Decent healing is often a key factor in determining victory and defeat in a battle ground.Resto and Holy specced characters have quite the job set out for them.Druids, Paladins, Priests, and Shamans regularly face a healing quandary.Is it better to spend time and man healing another player or continuing to do as much damage as possible.Zanhart of Medivh believes that any character than can heal in the battlegrounds, should heal.He finds it particularly insulting when a player heals him or herself while comrades die around them.
Some agreed with him that anyone who can heal should, but most people dissented.There were several themes to the responses:
Paying a subscription fee allows any player the right to play however they like.
DPSers in substandard gear are a waste of heals and mana.
Non-healing specs often have such poor healing abilities that the battleground is better off with them continuing to dps.
I think there are few things more disturbing in the modern world than ill-conceived notions of racial, religious, and sexual divisions. For some reason parts of humanity continue to believe that just because one group or another looks and/or acts differently, they are bad. One of the reasons I enjoy WoW and just games in general is because it allows us to escape the problems this world gives to us, even if only for a few hours a week.
Unfortunately, some people find it necessary to bring their attitudes in game. We've covered some of this before, from border-line inappropriate arena names to sexism in WoW. However while playing an arena game recently fellow writer Amanda Dean came up against a team named "Rosa Parks Stole My Seat," and this name is possibly the most offensive one I've seen. Rosa Parks (for those of you who need a history lesson) refused to go to the back of a bus because of her skin color and continued to sit in the white only section of the bus, despite being told to do otherwise. She represented a key moment in the history of civil rights.
LFG Armory is a new site that's aiming to beat the official Armory at its own game. Blizzard's site, as complete as it is, is still occasionally buggy and slow, and LFG Armory is looking to give players an alternative. And it works fairly well -- while the FAQ claims that data may be a little behind (due to caching of Blizzard's information), both the guild and player profile pages look pretty good and load quickly (and if the site can stay up after we link to them here, that'll be a real sign that it's a stable server).
But the real feature that makes LFG Armory something more than Blizzard's official site is that it has a guild and arena team matching system built in. Once you register your name and your characters, you can do a search for guilds and arena teams and try to find one that matches what you want -- percentage of level 70s, class makeup, and number of members. On the guild side, you can set your guild as looking, and then when you hit a match, LFG will match you up.
It's an interesting system, but like all social networks, it all depends on participation -- when I looked for a guild for my Hunter on Cenarius (who could use a guild, by the way), nothing came up, because likely no one on the server was looking (for a Hunter at least). But as an alternative to the Armory, LFG is looking pretty good. If they can get people to the site and stay up, they might give Blizzard's official site a run for its money.
The WoW Insider Arena Team will be returning to action tonight at 10 p.m. CDT until 12:00 a.m. (Why at this time? As I've been saying in my previous posts, we have to wait until Battlestar Galactica is over!) We'll be on Arena Tournament Server 1 facing off against the best that Azeroth has to offer. We're going to win a couple and lose a couple matches, and the best part of that will be if they're against you!
You can read about our past trials and tribulations, and see how we're all improving our arena game. It has definitely been an interesting time learning to work together and discovering each other's play styles. Even though we haven't had the year or so of time to become comfortable with each other in group play, we're doing okay.
So if you're not up to much tonight, hop on over and queue up for a 3v3 match. You might just get to face off against us!
Yesterday I posted a video of myself, Zach, and Mandy's boyfriend going up against a mage, priest, and druid combination. Today's video of Friday's matches includes the three of us going up against the "Druid Trifecta." That's one druid of each class: a moonkin, a feral, and a resto.
We don't have a very hard time with this one, and we get them down without much trouble. The only real iffy point comes towards the end where I have to dodge away and get some bandages going on for myself, which isn't really a bad thing.
Regarding the clicking that I'm doing, it's there for two reasons. First, to show you more clearly what skills and combinations I'm using. Secondly, I often times click to offset my keyboard use. Think of it this way: I have five or six skills that I'm using my main fingers for, and I have those skills planned out. I can position the mouse over the seventh skill I'll eventually use to make it easy to use when the time comes.
Last night Amanda Dean, Amanda Miller, and I got together and fought a few arena battles. We were online and fighting between 10:00 p.m. CST and midnight (timed so I could watch the first showing of Battlestar Galactica, and Amanda D. could watch the second – we write for a computer game website, what do you expect?). The server itself was interesting, and the matches were a blast.
We've been at this before on the Tournament Test Realm server, which was the "beta" version of the Arena Server. There was only one server and everyone could make a character, so it was often crowded and slow. On the Arena Server, you have to register to enter the Arena Tournament, which costs $20. Only then can you get on the Arena Server. This makes things a bit more manageable in terms of population and server stability. There wasn't much lag or other issues.
One thing that I found was the queue times were very fast. We didn't have to wait more than 10 seconds to get in a game. We were playing 3v3 matches, so this might have had something to do with it; as I'm sure the queue times were higher for 5v5 or 2v2.
If you're wondering, and I'm sure you are, our team name is "WoW Insider" on server one, and we're named "insideradam", etc... How many matches did we win?
Josh had his leadership role in WoW pop into his mind during a job interview, and he channeled that into an interesting little article about how to convert WoW roles into the roles people play around the office. I think he's really got something here-- stay tuned for how you can buy a ticket to his "Management, Azeroth-style" seminar, which will teach you and your staff how to tackle even the hardest raid bosses projects.
We've heard quite a few times before that WoW can help you on the job, but I don't know that I've ever seen the roles detailed so clearly. Josh says the Main Tank is the outside communications person for the project, and fends off managers and other departments to make sure members can get their jobs done. The Main Healer keeps motivation up rather than hit points, and make sure everyone stays on task and working. And the DPS are the meat of the project, doing the day-to-day damage to accomplish objectives. The idea works pretty darn well, actually-- at least until your project manager starts taunting the CEO and your senior producer stays up late one night and catches aggro. But definitely an interesting read if you've ever been given the task of running a team of people, in or out of game.
You may already be aware that SK Gaming has a listing of the top arena teams in the US, Europe, and Korea, all ranked against one another. Now SK Gaming has added another feature to this listing, which shows both the most "popular setups for high ranked teams" and the "average rating for popular setups." You can see very clearly the top five class combinations in each category of the arenas, from 5-vs-5 to 2-vs-2, all right above their regular listing of the top teams in each category.
I originally found this new interface via World of Raids, and they have their own summary of the most popular class setups. However, clicking through some of the options on SK Gaming's site, you can clearly see it's not just a simple matter of having the right classes in order to win. In 5-vs-5 it seems that, for the most part, the warrior and the paladin provide the backbone of a good group, while after that, you need a balance of some hybrid healing and dps classes.
In 3-vs-3 and 2-vs-2, however, you can find many groups doing very well without any warriors or paladins at all. The traditional roles of "tank, healing, damage" we see in PvE obviously don't always apply in the arena, where the balance of your team's abilities working together is what matters most. Druids, rogues, and warlocks in particular seem to shine much more here than in 5-vs-5.
So if you're a serious arena junkie, and you like analyzing these things, head on over and see what you make of these various class combinations. As always, our regular Blood Sport column can help you, as V'Ming has lots of information about how the classes are balanced together as well.
Chailya on WoW Ladies did something cool that I'd bet quite a few players have done-- she formed what you might call a "microguild." In her case, it's just a guild with all of her alts in it, but there are all kinds of tiny little guilds for all different reasons-- in Guildwatch the other week, we featured a guild that had only three 60s in it, that were running around doing all the old content. And in the comments of Chailya's post, there are all kinds of fun stories-- people who formed a guild with just them and their significant other, solo roleplaying guilds, and even guilds created just for comedy value (one guy called his solo guild "Attorney at Law").
My story's a little stranger-- one day I randomly got invited to a guild on one of my alts, a gnome mage. Just to see what the deal was, I accepted the invite, and the guy who invited me /gquit immediately, leaving me as the only person in the guild. For a few days, I thought it was funny, having a guild all to myself. But eventually I passed it on to another person, and I don't know what happened to it after that. I'd look it up on the Armory, but to tell the truth I don't even remember the name.
Have you ever started up or been a part of a micro- or sologuild? It can be a lonely experience, I'm sure, but being in a guild is a huge part of identity in the game, and people who do this (as I said, there are probably more than you think) are simply choosing their own identity rather than joining in with a big group. As a guy who likes bigger guilds, I'd think you're missing out on a lot by staying in a tiny guild or a guild with just yourself. But there are probably plenty of benefits to doing it as well.
With Arena season starting today, I'd like to hear your ideas for the best 2-person team. Yesterday, Etek suggested Warlock and Priest, which would be nice for longevity -- Priest heals Lock, therefore Lock can DPS forever; or if the Priest is shadow, as would probably be optimal, Shadow Weaving will help the Lock's DPS, and Vampiric Embrace will still keep him topped off. Another good combo that comes to mind is Paladin and Warrior. With nine classes, there are 81 45 [thanks, Dave et al.] different possible teams of two. Which do you think will come out on top? Of course, there'll probably be some aspect of rock-paper-scissorsness (caster duos are going to fare worse against Rogues, for instance), but I suspect certain duos are still going to be stronger in general than others.