or recruiting notices is wowguildwatch@gmail.com. Onward!

Continue reading Guildwatch: The drama trifecta

Loot hoping, and loot whining

Cryptos posts on the forums about a subject very near and dear to my heart: loot whining. It is one of my great flaws that whenever I get close to a boss that I know drops something I really want, I can't help but share my excitement with my fellow party members, and sometimes (more often then not, unfortunately for them) my guild members. I'm sorry to say that I'm the guy he's talking about-- I'm the guy that is about to fight Murmur telling the guild, "man I sure hope my pretty dress drops." And it's a sign of how amazing my guild really is that they put up with me talking about it all the time.

But then again, loot is basically why we play the game in the first place. Shouldn't I, and players like me, be able to share with our fellow players what loot we're going for, to let them in on the stuff we hope we get? Is it right for this GM to actually threaten to disenchant a piece of loot, just because someone says they want it?

I definitely agree it can go over the top-- one of my pet peeves is people who join a PUG and try to "reserve" not-yet-dropped items, especially when there are others in the party who would obviously roll on it. And for my part, I've already noticed that I should keep my loot hopes to myself-- my guild doesn't really care about me getting every little upgrade I want. But good loot is the reason why many of us play this game, and so it's only expected that we should be excited at the prospect of getting it, and want to share that with fellow players.

Guildwatch: Roses are red, violets are blue, I /gquit, and f#($ you


Is that title too harsh? Too bad-- drama ain't pretty! It is poetic, though, as today we've got a /gquit rant that sounds more like free verse than anything else.

Click the link below to read your weekly dose of drama, downed, and recruiting notices for the week. And remember: your tips fuel this poetry corner, so send tips, anonymous or otherwise, to wowguildwatch@gmail.com.

Continue reading Guildwatch: Roses are red, violets are blue, I /gquit, and f#($ you

Dealing with younger players, both good and bad

We've covered this kind of thing a few times before (quite a while ago-- man I'm getting old), but it's an issue that I find perpetually interesting. Tviokh over at WoW Ladies had to deal with a bad kid in her guild-- he constantly requested help for stuff that was easy to do himself, and constantly bugging the guild to try and fight a world dragon that no one really had any interest in fighting. Finally, the kid blew up in whiny 10-year-old fashion, and /gquit... only to pester another guild with his whining and begging.

Now, I should emphasize (since I am older, and have learned to be more and more patient over the years) that this is in fact a bad kid. While there are lots of younger players in Azeroth, not all of them are whiny beggars, and there are quite a few of them that are fun to have around. We've got a kid in our guild, and while he misses quite a few raids (because he has a little bit of a problem doing his homework sometimes-- his parents are in touch with our GM, and the fact that they keep him from playing when he shouldn't be only tells me that they're good parents), he's a fun guy to have around, and a respectable hunter.

Yes, he sometimes bugs us (as level 70s) to run Sunken Temple with him because it's his favorite instance, but in general he's a good kid. So Tviokh's experience isn't necessarily the norm.

Then again, there is part of me that still wants that adults only server, and I can definitely understand why some guilds don't allow younger players. But, as I'm sure WoW-playing parents will attest, not all kids are trouble.


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