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Posts with tag uldaman

15 Minutes of Fame: WoW's new wave of new gamers

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

When I received a news tip from from Rainnajax of US Uldaman-H about being an "older female gamer," I admit that I rolled my eyes. Please, not another one who thinks having two X chromosomes makes her the most special snowflake ... Not another one who thinks being over 30 years old qualifies her as one of the Ancients ... When I read her entire email, though, I realized Rainnajax's experience was actually intriguing – but not for the reasons she thought.

While Rainnajax may perceive herself as something still a little unusual among WoW players, I see her as the type of player who's becoming the new norm. She's less remarkable for being female or "older" – or even for belonging to a well known gay and bi-friendly guild -- than she is for being among the new wave of players who'd never imagined themselves playing a video game ... until they tried WoW. MMORPGs are no longer the province of a single type of player anymore. Rainnajax is here as an example of today's new-to-gaming, non-gender- or age-specific player.

Continue reading 15 Minutes of Fame: WoW's new wave of new gamers

Maintenance for June 17th will be short

Here's a heads-up to all our North American night owls early risers and Oceanic readers: It's Tuesday morning, and that means maintenance. Luckily, it's a short one today. Bornakk has said that they expect most servers to only be down a half hour, starting at 5AM PDT and ending a 5:30AM PDT. There are some extra servers that will be down slightly longer, until 6:30AM PDT. Those servers will be listed after the break. Aussies can rejoice as well, as any Oceanic servers not on this list won't be taken down until 5AM AEST (Which is noon over here on the American west coast).

For the list of servers that will have a longer downtime, read on:

Continue reading Maintenance for June 17th will be short

WotLK Bestiary Update: Iron Dwarves

The WoTLK Bestiary has been updated today with the next monster in the series: the Iron Dwarf. These fearsome creatures, uncovered by the Dwarven Explorer's League in the Howling Fjord, are apparently a missing link between the Earthen and the Dwarves, an Iron-skinned race with runes of power etched on their skin. Unfortunately, they appear to be nearly as surly and destructive as the Troggs, not only fighting against the Explorer's League, but outright destroying any artifacts that the Explorer's League could find useful.

There's not too much info on them yet, only a few paragraphs and a sketch, but it's certainly exciting to see a new chapter in the storyline of the Dwarves. The Iron Dwarves look like they may be the next step in the storyline that began at Uldaman, another piece of the puzzle of the Titans, so that could have reprecussions for all races, and give us more insight into the origin of Azeroth itself. Perhaps we'll encounter more of them at Ulduar, or at the ancient Dwarven citadel of Thor Modan, or find out that they have their own copy of the Plates of Uldum or other such historical artifacts.

Select realms to undergo maintenance (updated!)


Drysc reports that a number of realms are under investigation for performance issues and will be undergoing a scheduled maintenance at 5:00 AM PDT on Wednesday, March 12 with a foreseeable downtime of 1 hour (update: Zorayn notes that downtime will be extended to 2 hours as opposed to one). As Drysc edits the thread, realms are added (or removed) regularly. From a quick perusal of the realms, it seems as though it is the Nightfall Battlegroup that is affected. Blizzard currently lists the affected realms as follows:

Aerie Peak
Altar of Storms
Alterac Mountains
Anvilmar
Arygos
Blackwing Lair
Deathwing
Demon Soul
Doomhammer
Gnomeregan
Icecrown
Jaedenar
Kel'Thuzad
Lethon
Onyxia
Sentinels
Tanaris
The Venture Co
Uldaman
Undermine

Drysc further notes that other Battlegroups are under close observation and will be taken down for maintenance should any issues arise that might require it.

Drysc weighs in on the mysterious lost Titan city of Uldum

The Lorekeeper of Norgannon, in Uldaman.It seems like the possibilities of Uldum, in Southern Tanaris, have sparked the imagination of lore fans and adventurers ever since the first person turned in the Discs of Norgannon out of Uldaman. The wealth of Information we recieve from the quest about the intentions of the Titans (those whom the disc calls "The Creators") and the origin of not only the Dwarves, but possibly every sentient race on Azeroth, is tremendous, and Uldum only promises to bring more of it, revealing incredible secrets about the origin of life on this and perhaps other worlds.

Unfortunately, since we apparently need the Plates of Uldum to access it, it remains closed for now, and we're stuck with speculation about what could lurk in its halls. However, today, Drysc commented on the possibilities himself in a forum thread. While all he really confirmed is that they DO plan to open it at some point, it's still more than enough of a bone to get the old speculation machine turning.

Warning: Spoilers ahead!

Continue reading Drysc weighs in on the mysterious lost Titan city of Uldum

Phat Loot Phriday: Galgann's Fireblaster


As you may have heard, I've been playing my old Hunter quite a bit lately, and she's got this baby still sitting in her bank. And while this is definitely not an endgame item, it still stands up as a great midgame ranged weapon (and one of the few good reasons to go into Uldaman).

Name: Galgann's Fireblaster (Wowhead, Thottbot, Wowdigger)
Type: Rare Gun
Damage/Speed: 56-106 / 2.60 (31.2 DPS)
Abilities:
  • Chance to strike your ranged target with a fire blast for 12-18 damage. This procs fairly often-- players have it at around 20% of the time. It's not a huge add, but at a point where most ranged weapons are just ranged weapons, it's pretty nice.
  • And this gun, to me, is what Warcraft firearms should be all about-- a huge musket with a little steampunk feeling, and lots of explosions. This could be my favorite standard, workhorse gun in the game.
How to Get It: Straight off of Galgann Firehammer himself. He's a dwarf in one of the digs of Uldaman, the instance everybody loves to hate. The good news is that he's right near the side entrance to the instance, so it's pretty easy to duck in (you'll have to have someone sneak in and open the door for you, or just clear to the side), kill him enough to get this gun (droprate is about 15-20%, and it seems to me to be even higher than that), and then get out, bypassing all those annoying troggs at the end of the instance.

And it's an excellent gun for the level once you get it, too-- unless you can find the old Boomstick lying around, this gun will easily last you for up to 10 levels, from the early forties till level 50.

Getting Rid of It: Sells to vendors for 1g 66s 81c, and disenchants into a Large Radiant Shard.

Insider Trader: A disenchanted profession

Insider Trader is your inside line on making, selling, buying and using player-made products.

Back in the early days of the Azerothian economy, enchanters performed enchants with their own mats. You didn't sell anything you didn't have all the mats for, with the exception of special items such as Righteous Orbs for exclusive, high-end enchants like Crusader. When you were out of mats, you closed up shop for the day. Players laughed in your face if you asked them to provide their own mats, and anything for sale on the Auction House was overpriced to the nth degree. Enchanters developed relationships with crafters in other professions to create items that disenchanted into useful components. Players who leveled enchanting purely to disenchant items and sell the resulting reagents were frowned upon and hid their identities behind banker alts and mules.

Today, it's a disenchanter's market. Disenchanting has become a profitable "gathering" profession in and of itself. Groups expect enchanters to "shard" items on the spot during instance runs so that members can choose a more valuable shard instead of an undesirable BoP drop. Disenchanting is a whole new "profession"! Read on for Insider Trader's look at disenchanting as a money-making venture in its own right.

Continue reading Insider Trader: A disenchanted profession

Level tweaking on instances 1-60 in patch 2.3

Hopefully you were just as excited as I was yesterday to see that specifics about leveling improvements have been announced, as well as about 60 brand new midlevel quests (!) in Dustwallow Marsh. And as we heard, low level dungeons are getting tweaked, too, though not in any way I would have imagined. Blizzard, it sounds like, is going to be streamlining them, changing them from (for example with Shadowfang Keep) a 18-25 level dungeon, to an 18-21.

But waitaminute-- we've already got dungeons from 18-21. Wailing Caverns and Deadmines, specifically, and moving SFK up to 21 leaves a hole before Stockades and Blackfathom Deeps. What gives?

What gives, says Bornakk, is that Blizzard is streamlining the whole experience, which means all the instances are going to be given this same tweaking. BFD, Stockades, RFK, Gnomer (ooh, interesting) are all going to be streamlined to be finished before 30, where, Bornakk says, Scarlet Monastery, RFD, and Uldaman will await characters. In essence it sounds like the clumps of leveling 1-60 are getting evened out, and that big hole around the mid 30s (where STV is your only choice) is getting filled in.

Sounds great to me. I'm especially excited about Dustwallow Marsh-- I have three or four characters languishing in their mid 30s, so new quests there will be much appreciated. And Blizzard is always watching how we play-- if new content in the 30s is as popular as I suspect it will be, maybe they can consider adding in even more midlevel content for alts and newbies.

Experience is going to get faster sooner

Blizzard's plans to speed up the old Azeroth leveling experience 1-58 have been pretty vague so far, about some additions to Dustwallow Marsh and some kind of general speed increase at some point in the future. Drysc has made things a little bit more clear though: we can expect to see a "pre-expansion change to the experience curve and gain." You won't have to wait until the expansion comes out to finish leveling that alt you've always wanted to play but couldn't make time for. Exactly when "pre-expansion" this will be isn't clear of course, but it's nice to know it shouldn't take as long as some had feared.

In addition, Drysc goes on to add that they are interested in "refining (?)" a couple of the old-world instances, namely Gnomeregan and Uldaman, because apparently those dungeons tend to get more people more often during the leveling process. "Refining" those dungeons could mean anything from changing some of the trash mobs to really reorganizing parts of the instance, and the effect could be for better or for worse -- several of my friends tremble with hatred at the mention of those two instances, and would much rather Blizzard removed Gnomeregan and Uldaman altogether than encourage us to go back to an "refined" version anytime soon.

For my part, any refining of old-world content is a good thing. It would be good to speed through content that most of us have already seen before, and it would be refreshing to revisit some old dungeons with new twists for those of us who haven't already done them to death. Some players, however, are crying bloody murder -- apparently ones who enjoy repeatedly slogging through hours and hours of the same old content and think that everyone else should have to also.

Insider Trader: Uldaman or bust!

Insider Trader is your weekly inside line on making, selling, buying and using player-made products.

It's a brave new world for young enchanters training in the mysterious ways of their craft. Enchanting's infamous artisan-level training roadblock used to demand that enchanters fight their way to a trainer located inside the Uldaman instance in order to train new skills, formula by formula. Nowadays, many players who own The Burning Crusade expansion can avoid this dastardly errand by porting across the Dark Portal to Outlands enchanter trainers. (No, you can't physically step through the portal until level 58 -- but you CAN accept a mage portal or warlock summons at any level -- and what a great place to be hearthstoned!)

As you'd expect, there are a couple of caveats to this solution. All but one of the enchanter trainers in the Outlands (including those in Shattrath City, Honor Hold, Thrallmar and The Stormspire in Netherstorm) are Grand Master Enchanters who train enchanters from a minimum skill level of 300. The lone Outlands trainer handling lower-level training is Enchantress Volali. Unfortunately, her persnickety choice of residence in the Scryer's Tier in Shattrath City puts her squarely off-limits to anyone who's chosen to ally with the Aldor and to all young Draenei, who are automatically friendlier with the Draenei Aldor. (Young Blood Elf enchanters, who are naturally on better terms with their kinsmen the Scryers, can visit Enchantress Volali without issue.)

If you're any race but Draenei and haven't yet chosen sides in the Aldor/Scryer faction tussle, you can train with Enchantress Volali in Shattrath City at the artisan level or below and with the Grand Master Enchanters above 300. But if you're a Draenei or less than neutral faction with the Scryers, you'll need to stick to the old-world trainers until you reach 300 -- and for artisan-level training, it's back to Uldaman for j00!

Continue reading Insider Trader: Uldaman or bust!

Around Azeroth: Entering Uldaman


Reader Marcus sends in this excellent screenshot taken while heading into my least favorite instance -- Uldaman. However, nuisance of an instance it may be, Uldaman has some excellent scenery, including this very striking entrance portal. I mean it! Run around the world yourself and see if you can find an instance portal that has such a vibrant color palette. While the instances you find may be more fun, you're not going to beat this screenshot.

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing aroundazeroth@gmail.com! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Gallery: Around Azeroth

Two New US Realms

Two new US realms were opened today - Alter of Storms (PvP) and Uldaman (PvE).  These are non-transfer realms and are open for character creation by all players, and they're both running at the new site, on all newer, better hardware platforms.  Anyone planning on starting afresh on a shiny new server, with the hope of shorter queues and less lag, or are you happy where you are?  


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