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Posts with tag warlocks

Choosing a class for raiding with low FPS

NSDragon wants to know over on Livejournal: what's the best class to raid with on a low-end system (as in, one that gets only about 3-10 FPS during raid boss fights)? First of all, there's no reason you should be raiding with a system like that anyway -- even a cheap PC will run World of Warcraft better than that, and even if you can't afford a new computer, odds are that you can at least add some RAM in there and speed things up a bit. But let's assume that you're a great person and you've given all your money to charity, so there is no way that you can afford to buy anything faster.

In that case, as most of the commenters on the thread say, ranged DPS is probably your best bet. You won't be able to pour out as much aggro as someone who isn't lagging, but at least you'll be able to use your 3 frames per second to do some damage, and you're sure you won't draw aggro and wipe the raid. As for which ranged DPS class, though, I'm not sure -- Hunters have autofire, so you can be sure that you'll be pushing out DPS constantly. Mages aren't too hard to raid with (most Mages will actually tell you that they just press one button over and over again). Warlocks might be easier with their DoTs, but even that relies on timing in a way that Hunter DPS really doesn't. I'd say Hunter.

Some people are saying Healers, which I originally thought was a bad idea, but if you combine their recommendation of just looking at the floor (to speed up the FPS) and watching the healing meters, you might have something there. Wouldn't be very fun (whack-a-mole FTW), but you'd be helpful to the raid in situations where you wouldn't have to move around much. So healer might be a viable choice for a low-end computer user as well.

WoW Insider Weekly

Time once again for WoW Insider Weekly, where we put all of the best weekly content of the last week all in one place for you to click and browse as necessary. Warning: Reading content linked from WoW Insider Weekly may cause your player skill to exceed ownage limits. Take as directed.

Guildwatch drinks your milkshake
You know that feeling you get when you join a group without a warrior, and when you ask who's tanking, the hunter says, "My pet"? That's the feeling that guild drama creates in most guildleaders.

WoW, Casually Patch 2.4 preview
What's new for casual players in the upcoming patch (And we mean "upcoming," as in next week or later. Sigh...)


Blood Pact: Warlocks are red, mages are blue
One casts Fireball constantly and the other owns U!



Know Your Lore: The Grimtotems
Elizabeth Wachowski lays down the lives, loves, and laments of the nega-Tauren and their evil crone.


If you win Arena matches for more than four hours in a row as a result of reading these columns, please seek medical attention. Click the link below to see more helpful features from our columnists here at WoW Insider.

Continue reading WoW Insider Weekly

Lifetap and Flametongue changes rolled back on the PTR?

While the PTRs are still down to apply the latest round of changes, World of Raids has already sniffed out a few changes and additions to the latest patch files.

Possibly the most interesting change is the fact that the Warlock Life Tap nerf seems to be currently completely reversed. The spell is restored to its 2.3 status, with the highest rank swapping 580 health for 580 mana at the base value.

In addition, the Mortal Strike debuff appears to have been removed from the description of the Flametongue weapon and totem for Shamans.

Priests will now also be able to dispel up to 10 friendly and 10 hostile targets using Mass Dispel.

Also added this patch were the musical files for the Sunwell, as well as a handful of new effects with names such as "Quest Complete," "Summon Festival Scorchling," and "Guzzle Beer," which look to most involve the seasonal content for the Midsummer Fire Festival.

Welcome to progressive patching, folks. This is an incredible turn of events for sure. Not only is one of the most controversial nerfs in WoW history completely reversed, but it seems that Shamans can't quite celebrate their re-ascension to PvP power just yet. These could be temporary, of course, and we'll see what happens when the dust settles. If Blizzard has simply decided to revert these changes in the short term, how will they tackle the underlying issues of Warlock mana usage and Shaman PvP viability? Will they put it off for another patch, or take a different angle as testing continues? We'll be eager to find out!

Forum Post of the Day: Pray for the warlocks


Sure, QQing can get old after a while, but as long as you do it creatively, a good whine is always welcomed. That's why this forum thread, offering up prayers in many religions for Warlocks after their troubles with Lifetap, is so funny. Yeah, it's Warlocks whining -- they've been doing that for a long time. But it's Warlocks whining in a creative and interesting way, so that makes it much better.

Who knows what deity might encourage Blizzard to lift the nerfs for good and bless us all with buffs aplenty? We don't know it's Jesus, St. St. Maximilian Mary Kolber (the patron saint of addicts), Jebus, Thor, Sargeras (for the Legion!), or Buddha, pretty much the only recourse left to save your class from debilitating nerfs is just to pray (or meditate, if you'd rather do that) as hard as you can.

Thanks, rjvv!

Blizz speaks on Life Tap

Life Tap is one of my favorite mechanics in the game. It's elegant, it's clever, and it's just plain fun; it's a big part of the reason a Warlock is my third-highest-level character (behind my two 70s). And it's really a defining part of the Warlock class, along with demons and soul shards. So when they nerfed it on the patch 2.4 PTR, I was mad, along with a lot of other people. I still am.

Anyway, two recent Eyonix posts have discussed the topic. First, he clarified that Improved Life Tap will work the same as in patch 2.3: you get more mana without losing more life. Zero talent points in ILT = 15% of your max mana for 15% of your max life, one point = 16.5% mana for 15% life, and two points = 18% for 15%.

Continue reading Blizz speaks on Life Tap

Brutallus encounter hotfix


A few days ago it was reported on the PTR that those dastardly evildoers of dastardly deeds (aka: Warlocks) managed to enslave Brutallus. These vile locks then took their newly enslaved demon out to play. And playing for a creature of pure darkness means letting them wreak havoc onto the unsuspecting citizens of the Isle of Quel'Danas. I would have expected a hotfix to this almost immediately, and some form of public announcement that the bug has been fixed. However as of Saturday at 7 p.m. EST, there has been no such luck. Instead, Blizzard decided to hotfix the Brutallus encounter inside Sunwell Plateau, the new 25 man raid.

The hotfixes Blizzard has given the encounter are:

Continue reading Brutallus encounter hotfix

Netherstorm summoning restriction to be removed

To accompany the information about patch 2.4 regarding the ability to summon into instances, Tigole popped into the Elitist Jerks forums with another handy detail.

The restriction on summoning in Netherstorm is going to be removed entirely! Hooray! While this change won't vastly alter gameplay, it's another nice little convenience thing. Those are usually the most enjoyable changes, I think. This far into the game, there really isn't much need to keep Tempest Keep restricted to those with flying mounts. Plus, as all of the level 68 Druids with their Flight Form have displayed, you don't need to be top level to do some damage in most of Tempest Keep either.

This seems like it might be another change with the intent of opening the game up to more players and speeding up the content to prepare for Wrath of the Lich King, but most people I know never liked the summoning restriction anyway. I, for one, am glad to see it go.

Warlocks in patch 2.3: nerfed or fixed?

At BlizzCon, every time someone mentioned Warlocks during the panels, the crowd would boo. On the forums, the cries of "Nerf Warlocks!" were loud and frequent. Now, in patch 2.3, some Warlocks are saying that Blizzard has listened and nerfed them.

Danakha posted
a breakdown on the forums of the Warlock changes and his analysis of them, stating that Blizzard listened to all the complaints and acted on them. His main problem with 2.3 is this change:

Drain Life and Siphon Life now reduce the amount healed when the warlock is affected by healing reducing effects (e.g. Mortal Strike, Wounding Poison).

Blue poster Eyonix responded with:

I'm sorry to say that though this may feel like a "nerf" it is in-fact a fix.

Continue reading Warlocks in patch 2.3: nerfed or fixed?

The draw of DPS classes

Keen and Graev have a good post up about why (according to them) players prefer playing DPS roles. Statistically, it appears to be more or less true-- according to Warcraft Realms, four of the five highest class percentages are traditionally DPS classes: Mage, Rogue, Warlock, and Hunter. Warriors also have a higher population, but it could be argued that only 1/3 of the Warrior specs (Prot, as opposed to Arms or Fury) out there are actually meant for anything other than DPS.

So why do players seemingly prefer to play DPS? K&G give three main reasons. They cite something they call "Big Number Syndrome," which is the idea that unless you're dealing big damage, your class is worthless. They say that doing DPS requires less responsibility-- tanks and healers have to pay attention to everything, but DPSers choose a target and kill it. And they say that DPS classes level faster, which seems anecdotally (at least) to be true-- more damage means a faster kill, which means XP more often.

In general (very generally, in fact), I tend to agree. For these reasons, some people are definitely drawn to the DPS lifestyle. But I don't think that these reasons are why people chose these classes in the first place. Hunters, for example, have pets, and I think that's a much bigger draw to the class than "big number syndrome" ever was. And let's not forget that these are more or less the most archetypal classes in the game-- someone who's never played the game probably would immediately know what a "Mage" or "Rogue" could do, whereas a Shaman (the lowest class population, according to the census) is a little harder to explain.

So I think K&G are putting the chicken before the egg-- these things may be true about DPS looking back (and they may in fact be reasons people choose DPSers as alts). But when people first choose a class to call their own, I think it's a little simpler than that.

[ via Hardcore Casual ]

WoW Moviewatch: Just so OP

Nyhm is a blood elf warlock who is just so Over-Powered that he wants to sing about it. In the spirit of Weird Al (you might recognize the tune) he brings us his declaration of just how OP he is.

The thing I like about this is how he pronounces "OP" as if it were "oappie" or "oh, pee." It's a good song to bring a smile to your face.

Those evil, evil Warlocks

I'm not quite sure if I buy this assessment from Mystic Worlds: She says that Warlocks are the new villians of WoW. Just like everyone used to hate Paladins (wait, we stopped hating Paladins?), Warlocks are the new class people love to hate and consider extremely OP.

She says, insightfully, that the reason for this is that Warlocks have just tons of annoying abilities. Fear is probably foremost among them-- with a skilled Warlock, your character spends half the fight out of your control. Soul Link and Felguards are just plain evil (it's like having a Warrior tank for you), and with all those DoTs, a lock is hellfire on wheels (and ten locks in WSG are even worse). Not to mention that since locks love to load up on Stamina, they're tough to kill, too.

It's just MW's timing that I don't agree with-- people have hated Warlocks for a long time now, and I'd say in general that so many classes have been buffed lately that people have moved on. Personally, Hunters are the class that drives me nuts in PvP now-- they still have that very exploitable dead zone, but in a big melee, one Hunter can lay down DoTs and CC and turn the tide of battle. Plus, those NE Hunters in Tier armor just look so smug! A Warlock is still trouble, but my shadow Priest can fear and DoT, too, and no one's bothered by him. It's Hunters that really bug me.

WoW Moviewatch: Fantastico News


If there were a standard Azerothian newscast format -- this wouldn't be it. (At least I don't think news anchors are supposed to be quite so existential.) Also bear in mind that this is an older video, made back when felheart was the ultimate achievement of any Warlock and long before the world had weather effects.

Previously on Moviewatch
...

Blood Pact: Changing resilience to weaken DoTs

Perhaps you've heard about the planned change to modify the resilience stat to effect DoTs? When I first read about it, I can't say I understood it. Resilience is an anti-crit stat, which reduces the chance that you'll take a critical strike and reduces the damage done by a critical strike if you take it. Specifically, each point of resilience (and at level 70, it takes 39.4 resilience rating to equal one point of resilience) reduces your chance to be crit by 1% and reduces crit damage by 2%.

But the main downside to using DoTs as a damage source is that they're incapable of critting. So what in the world do DoTs have to do with resilience? Eyonix explains it for us:

As it currently stands, each new tier of equipment adds to the amount of damage DoT abilities have, yet that damage is not mitigated through combat ratings found on typical equipment. This change will help ensure that DoT effects do not scale too well compared to other damage mechanics. The amount of damage reduced will be equal to the critical chance reduction effect that resilience grants.

If you're as confused as I was about why this was being done, not to mention how it was going to work, read on.

Continue reading Blood Pact: Changing resilience to weaken DoTs

Blood Pact: What is a Warlock?, part 2


Every week Elizabeth Harper contributes Blood Pact, where she tries to share the joy of the Warlock class with her fellow players, Warlock or not.

Warlocks are an unusual class -- difficult to define by any measure. When I first started playing, I sometimes had trouble getting into instance groups. The conversation would go something like this:

Me: Hey, I saw you were looking for more for Scarlet Monastery. Can I join?
Party leader: Well, we really wanted DPS...
Me: I'm a Warlock -- I can DPS!
Party leader: NM, we just found a Hunter.
Me: But...!

Now, I don't think I ran into this problem because the party leaders were always idiots. It's just that many players didn't have a clear idea of what a Warlock was or what they could do. Last week, I talked about the two of the most powerful tools in the Warlok's arsenal: DoTs and Fear. This week, I'm going to continue trying to define what a Warlock is by talking about the many things they bring to a group, starting with pets. Yes! You may not realize it, but Warlock pets aren't just for soloing -- they have stellar group utility.

Continue reading Blood Pact: What is a Warlock?, part 2

Blood Pact: What is a Warlock?, part 1


Every week Elizabeth Harper contributes Blood Pact, where she tries to share the joy of the Warlock class with her fellow players, Warlock or not.

When I first started playing World of Warcraft, I rolled the ubiquitous Night Elf Hunter. The pet angle appealed to me, and in all the games I'd played previously, I preferred to stay away from close combat and pelt my victims with spells or arrows from a safe distance. However, with so many classes available to me, I couldn't stick with just one -- my second character was a Mage. I spent my first weeks in Azeroth cheerfully hopping between these two characters, but I must admit that neither of the characters made it past level 20. Why? I found out that a friend of mine played on another realm, so I rerolled to join them -- this time as a Warlock.

I didn't know what I was getting in to at the time, I only knew that Warlocks had pets like Hunters and cast spells like Mages. But I've got to tell you, despite the first-glance similarities between the classes, they're not at all alike -- which I learned while leveling mine to 60. (And before you ask -- I played this Warlock prior to the class changes that turned them into tiny gods. Yes, I was a Warlock back when Warlocks were the underdogs.) Perhaps you're not quite sure what to expect from Warlocks -- whether you play with them, are trying to kill them, or are thinking about rolling one yourself. If so, read on as I attempt to explain the essence of the Warlock class.

Continue reading Blood Pact: What is a Warlock?, part 1

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