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Posts with tag transmutes

Insider Trader: Getting your mote on


Once you hit Outland and begin to surf through the materials required to not only reach 375 in your given profession, but then to proceed through making your epic sets, you might start feeling a tad dizzy. One of the main reasons for this across all crafting professions is primals.

As an example, let's consider the Ebon Netherscale pieces from Dragonscale leatherworking. In order to make the breastplate, bracers and belt, you will need, among other things: 36 [Primal Fire], 36 [Primal Shadow] and 3 [Primal Nether]. In other words, 360 [Mote of Fire] and 360 [Mote of Shadow], and this only once you've reached 375.

This week, Insider Trader explores the best places to farm for the motes you'll be needing, along with the benefits provided by engineering, alchemy, mining and herbalism. We also take a look at how to benefit from trades, with a list of further reading.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more farming guides, check out our cloth farming guide. For a complete list of profession guides, feel free to peruse our directory.

Continue reading Insider Trader: Getting your mote on

Insider Trader: Jewelcrafting, the final stretch part 2


Last week, Insider Trader began the journey from 300 to 375 jewelcrafting skill. While we were able to avoid using recipes that required faction reputation or that had to be farmed, the cheapest methods to 375 from about 365 may require a bit more effort to obtain.

If you are like so many other craftsmen, stuck with 375 seeming far away and expensive, then carry on through the break to examine ways to not only maximize your skills, but to attempt to make a profit while doing so, rather than running on a loss.

Featuring several distinct ways to reach 375, you will find that you have many choices to suit your own needs, your guild's needs, and your server's market. In addition, I've put together some links for further reading that you should find helpful.

Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more guides to maximizing your chosen profession, check out the final stretches for Leatherworkers and Alchemists alike, as well as part one of Jewelcrafting's final stretch. For a complete list of profession guides, feel free to peruse our directory.

Continue reading Insider Trader: Jewelcrafting, the final stretch part 2

Insider Trader: Alchemy, the final stretch

Insider Trader is your inside line on making, selling, buying and using player-made products.

While alchemy is certainly not the most flashy or popular profession out there, alchemists are an integral part of the game, and any guild worth its salt has at least one, preferably several, working to supply guildmates and fill the guild bank with stacks of consumables and transmuted items.

This week's leveling guide will feature the usual cheapest route, and the most useful, to 375 for solos and casuals.

For those of you who will be working for your guild (and hopefully are also being financed, or supported by herbalists), we'll show you how to reach 375 by making the most useful items. They might cost more, but your guild will be requiring them anyway, so you might as well get your skill points that way, rather than making stacks of items you won't be using.

Continue reading Insider Trader: Alchemy, the final stretch

Insider Trader Bulletin: Transmute mastery confirmed borked

Insider Trader is your weekly inside line on making, selling and using player-made items. Catch regular weekly installments on Fridays.

It's not your imagination! Blue has finally reassured transmutation-specced alchemists that alchemy transmutes have indeed been suspiciously light since patch 2.3. In a post in Blizzard's Customer Service forum, Pavonum comments, "Ah, good question! Based on the notes I've consulted, it seems that Primal Might is currently the only transmutation proccing extras at the intended, higher rate; all other transmutations are proccing at an unintended, significantly lower rate. I hope that provides some clarification. :)"

A new sticky in the Professions forum updates players on the status of this issue.
Naethera notes: "As of the 2.3 content patch, there's currently an issue with Transmutation Mastery by which the percentage chance to receive additional results from transmutations - aside from Transmute: Primal Might - is lower than the intended value. This is likely contributing to the dearth of procs you've observed, and I'd like to offer my apologies for any consternation that has arisen as a result of the discrepancy. I'm happy to report that this matter should be resolved in a future patch, but your continued patience in the interim is appreciated. :) "

That's a lot of blue :) to offset a lot of alchemist :( -- but the problem should be resolved soon!

Alchemy: How to specialize? [Answered!]


Dear readers,

The time for decisions has arrived! I, an alchemist, have surpassed both level 68 and a skill of 325, and Alchemist Gribble here has informed me that I am eligible to become a Super Special Master of Alchemical Stuff! But the problem is, I have to choose which alchemical stuff to super-specially master.

Now before the Dark Portal opened, I was very happily buying Thorium Bars and Arcane Crystals, and transmuting them into Arcanite Bars for a tidy profit once a day. But now that we have all these newfangled Outland concoctions, I'm a bit confuzzled as to what I should tell Master Gribble. I'm sure some of you have vast depths of experience with which you can advise me and other burgeoning alchemists as to the best choices we could make with our alchemy specializations, whether for profit or just for helping our friends. Focus on transmutations for extra profity goodness? Elixirs for raiding? Potions for making friends?

Please leave us some wisdom in the comments below. If someone has an especially useful suggestion, I shall update this spot in order to feature it for everyone to see!

Answer: Most of our commenters have found that each specialization has its own advantages, and it really depends on what you would personally use most. People who use potions or elixirs most (or make them for their friends) find their respective specializations invaluable. Since I'm a druid, though, I still can't use potions in any of my forms, and my small guild doesn't habitually use lots of elixirs anyway. So it seems that for me the way to go is transmutation after all -- with one caveat: on some servers, primal might, which is the most readily available transmutation, sells for less than the materials needed to transmute it, due to an overflow of other alchemist with similar dreams of uncountable wealth. Getting revered with the Sporeggar will allow you to transmute Primal Earth to Water, though, and that is apparently more reliably profitable.

Alchemy hotfix: No more discoveries for now

Last night, Alchemists everywhere lost a wonderful ability. One which many (including my Druid) have not been able to savor the sweet success of. According to Tseric, there was a bug causing an exploitable situation in regard to potion/transmute discoveries. So, as was done with rogue poisons staying on when entering an instance, Blizzard has opted to temporarily remove the ability altogether for all alchemists to learn new potions, flasks and transmutes through discovery.

Per Tseric on the Profession forums:

We have been working on the resolution of a serious exploit in game which has led to certain consequences that we wanted everyone to be aware of. A hot fix has been recently applied to the alchemy profession, with regards to discoveries. For the time being, we have disabled all chance of a discovery, until we can implement the proper fix through a patch , as we can not resolve this matter solely with hot fixes. We apologize for the necessary but temporary removal of discoveries, and are working to have them re-implemented with an upcoming content patch.

While disheartening for the moment, at least it is only a temporary removal and not a permanent one. I'm sad to hear that my Druid will have to wait for some discoveries (she was so close, too!) but I'm certain Blizzard will get this remedied. It's just a question of if we'll see the alchemy discovery fix patch prior to, with, or after the 2.1 patch. That is, considering the focus on everything going on in the PTRs at the moment...

[image via Mario Caruso]


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