Greetings fellow travelers of time and space! Welcome to the first official posting of Barrens Chat, a soon to be weekly implement of random craziness. Although I know I'm not the first comic strip, and likely I wont be the last to grace these glorious virtual pages, I invite you to take a romp with me, Megan, as I drag forth those silly comments people make that they hope no one noticed, and glorify them with fancy colors, and ever-changing art.
I will point out that although all of this is will all be incredibly funny to everyone who reads it, including me; it may end up being a "you had to be there" moment. In that case, come back next week! I'm sure it'll be funnier then. No really, it will.
I've been leveling a few Draenei alts off and on and finally figured out just why it is that I keep rolling the damn things in addition to my beloved Tauren; their starting quests rock. You wake from stasis, meet the locals, save a princess, make early ties to the Alliance and find out why there's a good reason the some of 'em won't trust you right off the bat, discover nefarious deeds afoot, fight a dragon, and then save your people and get a cool tabard. "Find your way back to the Outland, Hero of Argus," Exarch Admetius tells you, in a nice preview of things to come, and Velen has a good lore moment with you shortly afterwards.
Having leveled a toon out of every starting area to at least 20, it's hard not to notice that some areas make it a lot easier than others. I don't mean the general ease of leveling per se, but just how fast the time seems to fly by. For all that a certain percentage of the playerbase frowns on RP on non-RP servers, most peoples' favorite quests do have an element of RP to them, or at least the RP sense of being fully engaged with the world. And in that respect the Draenei starting zones are, in my opinion, unparalleled. If I had to rank them --
As I posted yesterday, the Dragonblight has been revealed. As a lore nerd and someone fascinated with Northrend, I am stoked. What kind of person uses the word stoked? I have no idea, but it sounded good.
If you've read the official page, you'll know a little bit about the zone and what's going on there. It's a Dragon Graveyard, and rumored to be the place that the Dragon Aspects were originally granted their powers by the Titans. Specifically, that place would be Wyrmrest Keep. Apparently the Scourge are after Wyrmrest Keep and the five accompanying shrines, which are tied to each of the Dragonflights. Why would they be after these shrines? To create their own dragons, of course.
I for one always enjoy looking at the new artwork Blizzard posts. Professionally done, and always a twist to it. Today there's a new piece of TCG artwork on the European site. Featuring a "hot warlock [who] is hot" (as WoW Insider's Mike Schramm put it), she's got a nasty arrow sticking out of her.
Yeah yeah, lolRP, but even though I'd never seriously do an emote with my character (though I do enjoy /coughing at inappropriate times), I do kind of enjoy thinking of what my characters did before I started playing them in the game. As I've said before, my Orc Shaman was actually a prisoner in Durnholde Keep along with Thrall (and though I've tried to find him among the Orcs down there, I don't look too hard -- wouldn't want to cause a paradox).
But for my Undead Rogue, I've never thought about this questions: What did he die of? Whether it was choking on a gnome, one too many enchantments (never knew those could kill you), or the old standby of, y'know, cancer, every Undead character out there used to have a life (and now they just play WoW, ha!). So how'd your Undead lose theirs?
I'd like to think mine was something poetic, like his family was murdered by roving noblemen, and he arose from the afterlife and became a backstabbing rogue to avenge his lost ones. But it's probably more pathetic: like most of the Forsaken, he probably just got trampled underneath the onset of the Scourge. Of course, that'll make an appointment with Arthas more interesting...
With so much to look forward to in patch 2.4 and WotLK, Arcane Brilliance would like to take one last look back at the road behind, mostly to see if there's a Rogue back there waiting to stab us. It's a little late, perhaps, but here's a look at the year that was, from a Mage's perspective.
2007 was a splendid year. Someday, when our children's children are grown, we will bore them with stories of 2007, and perhaps refer to it as "back in the day," or "the year I dinged 70," or "the year I learned never to mix chili with microwavable burritos in the hopes that their powers will combine to form 'Chilitos,' the perfect food." Here at Arcane Brilliance, we like to think of it as the "Year of the Mage." We also like to think of 2006 as the "Year of the Mage," and frankly we think of 1902 the same way, so take that in whatever way you wish. Basically we like Mages here, and 2007 was a fun year for those well-versed in wizardry. Not everything was magelicious, though. The highlights--and lowlights--after the jump.
I admit -- the zombie jokes are probably overdone at this point. But you can't deny that this excellent screenshot of Tirisfal Glades sent in by reader Oaty of Hearts Blood defines all things Scourge in World of Warcraft. (Including, no doubt, their hunger for delicious brains.) And the best part -- the full-sized version (click on the image above) is wallpaper sized for continued enjoyment on your desktop.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see your idea of the best looking instance on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
It's a fact that the majority of what we do in World of Warcraft is kill things. Nearly all the supplementary activities we engage in, from shopping to crafting, are all basically to help us improve the effectiveness of our violent capabilities. Many players have noted that if WoW were at all real, then nearly every one of our characters would be considered a genocidal maniac for all the people and creatures we have killed, and yet we view ourselves as heroes.
The idea is, of course, that most of the lives we take are really evil anyway, so we're actually doing the real good guys a favor. We kill tons of demons, ghosts, zombies, dragonkin, giants, and rabid beasts -- even most of the humanoids we kill are bandits or wicked cultists of one sort or another. This way we do lots of killing, but still feel as though we are heroes.
There are some situations in the game, however, that turn things around for us, in which our character is not the hero. While there are some higher-level instances such as the Black Morass, or the new Caverns of Time: Stratholme, in which one could argue either way whether what we're doing is good or evil, most of situations in which you are clearly the bad guy, as far as I am aware, have to do with the undead, and to a lesser extent the blood elves as well. Of course, you can argue that in general, undead are just misunderstood, and the blood elves are just tragically misled, but as in the case of quests in Hillsbrad that ask you to go slaughter human farmers, or help develop a new plague, there's really no denying that your character is doing something "morally wrong."
Hoping to stay ahead of the Chinese censors, The9 (which handles operation of World of Warcraft in China) has tweaked the visual apperance of the Undead race in the game in hopes of allowing the game to pass the new Chinese censorship review. As anyone who's played the game for long knows, the Undead models are part flesh and part skeleton, with bones sticking out in various places. The9 has modified Undead models to show no skeleton, thus making the race less scary and more likely to pass review. I know plenty of Undead players in the US who would love their toons not to have such a bony appearence -- but as a cosmetic issue rather than an issue of the Undead being scary.
What do you think -- are the Undead just too scary?
While floating through the blogosphere looking for WoW tidbits the other day, I stumbled across a blurb featuring the picture on the above right. It didn't say too much about it, beyond that the girl who had the tattoo played a Tauren Warrior, and that she and her other half had matching tribal Horde symbols done. Now, I should preface this with the fact that I'm no stranger to body art either, having 7 tattoos myself. (all of which are easily hidden -- hooray corporate America) It simply got me wondering just how much WoW ink was out there and what kind of designs people were getting.
Armed with Google, search terms, and rampant curiosity, I set off in the search of World of Warcraft ink and the people behind it.
Having already made the most obvious joke on the subject, I can only go on to explain that reader Jonathan sent in this excellent shot of an all-zombie raid in the making. Classic!
Do you have a unique shot of Azeroth that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! You can attach a picture file or send us a link to one -- and don't worry about formatting, we'll take care of that part.
Remember the huge scourge invasion that accompanied the roll-out of patch 1.11? After a few weeks of undead-slaughtering fun, the scourge invasion points across Azeroth vanished - whether your server had finished the invasion event or not. The "end" of this event was somewhat disappointing, as it occurred without any fanfare, and left me with a heck of a lot of now useless necrotic runes in the bank. However, there's now some suggestion from Blizzard that this invasion won't be a one-time event - though as to how often the scourge may become restless and attempt to invade Azeroth, no one yet knows.
Like the invasion or not, it was an excellent way to rack up Argent Dawn reputation, and the rewards (consecrated sharpening stones, blessed wizard oil, +damage versus undead armor), while situational, were useful. And, while I'm glad the invasion isn't a permanent thing, I think having it back on some regular basis will make for an entertaining diversion.
In Warcraft
lore, Naxxrammas is the floating necropolis that is home to the lich Kel'Thuzad - and it's going to
be introduced in World of Warcraft in patch 1.11. (For more lore on Naxxramas and Kel'Thuzad,
check WowWiki.) There's little solid information on the place, other
than that it will be a raid dungeon with many bosses. Tseric chimed in today with a little additional information
on how casual players will be able to fit in to this grand story-line. He cryptically informs us:
In one way or another, this war will touch on players lives more directly, now that the
lair of Kel'Thuzad hovers over the lands and the lich's influence is tangibly focused.
In the past,
Tigole has also mentioned a world even that he refered to as the Scourge Invasion, but it's still unclear as to how
this will actually manifest in the game world. Any opinions?
Do
racial abilities play a part in choosing your race? Does the home city factor
into your choice? Or does it come down to pure aesthetics when you are choosing?
I know some races
offer preferential abilities for certain classes, for example; gnomes gain a 5% bonus to intellect, which is desirable
for mages and warlocks. Orcs on the other hand, gain a passive pet bonus and an active melee talent, more suited
to hunters and warriors, in my opinion.
Perhaps the choice of faces or skin color plays a part? Maybe it is
the wicked hair choices offered to the undead that draws your eye...
Which race do you prefer? What plays a
factor in your choice?
[Edit: Thx Brandon for the spelling correction :) ]