Having done all of the quests, I am very disappointed in the Stormwind quest chain. It involves much more traveling and much less lore than the Horde equivalent. My favorite pet is still Sleepy Willy, but I think they are all pretty cute.
Who was your favorite orphan and what was your favorite reward?
Children's Week is one of my favorite events of the year. You can get a couple of pets, some reputation and cash and, in the Shattrath City version, there be dragons. Dragons are cool.
I have chronicled my questing in this year's Shattrath City Children's Week event for the Horde in a gallery walkthrough. It's an interesting story and a nice tour of some fun spots in Outland and Azeroth, but if you also want to know the hard numbers for completing the entire quest chain, here they are:
Cash: At level 70, the cash total was 45 gold and 54 silver.
Reputation: Your Lower City Reputation increases by a total of 1760.
Patch 2.4 is just a win all around, if you ask me. Very casual player? Only have an hour or less to play? Hit the dailies. Super-hardcore raider? Sunwell Plateau, baby, the hardest raid yet (or so I hear; I'll likely never see it myself). And if, like me, you flat-out love five-man dungeons, you have a new playground too: Magisters' Terrace, lovingly known as MrT.
The gallery below is a comprehensive, step-by-step, illustrated guide to the Terrace on normal mode, starting from the first pull and going all the way through to Kael'thas. First, some quick notes on group composition. In my opinion this isn't the hardest of the level 70 instances (that honor would go to Arcactraz or Black Morrass), so you don't need everyone to be group-specced or raid-geared, but it does help tremendously to have some crowd control available. The more, the better. And if you don't have much CC, you'd better hope you have a tank that can keep threat on multiple targets (might be a bit more difficult for Druids).
The good news is that the bulk of the mobs in the instance are humanoids, and can therefore be sheeped or seduced; traps also work well. There are also a few demons around that can be banished.
But before you can start pulling, you've got to get there. The Terrace is on the new Isle of Quel'Danas (IoQD); taxis from Ironforge and the Silvermoon City will get you there quickly for 25 silver or so. Or, if your realm has completed the quests to activate the Sunwell portal, you can port straight from Shattrath to IoQD. Once you get on the island, just ride east up the road to get to the instance. It's hard to miss, what with the meeting stone and big glowing portal and all.
Patch 2.1 brought many treats to the adventurers of Azeroth, but one of the sweetest is the Epic Druid Flight Form quest. Unlike its predecessor, Flight Form, this ability isn't handed out to every high level shape shifter with the appropriate riding skill.
The quest to fly at epic speed is long and complex. Revered reputation grinding, Heroic instance running, escort quests, exploding foliage and much more await the intrepid druid. Oh, and they have to pay the 5000g riding skill upgrade before they can even start the quest.
When they finish, druids not only get the Swift Flight Form ability, but also a relic that works for any druid spec: Idol of the Raven Goddess - Increases the healing granted by the Tree of Life form aura by 20, adds 9 critical strike rating to the Leader of the Pack aura, and adds 9 spell critical strike rating to the Moonkin form aura.
An excellent walkthrough, Wiki style, can be found here at the Servants of Seagis guild site.
EDIT: Another reward received in the quest chain: Charm of Swift Flight, Trinket, Equip: Increases speed in Flight Form and Swift Flight Form by 10%. Thanks to Felixia from the Uldum Server for the heads up!
Having successfully leveling my draenei shaman to 6 without breaking the beta, I decided to skip over to the other server and check out how my beloved Horde are handling their new blood elf pals. Since I had made a draenei shaman, I decided on a horde paladin -- though not without trepidation, because I might want to play one in live someday. Unfortunately, most of the blood elf faces and hairstyles scream "I would have made fun of you for playing World of Warcraft in high school!" I finally made a kind-faced, black-haired paladin and entered the new starting area.
It was just as I feared. Although the blood elf area was beautiful, it was also filled with dancing, flirting Paris Hilton clones. It struck me that unlike the draenei, the blood elves were clearly a well-organized society. Their area is clean and beautiful, and whereas with the draenei you're a survivor and one of the few that can save the race, with the blood elves, you're ... just another blood elf.
Every guild meeting, I get comments on this pretty little dragonling. Some of you may know how to get it already, but if my guild is anything to go on, a lot of you don't. Like the last item I posted, this one's Alliance-only (sorry, Horde fans, but Alliance is what I play). It's a non-combat pet, like cats and mechanical squirrels, so all it does is flap around and look like something the art team did when they were tripping, but I like it anyway.
It's not exactly hard to get per se, but it does require quite a bit of legwork. It all starts in my favorite zone, Feralas...
Previously in the Levelling Locations series: 1-10
At level 10 you're deemed big enough to venture out into the wider world. You'll probably be sent to a capital city on a quest to experience the hustle and bustle of urban life, and you'll start seeing life outside the "newbie zones" for the first time. You also get access to better armour, including your first green (uncommon) items, and you can take part in the PvP Battlegrounds. In many ways, life begins at 10!