Our good friends at Joystiq are passing out the cigars today -- the newest site in the Joystiq network (which WoW Insider is a part of, within Weblogs, Inc., which is a division of AOL) is called Big Download, is in beta, and is open right now for your browsing and file grabbing pleasure. We'll direct you to the most important part of the site, the World of Warcraft page, where you can grab Blizzard's latest patch and trailer at your convenience (in case you haven't gotten them yet), but the site's got lots of other good stuff, too, including that sweet looking Mirror's Edge gameplay video everyone's going gaga over, and even full MMO clients like Dream of Mirror Online and EVE Online.
The site's got a decidedly PC bent, which we're big fans of, obviously, and there's a news page which will cover PC and game file news from 1 to 100% downloaded. And with a feature called "My Tracker," you can sign in and every time there's a new file for a game you want (say, a certain 10 million player fantasy MMO that you just can't get enough of), they'll tell you right away.
Looks cool to us. The site is still in beta, as we said, so stay tuned for more updates and features all the time. And what's that you say? You want a place where you can get up-to-date, virus-free WoW addons, a place that never goes down and charges no fees and requires no registration to download from? Patience, my friends. In time, good things will come.
Back during Blizzcon last year (it seems so long ago now, doesn't it?) we started up a WoW Insider Twitter account so you folks could get updates from right there on site as the event went down. After Blizzcon ended, though, we left the account to lay dormant for a while, and we didn't post any tweets in a few months. We're back, though -- if you're on Twitter, make sure to head over there and follow our feed.
Twitter, if you're unaware, is a fun little messaging service, about halfway between email and instant messenger. From now on, our Twitter account (@WoWInsider, obviously) will feature not only periodic updates on posts we think worth tweeting about, but also little insights on what our writers are up to around the realms, whether it's grinding rep in Blade's Edge, raiding Black Temple with our guilds, or running an ICftB event.
It's just another fun way to see what we're up to (especially for smaller, more personal things that don't really warrant a whole post). You can follow our feed on the Twitter link above, and soon, we should have Twitter updates posted here on our homepage as well. WoW Insider's Twitter is back -- if you're on Twitter, make sure to follow and keep an eye on what we're doing.
Drysc has posted on the forums to clear up any questions about what's happening with PvP gear in Season 4. And while the rumors that Naxx gear was leaving the game marked the first instance of Blizzard removing content, here's the second: season one gear will no longer be available during Season 4. Not a big loss, since there is now other good PvP gear floating around, but a loss nonetheless.
Season 2 gear, as expected, will move to honor, with no ratings requirements. And Season 3 gear will be released according to the ratings requirements and rules set out the other day.
Aloud on the podcast last week, I wondered if the patch 2.4 changes to WSG had made a difference (I haven't been able to make it in there yet -- too busy writing about Hello Kitty Online, of course), and now maxomi is wondering the same thing: since the changes dropped, has WSG actually been fixed?
Unfortunately, from what we're told, the answer is no. The changes, designed to cut off turtling and players who ran around with the flag without capturing it, first made the enemy flag carriers trackable after 45 seconds, and then gave a damage debuff to the flag carrier after ten minutes (which doubled at fifteen). But all the reports from players say that makes no difference -- people still turtle away, even with the tracking and debuff, and eventually both drop the flag and the whole thing resets.
So what's the solution? If you crib some notes from other capture the flag games, a match timer sounds like the best option, and indeed, that's what most people are suggesting. Blizzard would have to determine how long to tune it, but the idea would be that after a given amount of time, if there was no winner, the match would end in a draw, with both sides losing in terms of a reward. It doesn't seem like Blizzard can force players to fight, so the best option overall might be to just call it in a time limit, and keep the matches from going on for long amounts of time.
Now we're to my favorite part of a new patch -- sussing out the undocumented changes. Everyone's really known about the patch notes for months, but it seems like every time Blizzard releases an update, there are always plenty of undocumented changes that don't quite make it in.
WorldofWar.net has a good set of changes so far: Troll offhands are small, Gruul's Lair's and Kara's reset display is off, and Shamans' Mental Quickness talent doesn't seem to be working. A few people have already noticed that there is no repair character on the Isle of Quel'danas yet, but that's only because the daily quests haven't moved forward yet -- with a bigger foothold, the Shattered Sun should be able to bring in a blacksmith or two.
Void Reaver seems to have been buffed a bit, the Shaman clearcasting ding is bugged, and I've heard that the Blood Elf mounts (a.k.a. Chocobos) will now squawk on demand (though I'm not sure that's new). Seen any other undocumented changes on the realms yet?
Patch 2.4 draws closer every day.Many players were speculating that it was going to be released yesterday (March 18, 2008).Blizzard has promised that the patch is coming soon and the background downloader has appeared. My best guest is that we'll be visiting Sunwell Isle on March 25, 2008.
The day that patch 2.3 was released I attempted to rush home from work to check out the new changes, but was thwarted by cross-town traffic.There are some things that I'm excited about for in the newest patch, but I'm not nearly as stoked as I was for the last major update.I try to keep in mind that what we've seen so far on the Public Test Realm is not the final product for the patch, but it gives us a pretty good indication of what's coming.
Great news for compulsive /inspect-ors from the new patch -- Hortus confirms that in neutral areas and out of combat, players will be able to do a little cross-faction inspecting. No more will you have to wonder what kind of helmet that dirty Human Warrior is wearing around Shattrath -- you'll be able to pull them right up and check out all of their gear.
The sky, as you may have noticed, didn't fall when Inspect changed back in patch 2.3 to let anyone see anyone else's gear and talents, and it won't fall again when this change is introduced (trust me). It is interesting to consider how much the Armory has changed the game, though -- odds are that if you'd suggested that we should be able to check the other faction's gear and talents to a developer at the launch of vanilla WoW, they'd have said that, like limiting cross-faction communication, it wasn't right for the feel of the game they wanted to make.
But now that the Armory is up and showing off everyone's secret gear of shame, there's no reason to hide it any more in the game either.
Here at WoW Insider, we've had extensive coverage of changes and updates that are being tested for the release of patch 2.4.It occurred to me that many of our newer players may not know what patching is all about.
Blizzard regularly releases updates to World of Warcraft to add new content, fix problems, and otherwise improve the game.The game has evolved considerably throughout since its launch over 3 years ago.Many quests, instances, battlegrounds, events, items, and tools have been added through various patches.Clicking through the historical patch notes can be a source of nostalgia for many players.
Two new improvements to announce on this, your favorite site about World of Warcraft. First of all, iPhone and iPod touch users will likely be happy to see that this site, along with all the others in the Joystiq network, are now equipped with Webclip icons (these are epic icons with a +15 to stamina, which any iPhone user will appreciate). Just make a Webclip with the browser on your iPhone or iPod touch, and our shiny icon will automatically appear on your home screen.
Every new patch to World of Warcraft brings buffs, nerfs, new content, and sweeping changes.The game has evolved tremendously from when I first started playing two years ago.I was thrilled with Hunter changes and leveling tweaking in patch 2.3.Sure there are plenty of things to be unhappy about, but I'm a "glass is half full" kind of girl. Read on for a roundup of the top ten changes I'm most excited about.
Yes indeed, odds are that if you talked to a Shaman this weekend about patch 2.4, you got pretty much the same feeling that the video above conveys: Shamans, especially enhancement Shamans, aren't really thrilled about what we got out of the patch. We've been hoping for (finally) buffs, including an update on how Blizzard is going to deal with our totem and mana problems. We were hoping for shields to get reinvigorated and redesigned. We were hoping to see big changes to the class, and instead we got... a new Stormstrike icon, and a totem timer?
The biggest Shaman change is the one to Earth Shield (which only affects Resto, since they're the only ones that can use it-- it costs less mana, and lasts for six charges instead of 10 (not great for raiders, but not bad for PvPers), and there was a small buff to Healing Grace (now gives a chance to avoid dispells). There is one Elemental change-- Call of Thunder now gives 5% crit rather than crit only to Lightning spells. But those changes do nothing to alleviate Shaman concerns (and you might have heard that there were many), and the rest of the changes are bugfixes and UI updates almost no one was asking for.
Yes, yes, QQ more and all that, but the story here is that Shamans have been basically ignored yet again, even while Blizzard admits that there are problems with the class. So when are the fixes coming? Blizzard has already said they're not making sweeping changes to any classes in these content patches-- maybe our chance as Shamans will finally come with the expansion.
Not that there's anything really wrong with that-- Omen is still out there to be taken down, and for a lot of people, Omen was the first raid boss they'd seen (in fact, he was the Horseman before there was a Horseman-- a seasonal boss, except that Omen didn't drop epic loot). And lots of people are still having fun running the old Lunar Festival quests and turning those in.
But it is too bad there's nothing new yet. Guess we'll have to wait for Love is in the Air and Noblegarden to see if Blizzard's done any more seasonal updating.
I don't really think that Drysc has to justify downtime (seeing as it on Tuesday mornings for most players, not to mention that with all the changes we've seen come down lately, downtime has definitely been justified), but he does it anyway over on the forums. He's right-- things used to be a lot worse (I can definitely remember having a secondary realm to escape to when my main realm was down), and with the two week cycle Blizzard has going on right now, actual downtime is few and far between. Sure, it means that every Tuesday morning you've got to go for a walk rather than play the game, but that's definitely not a bad problem to have.
Sure, if Tuesday morning is a time you usually play, it's not that much fun (I remember I always used to have Tuesday mornings off when I worked retail, and every week I forgot, and tried to sign on before realizing the realms were down). But until Blizzard figures out how to update the game while it stays live, the situation we've got now ends up being a pretty good solution.
Everybody's favorite pet database/hunter resource Petopia has been made ready for 2.3 a day early (and it's because Mania is going to take an AFK-- I hope it's for something relaxing, because she deserves it!). The closest thing we have to a changelist is a running tally of 2.3 news over on Mania's blog, but there are definitely new pets (including this hot obsidian raptor above), skill updates, and lots of other new information in the database.
I'm especially excited because I've purposely left my BE hunter at about level 29 since all these 2.3 changes were announced, so his eyes are the ones I'm going to be seeing patch 2.3, the new Dustwallow Marsh, and all the updated pre-60 instances through. Petopia is a great guide for all Hunters, but I'm especially excited to use it for myself.
Mania's posted a ton of updates for Petopia-- and all done while planning a cross-country move! Doesn't this girl ever sleep?
Lots of untameable pets have been added (which you can see by the strikethrough on them), and pet family damage, armor, and health modifiers have returned. There's a new Tips and Tricks section that's got a few good guides in it already, and the pet skill calculators have also been supplemented and updated.
Petopia is just an amazing resource for Hunters (in fact, I can't think of nearly any class-specific resource that's so useful-- when is someone going to start up a "Totemtopia" for Shamans?), and Mania's great work on it just keeps making it better and better.