They can still be invited to groups by subscribers, so people who are using trial accounts because they're legitimately curious about the game will continue to have a chance to experience group play. I'm optimistic that this change will greatly reduce the amount of spam I get, although I'm also sure the spammers will not take too long to find yet another way to share with us the opportunities of buying gold and powerleveling.
Invites disabled for trial accounts
They can still be invited to groups by subscribers, so people who are using trial accounts because they're legitimately curious about the game will continue to have a chance to experience group play. I'm optimistic that this change will greatly reduce the amount of spam I get, although I'm also sure the spammers will not take too long to find yet another way to share with us the opportunities of buying gold and powerleveling.
Free Trials: Wonderful, or source of annoyance?
Let me preface this by saying that I'm absolutely notorious for giving out free trial codes. You want to check out WoW and see if you like it? Sure! Let me get you a code -- and get myself 30 days free in the process if you sign up. You think your cousin might dig the game since he plays EverQuest, but you're not sure? Here, let me email you a code to forward to them. For you see, I am every inch the devoted WoW fangirl, and I say that without any shame. As such, it is my mission to share the fun!
Now, with that said, I think I've easily managed to score four or five months of free time from people converting trial accounts to paid accounts. And as WoW gains even more ground, even hardcore devotees to other MMOs are starting to be curious about what all the noise is about. (Well, okay, maybe that's just my older brother who has been staunchly refusing all my free codes and continuing to play City of Heroes/Villains... But I sense his will starting to falter now that he's hit endgame there. Mwahaha!)
Of course, if you listen to Terrorantula on the (European) WoW General forums, trial accounts are everything that is bad with the game. They bring in gold spam mails! They let those advertisers come on and harass us! Now personally, while I'm all for Blizzard writing in some kind of process that immediately bans any account who sends certain gold-selling domain names in chat or mail (and they know who they are) I don't know that I would back the total removal of all free trial accounts.
Continue reading Free Trials: Wonderful, or source of annoyance?
Finding your way into a good guild
There's no question-- if you want to be successful in WoW (arguably for the whole game, but especially in the endgame), you need a guild, and you need a good one. I've gotten three of my 60s into great guilds (on three different servers-- don't ask), and I've /gquit a few times as well (although I've never been /gkicked-- maybe you guys have some good stories about that). My experience is your gain. Here's five tips on how to get into a guild that will get you where you want to be.1. Don't be a jerk. Obvious? Don't ninja, ever. Don't play in a way that routinely gets you put on ignore lists. Don't beg. Don't make the game all about the gear-- either bragging about all the stuff you got, or whining about all the stuff you don't have. In short, to get into a good guild, you have to first be a good player. That said, it'll help you to...
2. Have the level and the gear, or at least know what you're aiming for. If you're trying to join a guild that's raiding MC, it'll help a lot if you've already got tons of fire resist. If you're wearing greens and trying to join a guild that's doing Naxx, you're barking up the wrong tree. Guilds are around to help-- the best gear in the game can't be gotten without them, and any good guild will help their members hit 60 and move beyond. But if you can't handle the heat (or frost), don't be surprised when they don't let you into the big kitchen.
3. No LFGs. I bet there's all kinds of evidence (and guildmasters) that will prove me wrong on this, but I'm standing by it: a guild you want to join won't be broadcasting a recruit in the LFG channel, or even in the GuildRecruiting channel. Your best bet is to know someone-- a rl friend or someone you've grouped with. Short of that, watch the players on your server (and guilds on GuildWatch, ahem), see who's good, and look them up on the web. If they've got a website and forums, they probably have an application form. The more hoops you can jump through to join, chances are the better off you'll be in the long run.
4. Take a trial run. Lots of guilds invite people on a trial basis-- either with recruiting runs or inviting them with a rank of "Initiate" or "Recruit." But feel free to join the guild on a trial basis as well, and see if they're compatible with you. Are there people of your level on when you are? Is the guild doing what you want to do-- if all you want to do is PVP, it won't help you much to join a guild that only runs PVE. Don't be afraid to /gquit if you don't think things are working out-- but see #1, too, and don't be a jerk about it. If you part ways amicably, there's a good chance they'll invite you back anyway when they are doing what you want to do.
5. Participate! Staying in a good guild means being a part of the group. When you sign up for raids, show up on time, repaired and ready to go. When guildies ask for help, help them. When they need items farmed from whereever you're headed, get it for them. Even if someone in the guild offers to pay me for something I'd put up on the AH for a few gold, I give it to them for free. The more you invest in a guild you like, especially when you're starting out with them, the more you'll get in return.
The one thing I've never done (in WoW anyway) is run my own guild. Any guild officers or GMs out there with more advice for players looking to join a good guild?

.jpg)


















