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Posts with tag virtual selves

Breakfast Topic: Your online social life

One of the best (and sometimes worst) things about online gaming are the people and the connections you make with them. Everyone who logs in has at least one thing in common with everyone else, we all play World of Warcraft. A small common interest is sometimes all it takes to bridge the gap between people and become friends. So this morning I'm interested in how you view the people you play WoW with. Are they just another member of your guild who you log in with for an hour or so a day, or something more? Does your guild or online community have real life get togethers? Have your online friends ever became close real life friends, or even perhaps a significant other? I'm interested in hearing your take on managing online friends with your offline persona.

Myself? I started online gaming back in the Quake 1 Team Fortress days, moved on to Everquest and Dark Age of Camelot, and now WoW. To this day I still game and talk with a handful of my old clan members. In WoW, I've been fortunate enough to still be in the same guild I was in on day 1. I've known some of these people as long if not longer than some of my offline friends. Managing the relationships forged online versus off can sometimes be difficult, can you truely know someone without having ever met them face to face? Let's hear your stories and thoughts!

Change your gender? Blizz says no

Character customization is on its way into Azeroth-- when Wrath of the Lich King comes around (whenever that is), we'll be able to change the way our characters look more than ever. But Blizzard still isn't interested in letting us change the most major functions of our characters-- Vaneras over on the EU forums makes it pretty clear that gender changes are never going to happen.

Gender changes are still a subject that inspires a little taboo in real-life, but actually, in World of Warcraft, it's something that a lot of players might want. Plus, while it's obvious that Blizzard wouldn't want people changing race or class (since there are actual abilities that go with both of those choices), there is no difference in the game between male and female, save for the cosmetic look. Sure, the story behind it would be a hard workaround (I'll let you imagine how that might play out, or, more likely, not), but allowing gender changes wouldn't upset the game, and would let those who feel they've made the wrong choice, err, "fix" things.

The fact is, however, that just like race and class, the gender you chose when you rolled a character have probably determined that character's existence. While changing the character's gender is just a cosmetic thing in terms of code, it's not in terms of identity, and that's what Blizzard has a problem with. The idea of a role playing game like WoW is that you choose a role to play. And if you have the option to change that role at a moment's notice, what's the point of asking you to choose in the first place?

Beauty is in the eye of the beholder

(Sorry, I couldn't resist the terrible visual pun.)

One of the most common criticisms of fantasy games, besides "LOL games are for the nerds go outside", is that they perpetuate unrealistic stereotypes of female bodies. The typical fantasy girl, or so they say, is wearing about two pounds of chainmail, has a 20-inch waist and a DD-cup, and somehow manages to swing a sword that is taller than she is without messing up her hair.

But while messing around with the WoW character creation screen, I realized that WoW really doesn't hold up to that stereotype. The human and gnome females are average size (well, as close as a gnome can be) and curvy. Night elves, trolls and draenei are thin but toned, easily able to sling around a Thunderfury. Warcraft dwarves, orcs and trolls would probably be considered overweight by most societal standards, but their bodies are proportional and they're extremely muscular. In fact, the only two really skinny models are the undead and blood elf females, both of which are repeatedly referenced as being unhealthy in the game. The blood elves are thin because of their magic addiction, and the undead are thin because of ... uh, being dead.

In comparison, I took a look at the body types of the men. Human, dwarf, night elf, draenei, orc and tauren men are all ridiculously muscular, to the point where it looks like they've stuffed cantaloupes under the skin of their arms. Blood elf males are thin but toned, gnome males look about average (again, for a gnome), and undead and trolls are thin and hunchbacked. It seems that the men of WoW are the ones that suffer from an unrealistic standard of beauty.

So I ask you -- would you like the ability for your avatars to have different body types? Do you think that the men and womeny things of WoW are unrealistic, or do you feel that you have enough options?

Breakfast topic: Breaking up is hard to do in Azeroth

The end of a relationship can be a painful thing. Sometimes you see it coming from miles away, and are able to part ways while still remaining friends. Sometimes you get blindsided by the news and spend months depressed or drinking until you come to terms with it. And sometimes it's bad enough that you'll carry seething resentment towards the person for years and years.

Breakups are always tough, but they can be even tougher if both members of the couple play WoW. Suddenly, instead of your breakup being a private thing, a ton of other people are involved -- namely, your guild. Can both of you keep playing in the same guild without causing trouble? If you don't feel you can keep playing together, who gets to stay in the guild and who has to go? And if the couple are officers or guild leaders, can this tear apart your guild?

I've seen a few breakups in WoW where both members of the couple continued playing in the same guild without any trouble. However, I've seen quite a few more that ended in quitting, server transfers, or total destruction of the guild. What is the etiquette for breaking up in Azeroth? Would you find it hard to be guilded with an ex? Do you have any stories from the trenches of guild love?

Breakfast Topic: Virtual achievements

A topic of contention, which neatly fits in with yesterday's topic of spouses who don't play WoW, is the value of WoW when compared to "real" hobbies. The argument is one that many gamers are familiar with: why spend time achieving greatness in a virtual world, when at the end of the day you will have nothing tangible to show for it?

Of course, as the recent story of Stephen Gillett shows, many of the things we learn in WoW carry on into the real world. Leadership and dealing with people are two of the most transferable skills around, and WoW also teaches many things from multitasking to hand-eye co-ordination. However, after putting in hours of work, a few skills seem to pale in comparison to the physical rewards other hobbies produce -- a work of art is something people can relate to, even if they didn't create it themselves, whereas "level 60" or "rank 14" mean very little outside of a specific circle.

The circle, however, is widening. As MMOs like WoW become more and more popular, more people will understand the lure of achievement in a digital dimension. Have you had trouble convincing people your hobby is worthwhile and important? Or have you found a killer argument to win sceptics over?

[Thanks to Mike for the suggestion.]


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