For those of you who do not frequent the forums, you might not know that since patch 2.4, there has been a Tauren outcry.
It seems that cows everywhere are logging in to find that their weapons are roughly 50% smaller than they were previously. Should you take your weapon out to get a better look at it, you'll get to watch it grow back to pre-patch size.
Unfortunately, this is not a bug. Hortus has confirmed that it was an intentional change because certain weapons would clip the ground while sheathed.
While the Tauren have been getting some support on the forums, some players seem unsure of why this is such a big issue. Let's take a deeper look into why players are upset, including the fact that cows will seemingly be the brunt of even more jokes. Not innocent jokes either; not like "steak! It's what's for dinner!"
The latest build of patch 2.4 on the PTR bucks the trend of the ever-shrinking orc and draenei shoulder pads by treating us to monstrously large weaponry. Truly, this is a sign that Blizzard loves us and wants us to be happy. There is not a thing in this world that comes to mind when I try to think of something that makes me squeal in delight as much as a gigantic sword swirling through the air, or my enemies slamming into my massive shield and bouncing off uselessly.
In all seriousness, this is probably a bug and some of it actually looks pretty ridiculous. When I first noticed it, I almost wondered if my paladin had actually shrunk because I had long ago adjusted to her Crest of the Sha'tar being amusingly small. It would be nice to have a shield that wasn't tiny like a bean, but an increase in size on everything in the game just doesn't seem intentional.
To give you a better idea of how much of an increase I mean, I've included a side by side comparison after the jump. I apologize for the difference in quality between the shots, I've forgotten how to change the format WoW screens are saved in. Hooray!
Playing a warrior since WoW was released has gotten me a lot of gear over the years. One of my greatest accomplishments in the game was getting my hands on a Quel'Serrar about two years ago. When I got this beautiful piece of equipment I had been 60 for about three months, and had done nothing but grind for gold. After saving up just over 2,000 gold, I bought the Foror's Compendium of Dragon Slaying. By todays standard 2,000 gold might not seem like a lot, but back then it was more gold then most people would ever see.
Using my Quel I raided happily until Burning Crusade came out. Being such a stickler, I used it for tanking all the way to 70, and only replaced it with Grom'tor's Charge. To this day its still sitting in my bank. I've recently taken it out and gave it some use in the early trash in The Eye. I found that its actually not that bad of a weapon still. Granted it doesn't proc as often as it used to, and its stats are not that great compared to Mallet of the Tides. Happily however, it still kept the threat up against all those over zealous DPS'ers.
Having all that fun with my Quel again got me thinking... is there any chance for an upgrade? There have been rumors that there will be an upgrade quest, but nothing substantive yet from the mouth of Blizzard. Until someone in Blue posts on the official forums and makes all of us warriors happy, for the time being we'll have to just get along with dreaming for an upgrade quest. And maybe, just maybe, someone from Blizzard will see this and decide that Wrath of the Lich King needs another feature.
Do you have other cherished items that you dream about Blizzard updating?
The Care and Feeding of Warriors, in the spirit of Christmas, decides this week to talk about all the wonderful toys available to the warrior class. Matthew Rossi misses his Sulfuras. Well, he doesn't miss it, exactly, he still has it, he just doesn't get to use it much anymore.
Warriors are the class who can bash, hack, slice, or even punch things. Rogues? They can't hack. Shaman's can't slice, hunters can't bash. Paladins can't use sticks for some reason. I've never gotten that one. There's a perfectly good stick right in front of you and you can't hit things with it? It's a stick! It's easier to use than a sword! But no weapon escapes the warrior and his or her relentless quest to find new things to bash, hack, slice or even punch with. The weapon can really define the warrior... to this day, the legacy of all those Arcanite Reapers can be felt in how people view the warrior class. Sure, paladins and hunters and shamans used them. But it doesn't matter. It's the fact that for many it was the signature warrior weapon, the choice for PvP, that to this day exerts a mystique over the way people talk about warriors. Warriors who have never seen a Reaper know what the weapon was and why it was so popular.
When the Eye of Sulfuras dropped for my old guild and I got it, I was beyond excited. When I crept into BRD with a paladin and my wife on her hunter, loaded down with the mats to make the Sulfuron Hammer, I literally was as jazzed as I had ever been as a player. My guild only ever saw the eye drop twice, and we only had two Thunderfury creations in the time before The Burning Crusade - even as we were rolling into Naxx, these were special moments that helped cement a love for the game. I'm sure every warrior who tanked before the expansion remembers when he or she got Quel'Serrar. Now, post-expansion, there are of course new weapons that fill these roles, and as you level you'll gain and abandon any number of weapons, some for tanking, some for DPS, some just because they're cool. Admit it, you took Ravager because it looked cool.
This week, we'll look at weapons from Deadmines to Black Temple. Some will be the best for their role for the level, others will be weapons that have managed to earn a place of prominence or in history, and some will just be cool or different. Because a warrior without a weapon is like a mage without magic.
We heard a long time ago that Arena 1 sets would be purchaseable with battleground honor and marks, and it looks like tomorrow's the day-- all those marks and honor you've been saving up will be able to get you some Arena PvP gear.
We posted prices a while back as well, but just in case you missed them, here they are again, at Curse's website. The full list of prices is after the jump-- lots of people will probably be headed for the weapons, but make sure to bring lots of honor and marks. While the offhand weapons are the least pricey (at 9k honor), the marks are probably what will break people-- you need 20 Eye of the Storm marks for all the one-hand weapons, and 40 AB marks for the two handers. Librams, relics and totems are the cheapest-- only 8k honor and 10 EotS marks.
The full list is printed for your convenience after the break. Got honor? If you want to grab some of that season 1 gear tomorrow, you're gonna need it.
Wreck from Addicted to WoW sent us his interesting opinion on the Season 3 gear required ratings. Why, he asks, didn't Blizzard put rating requirements on all the gear? When season 3 starts, the season 3 shoulders and weapons will require a high Arena rating to own (2000 and 1850), and Wreck wants to know why only the shoulders and weapons got put behind a rating wall. Why not make all the gear that much harder to get?
As far as I know, the cited reason behind the ratings was to keep raiders from losing in the Arenas and still getting gear. The weapons in season 3 are terrific, even compared to the mid-endgame raiding gear, and so raiders were playing just their 10 games every week, saving up Arena points, and grabbing the hot weapons. Blizzard didn't want that happening, so they put the requirement on the weapons-- you have to be good to wield those now.
But the shoulders I don't quite understand. I've been told that the shoulders are the most obvious piece of "leet" armor, and that Blizzard, as Wreck says, really wants seeing those shoulders on someone to be a sign that they're really good in the Arenas. But shoulders? As a few players have said, give them a title or something if you want them to be recognized. There's good reason for putting the weapons behind a rating, but if you're going to put shoulders back there too, you might as well require the rating for all the pieces, or leave the armor out of it completely.
As expected, Patch 2.3 will bring Arena Season 1 items down to the battleground mark market, which means that for the first time ever, you'll be able to buy Arena gear with regular battleground honor and marks (good to know-- I've been saving up all my marks for just a day such as this). And MMO Champion has delved into the PTR and come back out with prices for every piece of Gladiator gear, so now you can know exactly what to save up for on the new patch.
Almost across the board, you're going to need some EOTS marks, either 10 or 20 for most items. And you'll need to save up honor, too-- it's about eight or nine thousand for low ticket items like the Paladin's Librams and the Shaman Totems, all the way up to 25-27k for the major weapons. That's definitely not impossible, considering how easy it is to get honor in the BGs, but odds are you'll want to get EOTS bonus honor weekends on your calendar (what a coincidence-- this coming weekend is one) and plan to spend some time playing WoW on those days.
Sure, the gear's not the latest and greatest (you'll have to get a great Arena rating for that stuff), but if you like the BGs as much as I do, these are still some great items that you can pay for with the points and marks that you're already getting anyway. Oh, and we need some help at Mage, if you can manage it. Thanks.
Daelo is saying over on the forums that the Kael'thas event is bugged. After a player reported that the shield (one of the magical weapons that you first have to defeat and then can fight Kael'thas with) has tons more health than expected, Daelo confirmed that if Kael'thas resurrects his advisors while weapons are "alive" their health will be increased, making the fight much harder and throwing most guilds off of their pacing.
So if you're headed to Kael'thas this week, beware. Unfortunately, Blizzard says they can't hotfix the issue, which means it'll have to be fixed in a content patch. Fortunately, however, 2.2.2 is due this week, so if Blizzard can sneak it in yet on that one, raiders will be able to take Kael on as of Tuesday. If 2.2.2 is already too far along in the process for the code to be added, however, Blizzard will either have to create a patch just for this fix (2.2.3), or wait until 2.3 releases (which could be a matter of weeks, severly hampering guild progression past Kael).
We'll have to wait and see what they do. This is a confirmed bug, so hopefully we'll see a fix for it with 2.2.2, hopefully on Tuesday.
It happens a lot: you see some random NPC in the world wearing a certain item or clothing and you wonder "hey! Can I can a polearm like that somewhere?" You might even do some searching and find it's not available for players, only NPCs. Most often it's a weapon of some kind, but sometimes it's a particular set of shoulders, or a matching set of armor the like of which doesn't actually exist. Sometimes it's a unique item with a really powerful pizzazz.
I always liked the nifty scarf featured here on Baron Rivendare, as well as on the death knight pictured in yesterday's breakfast topic. It probably would be hard to make this sort of scarf work for tauren, but all the other races could wear it pretty well, it seems. It would definitely be a match for death knights who want to look the part, or anyone who wants that certain dastardly debonair look.
What items have you seen NPCs wearing that you wish you could wear too?
Most raiding rogues I know tend to look for pure, solid stats on their weaponry. Agility, stamina, AP, crit and hit -- these are the backbone of the rogue arsenal. Procs can be less than ideal, given their unreliable nature and spiky DPS increase.
But there are some procced abilities that stand out above the others. Procs that are frequent enough or major enough to turn the tide in boss fights, destroy your enemies in PVP, or just look really cool and flashy on your weapons. Read on to discover which Burning Crusade procs to use and which procs to lose.
Weapon: The Night Blade Weapon type: Epic 1.8 speed dagger Proc: Your attacks ignore 435 of your enemies' armor for 10 sec. This effect stacks up to 3 times. Proc rate: Approximately 6.5%. Analysis: This proc used to be ridiculously overpowered. With a proc rate of 21 percent, rogues could have this up constantly, adding an extra 11-14 percent more damage in raids. Blizzard nerfed the proc down to a more managable 5-8%, but it still seems to proc in "stacks", making it a worthwhile investment -- though probably not worth several thousand gold.
Once again MMO Champion comes through with more size changes on the PTR. It's the Night Elves taking the biggest hit this time, not just in their shoulders: now their weapons and shields have also shrunk noticeably. Orc shoulders are back up to their previous sizes and their shields have actually gotten even larger, which I frankly don't think was necessary.
Wow, my night elf is going to be one unhappy dude when he sees how much smaller his weapon just got. Cue the legions of jokes about night elf genitalia, but don't blame me for not playing along, as I am one of the ones stricken by this malady. Luckily, so far my tauren and human haven't been affected by this scourge, but it's really only a matter of time until you see a great white tauren sobbing inconsolably on the steps of the Lower City, his once majestic shoulders and massive sword now itty bitty.
I sure thought Thott had given up putting new features on his site (since things haven't changed in so long), but apparently not-- just the other day, he introduced Thottbot 3.10, including a new "scoring system," which is customizable so that you can determine for yourself just which weapons you want.
Basically, every item now has a score associated with it, and that score is based on a number of different qualities, including base stats, armor, gem slots, resistances, spells, combat ratings-- anything that you'd ever associate with an ingame item. And then (and here's where it gets really cool), you can even change those score ratings yourself-- if having mp5 on a certain item is hugely important to you as a Shaman, for instance, you can add value to the mp5 stat, which will give those items a higher score. And custom score settings can even be turned into a permalink, which means players can easily trade their own custom scoring sets with each other. Incredibly powerful little feature.
And Thott's added some awesome Javascript features to the listings as well-- you can now customize listed displays of items much more than ever before, and since it's done with AJAX, browsing loads faster as well. Really amazing job.
Now ever since Thottbot and Wowhead moved under the same banner, players have said they wanted them to stay separate. But if this is the kind of thing we're going to be seeing coming out of these sites, bring it on-- I'd love to see the score feature brought into Wowhead's interface, and I'm sure a lot of people would love to use their same scoring profile on both sites to see what kind of information they can dig up.
So you've decided to become a rogue. Roaming invisible through the darkness, lashing out in fury with your blades, the bane of casters in PVP, the most sustainable DPS in PVE, the most mispelled class name of all. You've picked your race, entered the game, rerolled your race because you noticed your stealth animations sucked, and finally started leveling. Then one day while you're grinding in Darkshore or running through Wailing Caverns, a nice weapon drops, and you finally have to face the question that all rogues must answer someday -- what kind of weapons do I want to use?
Whereas other classes are defined by their spec -- "I'm a feral druid," "I'm a prot warrior," "I'm a resto shaman" -- rogues are defined mainly by their choice of weapons. This is because we can only DPS, while many other classes can tank or heal as well. (At least until Dogan's Bandage Spec becomes a reality.) Plus, from my experience in-game, not too many non-rogues know much about rogue talent trees. ("So you're Assassination ... is that the one with the thing that lets you sneak up behind people?")
While you're leveling up early, you'll probably just use the best weapon you come upon, whether it be a sword, a dagger, a mace or a fist weapon. This is a pretty good strategy, since it gives you experience with all the different weapon types and helps you decide which one you like most. But eventually, you'll want to pick a type of weapon and stick with it for a while. No one wants to raid with the rogue who changes his weapons every time something new and shiny drops, and then spends the rest of the instance going "lol sword skill 230" and whacking at trash while the actual sword rogues and fury warriors who lost the roll seethe in anger and plot how to make him autofollow them off a cliff. So here's a quick guide to the types of weapons out there for rogues, their ideal specs, their plusses and their minuses.
Screenshots were posted early this morning showing off the new weapons meant to go with the Tier 5 sets. Now before anyone thinks that they've changed the set bonuses to include weapons; they haven't to my knowledge. These just happen to be weapons that continue the theme and colors of the Tier 5 armor sets. (Which means there are some wicked cool looking weapons in the group!)
At the moment, the exact drop locations haven't been listed, beyond the Paladin-set match Hammer of Atonement, which dropped for Impervious the other day on the PTR. I suspect we'll be seeing some more stats before long, especially with the Devs focusing the testing on newer bosses lately.
MMO-Champion has already started cracking open the Public Test Realm patch with a model viewer, and he's found some pretty cool stuff, including new weapons models (some of which still look unfinished), what appear to be bosses from the Black Temple (or possibly new models from the other opened areas), and even Illidan and the Druid epic flight form. If you're worried about spoilers, don't-- I'm going out of my way here to keep them from you, but definitely don't click on any of those links, because there are definitely spoilers ahoy.
And don't click on the "Continue reading" link below either, because I've put a few of the more pertinent snaps after the jump, along with a little healthy speculation about where and what they're for. MMO-Champion promises more, so check over there to see what else he's put up.