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Posts with tag survival

2.4 leaves hunters low on mana

Since patch 2.4, hunters have been having some problems. Aside from the outrage over the fact that our traps are now announced, we seem to be having issues with mana.

On the forums, hunters are not seeing much love from the non-hunter crowd, but I suppose that is to be expected. It is important to note however, that our mana efficiency is an intended attribute of our class. We are useful, not solely, but arguably primarily, because we can provide sustainable, long-term DPS. No, we don't crit like mages. In a boss fight though, we can keep going after mages short out.

Why are hunters all of a sudden having issues with mana? There are a few theories floating around, but we have yet to be graced with a blue response. Take the jump to learn more about why this might be happening.

Continue reading 2.4 leaves hunters low on mana

Scattered Shots: Your first levels as a new Hunter

Every week, Brian Karasek and David Bowers bring you help, tips and advice for the leveling Hunter in Scattered Shots. For those veterans looking for high end Hunter goodness, BRK will be returning to active duty next week.

Hunters have it easy. They get a pet to hang around with and keep them company. They don't get hit that often (or at least for very long, one way or the other), and they have one of the best ways to shake off foes in the game. Furthermore, and most tellingly, Hunters can pretty much get to the level cap without ever working in a group or running a dungeon. It's our blessing and our curse, our boon and our bane. We have a built in tank that we can heal, and we're our own DPS support. What this means is that we can reach the heights of leveling in a multiplayer game, without once needing to play with multiple players.

A problem for hunters often comes there: a level 70 character is often expected to know how to do things in a group, with multiple players. And many a hunter has gone into a level 70 instance as their first dungeon run, resulting in less than optimal outcomes.

In this column, which I'll be sharing duty with one of my colleagues here at WoW Insider, I'll be discussing the Hunter class from the ground up, from a casual point of view. Starting from level 1 and going all the way to the level cap, I'll share my experience and advice, and ask for yours as well. For new hunters, I hope this column will let you avoid some stereotypical mistakes Hunters make. For old hunters, I hope this column will let you point out my shortcomings, offer your own advice, or notice some of your own.

We ding level 2, after the jump!

Continue reading Scattered Shots: Your first levels as a new Hunter

Meet Gweryc, the melee hunter


Yes, I imagine that some readers in the audience cringed the moment they saw "melee" and "hunter" in the same sentence. However, Gweryc, who recently hit level 70, has clearly managed it -- and apparently enjoyed himself doing it, so who are we to criticize? And if you doubt his melee abilities, just take a glance at his weapon skills:
  • Bows: 1/350
  • Crossbows: 1/350
  • Guns: 6/350
Yep -- these are the ranged weapon skills of a level 70 hunter. A level 70 hunter very dedicated to going against the grain. Of his character and playstyle, Gweryc says:

It's a challenge playing this way, it really is. And that's exactly what I love about it. This way of playing isn't for everybody! That's okay! Some people enjoy raiding, some enjoy crafting or fishing, some like PvP. To each their own. For my part, I'll keep on looking for ways to do things just a little different, to make it work, and to have fun with it as I go.

Anyone else out there going against the grain -- and loving it?

Build Shop: Hunter 5/13/43



Welcome back to Build Shop! A short break was taken due to some technical difficulties, but here I am once again. And although I had previously claimed to have covered every class, it appears that I was mistaken: I missed Hunter! Therefore, as a thank you to the person who brought this to my attention (let's call him Mr. X), I will be reviewing his Hunter build. (To Mr. X: you didn't give me a screen name or anything, and I'm not sure if you want your real name attached to this. Drop me an email if you want me to credit the build to you.)

This build definitely falls into the "strange" category. You've all seen enough raid builds and leveling builds, time for something a bit different. Here's how Mr. X describes the build:

This Hunter idea just caught my attention, the ability to control 5 mobs, freeze trap, wait for cool down (24 seconds), wyvern sting pull, concussive shot another, one gets trapped, drop a trap for another, you pet tanks the last, 1 sleeping, 2 trapped, pop readiness, drop trap for the last, call pet back, wyvern sting the one it was fighting, relax a moment or two, back up, send pet in at first wyvern sting, let loose, then back to the second wyvern sting, trap cooldown should be up, retrap first ice block, fight the second ice block, have pet grab third ice block, mend pet, take out, and retrap the last ice block, step back, send in pet, let loose again. 5 mobs down, 1-2 minutes.

-in a goup this hunter could have some fun too. the ability to free 3 targets, for 26 seconds each, pull a group of 6 in end game instances, rogue and mage in group, 1 sap, one sheep, and 3 ice blocks, then a wyvern sting mid combat should it be needed, and chain trapping one of the 3, the group can take out 1 enemy at a time, even in a group of 6, or without mage and rogue, still stop 5 for a period, life becomes really easy at this point. plus expose weakness on the 1 target everyone is fighting. this could be especially helpful with boss adds, since freezing traps arent specific to a specific target type (i.e. humanoids, beast, undead, etc)

Continue reading Build Shop: Hunter 5/13/43


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