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WWI '08 Death Knight Demo: General Impressions


We learned at the Q&A panel on Saturday that Death Knights will be starting at a new area just off Eastern Plaguelands called Ebon Hold, but for now, it remains unimplemented. Thus, these demo Death Knights start at Tirion Fordring's house in the west of Eastern Plaguelands.

On Death Knight Gear and Gear Mechanics:

They start with a complete outlay of green gear with DPS Warrior type stats: strength, agility, critical strike rating, and stamina. Their sword itself is blue quality 2 hander named the Massacre Sword. It does 127-191 damage at at a speed of 3.1 seconds, giving it 51.3 DPS. It also provides 22 strength and 23 hit rating.

It should be noted that the gear did not have spellpower, and it doesn't look like Death Knights will need it at all. Almost every spell that did magic damage specifically stated that the damage was modified by attack power. This is perfectly in line with Blizzard's recent trend to simplify and consolidate gear, which they discussed in relation to Retribution Paladins at Saturday's class panel. Perhaps we'll even see this mechanic show up on other magical melee hybrids in the future.

The Death Knight came loaded with 6 runes on their rune weapon bar: 2 Blood Runes, 2 Unholy Runes, and 2 Frost Runes. Talents points were unavailable with this demo, although we could see the talent descriptions themselves.

Death Knight Starting Spells and Playstyle:

The Death Knights started with a few basic skills:

Blood presence:
Requires level 55
Costs 1 Blood Rune
Instant cast, 1 second cooldown
Description: Strengthens the Death Knight with the presence of blood, increasing damage done by 15% and healing the Death Knight by 4% of damage dealt. Only one presence may be active at a time.

Blood Strike:
Requires level 55
Costs 1 Blood Rune
Instant cast, 1 second cooldown
Melee range
Description: Instantly strike the enemy, causing 60% weapon damage plus 55 for each disease effect on the target.

Icy Touch:
Requires level 55
Costs 1 Frost Rune
Instant cast, 6 second cooldown
20 yard range
Description: Deals 217 to 235 Frost damage modified by attack power and reduces the target's ranged, melee attack, and casting speed by 15% for 20 seconds.

Death Coil
Requires Level 55
Requires Runic Power
Instant cast
30 yard range
Description:Unleashes all available runic power, causing up to 460 shadow damage modified by attack power to an enemy target or healing up to 460 damage from a friendly undead target.

Death Gate
Requires Level 55
Costs 1 Unholy Rune
10 second cast, 15 minute cooldown
Description: Returns you to Ebon Hold (Note: Since Ebon Hold is not yet implemented, in the demo it returned you to Tirion Fordring).

Death Grip
Requires level 55
Costs 1 Unholy Rune
Instant cast, 35 second cooldown.
30 yard range
Description: Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 3 seconds.

Plague Strike
Requires level 55
Costs 1 Blood Rune and 1 Unholy Rune
Instant cast
Melee range
Description: A vicious strike that deals weapon damage plus 37 and plagues the target, dealing 350 shadow damage over 12 seconds.

Casting these spells uses up the listed runes, which have a cooldown of 10 seconds. Our (lucky) play tester reported that the system felt a bit like having 3 seperate mana pools with their own spells, but that the pacing seemed to work well, and that she was now interested in actually trying one out in when beta rolls around where she hadn't been before.

Introducing the Knights of the Ebon Hand

After roaming about a bit and killing stuff, Elizabeth stumbled upon Light's Hope Chapel. This venerated base of the Argent Dawn had some new guests known as the Knights of the Ebon Hand, lead by a night elf named Siouxsie the Banshee, a Death Knight trainer. It's likely, of course, that these NPCs will be gone and moved to Ebon Hold once it's implemented, but for now, they gave us a sneak peek at the new Death Knight faction and some of the spells Death Knights will get post-55.

Father's Day in Azeroth: A salute to the fathers of Warcraft lore

http://www.sxc.hu/browse.phtml?f=view&id=1019543So it's Father's Day, the time when we all pay homage to the fathers or father figures in our lives, and thank them for all that they do. While we can't say for sure if they celebrate Father's Day in Azeroth, too, there's a lot of people in Azeroth and Outland who have reason to think back on their dads today. Many dads of Azeroth have affected their children's lives or been affected by them. The ramifications of the interactions of these fathers and children have then in turn affected the lore and story of Warcraft in ways great and small.

Therefore, in honor of the holiday, let's look at 10 famous and not-so-famous dads of Warcraft lore (listed in no particular order).

Continue reading Father's Day in Azeroth: A salute to the fathers of Warcraft lore

Poll: Are you looking forward to WoTLK more than you looked forward to Burning Crusade?

So recently, Tobold was saying that excitement around Wrath of the Lich King is visibly much less than the excitement that led up to the release of Burning Crusade. People are tired out by the 2 year wait, WoW isn't innovating, WoW isn't adding the content fast enough: there's just so many reasons that the Wrath of the Lich King is being greeted with ennui instead of excitement.

My first thought upon reading that: Wait, people aren't excited over WoTLK?

Continue reading Poll: Are you looking forward to WoTLK more than you looked forward to Burning Crusade?

Know Your Lore: The Scarlet Crusade

Welcome to Know Your Lore, where each week Elizabeth Wachowski and Alex Ziebart bring you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm.

This week on Know Your Lore, we're going to talk about the faction that manages to be one of the most beloved organizations in the game while also being one of the most hated. Whether you love them or hate them, the Scarlet Crusade remains one of the most interesting factions in WoW, and they're attached to the Ashbringer that the WoW community is so fascinated with. Better yet, they return in Wrath of the Lich King.

The Scarlet Crusade was founded during the fall of Lordaeron, shortly after the Knights of the Silver Hand had been decimated by the Scourge and largely disbanded. Though its founders did not necessarily have the most sane or noble intentions, many of the men and women who joined their ranks did have only one primary goal in mind. They wished to free Lordaeron of the Scourge in the name of the Light, and crush the undead utterly. Considering those undead brought their homeland (one of the most powerful kingdoms in the world at the time) to its knees and blighted it beyond belief, that was a pretty noble cause.

Continue reading Know Your Lore: The Scarlet Crusade

Know Your Lore: The Silver Hand


As we continue down the road to Wrath of the Lich King, we get more and more information about what factions we'll be coming across. The Taunka, the Tuskarr, the Scarlet Onslaught, things like that. The one that seems to have gotten the most people excited is our beloved Silver Hand. The inclusion of the Silver Hand has even sparked a great amount of debate on the official Wrath forums, yammering for or against the Horde being welcome in the Order. Because of all of this, I've decided we'll take a little look at the Silver Hand this week!

Contrary to what most people believe/know, the Order of the Silver Hand was not founded exclusively by Uther the Lightbringer. At the time, Uther was actually still an apprentice. His teacher, Archbishop Alonsus Faol, was the true founder of the Order, though Uther was at his side, naturally.

Continue reading Know Your Lore: The Silver Hand

WoW Lore: Zul'aman vs. Sunwell Plateau


So... how is Blizzard doing on Lore?

Ever since the Burning Crusade came out, the battle cry of many a disgruntled fan has been "lollore," a cry which signifies a disgust with the direction the story has taken and a belief that many of the twists have betrayed the previous feel of the world or fallen short of some expected level of quality. Now honestly, There have been some lore twists I haven't really liked. Certainly, there were ways to give us the Draenei besides besides massively retconning the back story of the Burning Legion and making Sargeras corrupt them instead of the other way around. That said, I don't really mind that the Draenei came to us on a space ship. After all, the Orcs came to us through a Stargate!

I also appreciate that Blizzard has, in the lore arena, learned where they tripped up and tried to correct it. This is very apparent to me in the differences between the Lore behind Zul'Aman and the Lore behind the Sunwell Plateau. Where Zul'Aman's lore felt lackluster and weak, the lore behind patch 2.4 keeps getting better and better.

Continue reading WoW Lore: Zul'aman vs. Sunwell Plateau


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