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Posts with tag warlock-lifetap-nerf

Blood Pact: Locks tapped out

Between Arenas, V'Ming spends his time as a lock laughing ominously in AV, tanking Olm with his own minions and pondering troll fashion from Zul'Aman. He's recently started to plumb the depths of SSC with his 0/21/40 build and bragging about 8k shadow bolts.

This has been a sad week for warlocks, ironic given that I was just celebrating the summoning changes two weeks ago. Life Tap - a class-defining spell for locks - has been overhauled on the PTR to return 15% mana for 15% health a few days ago. The Warlock community was incredulous at first - "No way, this will be rolled back like the drain mana change" - that quickly turned to dismay when Eyonix clarified how Improved Life Tap will work with respect to this change.

Continue reading Blood Pact: Locks tapped out

What does the Warlock lifetap nerf mean?

Ok, if you're going to take my Lifetap, at least let me keep the giant pumpkin.
We've mentioned it in passing, but it's considered by some to be a pretty massive change in the way Warlocks will be played in the future, and thus deserves a closer look. Life Tap will now take a certain percentage of your max hp (26% at the highest rank on the PTR currently), and give you a certain percentage of your max mana (26% at the highest rank on the PTR currently, as well). Before, it took a set amount of your max hp and gave all of it to you as mana.

But what exactly does that mean? How does it change Warlocks, and why do so many Warlocks hate it? Let's look at it closer after the break.

Continue reading What does the Warlock lifetap nerf mean?


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