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Posts with tag warcraft-iii

Forum post of the day: What makes a Death Knight heroic?

The Death Knight has been touted as the first heroic class in World of Warcraft. Hopefully there will be more to come in the future. We've heard some interesting tidbits about this class, and many people are chomping at the bit to play one. Aegulle of Cenarius wants to know what it is about Death Knights that makes them "heroic." To him they appear to be just another class.

Some suggested that the starting level of this class makes them heroic- that nothing more thank skipping 55 levels of grinding is enough to qualify for an elevated status. Unlike existing classes, a player must put some effort into WoW before it can even be rolled. Death Knights can only be created by those who "unlock" the class by leveling at least one character on the server to 55.

Continue reading Forum post of the day: What makes a Death Knight heroic?

Warcraft III's Orc appears on fireworks


What better way to celebrate the Fourth of July today than to sit outside with some good beer, some tasty BBQ, and a whole lot of cheaply made fireworks? Brom and Seku on the Llane server were kind enough to send us this picture they took of a firework they found at a store in Pittsburg, Kansas -- apparently the "Behemoth," made by the Consumer Fireworks company in China, not only "emits showers of sparks," it also blows copyright law completely out of the water. Very nice.

One more gigantic pic of the Behemoth and its Warcraft III orc cover art after the jump. If you do use fireworks (or break copyright law) today, do it safely, and have a great holiday!

Gallery: Orc Fireworks

Continue reading Warcraft III's Orc appears on fireworks

Pardo says Warcraft IV is "one of the ideas on the table" after SC2

Our good friends at Gamedaily recently got a chance to sit down and talk with Rob Pardo, VP of Blizzard, and he dropped hints about yet another new game that they might be working on. No, not Starcraft II, or the rumored Diablo 3, or even the long-awaited (and unfortunately, probably never coming) Lost Vikings sequel. Nope -- he hinted that after the release of Starcraft II, whenever that happens, Blizzard's RTS team might be hard at work on... Warcraft IV.

Don't hold your breath, of course (this is Blizzard we're talking about) -- this would be after the current real-time strategy game is done, and Pardo says it would be "one of the the ideas on the table," so it's not exactly in the planning stages yet. But it's interesting to hear that Blizzard may still return to the Warcraft universe under the RTS banner -- we've seen such a different aspect of the world in the MMO, it would be very strange to go back to controlling these units from the top down.

Pardo also says that a console version of WoW is pretty much out of the question at this point -- if there is going to be a super-successful console MMO, it's not going to be World of Warcraft, as this game was designed for PC and has gone through so many iterations since that Blizzard isn't at all interested in trying a port. We are still waiting for that playable version of the Molten Core console game, though...

[via WorldofWar]

Update: Whoops, the interview is a bit old (Pardo said this last year). Still, news to me that Blizzard might bring RTS back into the Warcraft universe, but considering that Starcraft II doesn't even have a rumored release date yet, we're going to be waiting a long, long time.

WoW theme for Blackberry

Not to be outdone by the WoW iPhone theme, Xtina over on WoW LJ took it upon herself to use those WoW icons to create a theme for the Blackberry. This one's even a little more in-depth -- she even skinned the calling screen (which is actually easy enough to do on the iPhone as well, but we just hadn't seen it before). Plus, the best part is that this one is completely legit -- you just download the file from Xtina's page there, and you can install it using Desktop Manager.

Of course, we haven't actually heard from Blizzard about any of this stuff yet -- odds are that as great as their icons are, they're not real thrilled with seeing them used in other places (a friend of mine who just recently saw me playing World of Warcraft shouted out in surprise, "Hey! Those are the icons from that game on Facebook!" I didn't bother telling her about the real DotA or Warcraft III). Then again, both of these are completely fanmade and free to download -- surely themes like this, that let Blizzard fans show off their loyalties, can be let through the loopholes.

The Infinite Dragonflight in Stratholme

We hit on this one with Mount Hyjal before, but Ironcog brings up an interesting point: why exactly are we going to be mucking around in the old city of Stratholme via the Caverns of Time? In Escape from Durnholde, we're obviously trying to make sure Thrall gets out of the prison camp, and the Infinite Dragonflight is fighting to stop us and ruin history. Same deal in the Black Morass -- the Infinite Dragonflight is trying to keep Medivh from opening the Dark Portal. But in Hyjal, the dragonflight is nowhere to be seen, and we're basically just time tourists. You'd think the Bronze Dragonflight would want us to stay out of there.

Of course, we don't exactly know what's happening in the Stratholme of the past -- maybe the Infinite Dragonflight is causing problems there that we need to stop (or, even better, maybe we'll get to see an as-yet-unknown reason why a Paladin of the Silver Hand, headstrong as he might have been, decided to slaughter an entire town even before he was under Frostmourne's corruption -- maybe there's more to Arthas than we saw in Warcraft III).

But hopefully the Infinite Dragonflight storyline will be continued in some way -- mucking about in time isn't exactly safe, so there should be good reasons the Bronze Dragonflight sends us back to these past events. Watching history firsthand is fun and all, but the lore of the Bronze Dragons falls apart completely if they just start opening up theme parks in the past.

Getting your RTS background in before it's too late

Methedras asks once again over on WoW LJ if now is a good time to be playing the old Warcraft RTS games, and, actually no, now is probably not a good time to be playing them. You should probably be heading up to the Isle of Quel'danas and helping your realm and the Shattered Sun get those dailies unlocked.

But yes, after patch 2.4 has quenched your interest in the World of Warcraft for a while, now would be a perfect time to play Warcraft III and its expansion, the Frozen Throne. Because we are right smack dab in the thick of the lore following both of those games -- Illidan and Kael'thas' stories have just finished, and the main event, with Arthas Menethil, is just about to start in Northrend. Up until the end of Wrath of the Lich King (and we're just now reaching the end of the Burning Crusade), World of Warcraft was really just a gigantic, cross-genre, extremely involved and detailed sequel to Blizzard's earlier Warcraft games.

There are other places to go beyond this, however, of course, and we've discussed a lot of them before (and will again, no doubt). But yes, if you haven't played the RTS games yet, you've already missed half of the story. Now would be a great time to play them, before you miss the second (and in my estimation, much more interesting) half.

Why is Kael a bad guy again?

A few days ago, Allison posed an interesting question: Why is Kael a bad guy? The answer is pretty clear to me, there's a definite path you can follow to Kael's corruption and downfall. It isn't very well laid out for you in the World of Warcraft, there's some connect-the-dots you need to do, but I think the answer is there. Be warned, there are some spoilers for patch 2.4 ahead, so be careful if you're trying to dodge them.

As Allison detailed, a lot of things had happened in Kael'thas's life just prior to Warcraft III, and during it. The captain of the football team steals his girl, kills his pops, and massacres the people of Quel'Thalas. Dalaran gets destroyed, and the remnants of his people are slowly falling into sickness for unknown reasons. Despite this, Kael'thas forges ahead and steps up to lead his people and protect them, no matter what it takes. This may mean allying himself with the remnants of Lordaeron, the people who indirectly caused the fall of Quel'thalas. This may mean allying with the Lady Vashj and the naga, described by Allison as "vicious," despite being what they are. For the good of Quel'Thalas and the Sindorei, anything goes.

Continue reading Why is Kael a bad guy again?


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