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Posts with tag sunwell

Phat Loot Phriday: Hand of the Deciever


The Warglaives get all the glory for being all Legendary, but when you want a mainhand melee and you're raiding at the top of the game, this is really what you'll want.

Name: Hand of the Deciever (Wowhead, Thottbot, WowDB)Type: Epic Main-hand Fist Weapon
Damage/Speed: 238-357/2.60 (114.4 DPS)
Abilities:
  • +28 Stamina, and you know by now what Stamina gives you. There's no Agility on it, so the Warglaive set is still likely a better option for Rogues if you were lucky enough to get that. But for anyone who needs a fist weapon in the main hand for melee, this is the Cadillac you want to be driving.
  • Two Yellow sockets, and there is where you can get everything you need that's not in the usual stats (some more crit, some extra Strength for Fury Warriors, or even some hit if you still need it). +6 Attack Power socket bonus, which is pretty weak, so socket with what you want on this one, and only go for yellow if it's all you need.
  • Increase Attack Power by 54, and your attacks ignore 196 of your opponent's armor. We need to mention Enhancement Shamans at this point -- while Rogues and Warriors pretty much get their pick of the litter for weapons, this kind of fist weapon is aimed squarely at Shammies, who aren't able to use the Warglaives or any of the other crazy swords at this level. That doesn't mean that this isn't a good weapon for a Warrior or a Rogue -- in certain situations and specs, it does rival the Warglaives for them. But this is an Enhancement Shaman weapon first and foremost -- because they aren't able to wield swords, this one's for them.
  • Ignoring armor is a tough mechanic to wrap your head around (and since you all know that I'm bad at math, I have a harder time with it). If you do have an item that ignores armor, it's best to stack it as much as possible with other items -- taking just a little armor off of a target that has tons of it won't help you too much. But taking a nice chunk of armor off, say, a clothie, helps your DPS out more. Here's a quick chart (that probably isn't necessarily up to date, but can probably work as a good guide). So as little as 500 armor ignored can help your DPS out by a few percentage points, but as you get further into more heavily armored targets, that DPS number goes down.
How to Get It: Drops from one of the last bosses in the game, Kalecgos Kil'jaeden (sorry, I've never been to either, mixed them up). Do we have to say anything besides that? If you're already in Sunwell, you know exactly where he is, and if you're not yet, then get to Sunwell first and then you can figure out. Odds are that if you're not raiding Sunwell by now, you probably won't see him before Wrath anyway. Drop him, have about a 15% chance that this item drops, be an Enhancement Shammy and convince all the Warriors and Rogues that this is really an item you deserve, and the Hand is yours.

Getting Rid of It: Fully socketed, you probably won't -- even in Northrend, this is a nice weapon to have in the main hand. Though you probably will be done with it before raiding gets underway at level 80, so then you can sell it back to vendors for 15g 65s 3c, or disenchant it into (probably two) Void Crystals.

The marathon raid day?

A friend and I were idly wondering about the possibility of tackling all Burning Crusade raid content the way you'd watch the extended Lord of the Rings trilogy on a rainy weekend: doing it all without stopping, intent on a glorious finish. Nobody's arguing that the point of such a marathon is to have fun every second while you're doing it; I'd say this is the classic undertaking where it really is about the destination and not so much the journey. But let's say you had an enterprising bunch of raiders sitting around bored on a weekend and your choices were either raiding Tarren Mill again or trying something adventurous. Or if you had Wrath coming up the next week and you wanted to conduct a triumphal tour of the content your guild had conquered, stopping only to relish the wholesale slaughter of bosses who'd given you so much trouble (here's looking at you, Gurtogg). Would it be possible to cut a swathe of destruction across the BC raiding landscape all within the space of a day?

Assuming a bunch of experienced raiders, we came up with the following figures:

Karazhan: 2-3 hours
Gruul's Lair: 1 hour
Magtheridon: 45 minutes
Serpentshrine Cavern: 3-4 hours
Tempest Keep: 3 hours
Zul'Aman: 1 1/2 hours
Mount Hyjal: 2 1/2 hours
Black Temple: 3-4 hours
Sunwell Plateau: 4-5 hours

On the low end, that's 20 hours and 45 minutes. On the high end, it's 25 hours (and I have to pause here for a moment's respect over just how much raid content Blizzard programmed for BC). If you lopped Kara and ZA off the marathon in the interest of doing only 25-man content, an experienced (albeit insane) raid that stomped each site and methodically proceeded to the next with no wipes along the way (probably not likely in Sunwell) could probably wreck BC raid content in maybe 18 hours start to finish (giving them a little extra time for travel and bathroom breaks). Has anyone been crazy enough to try this? Should anyone be crazy enough to try this?

PvE winners and losers in patch 3.0

I'm putting together a class-by-class prediction post on how the changes we'll see in patch 3.0 and beyond will wind up affecting PvE gameplay in Wrath, but it's probably a bit premature to make specific guesses while talents and skills are still being overhauled in the beta. Still, I think a few general trends (at least for 3.0) are pretty clear.

I'm calling it now; Paladins will fare best, but Shamans will be the hardest hit by the upcoming changes, especially with respect to raiding. I think this change is driven in no small part by Blizzard's realization that Sunwell-level raid guilds are hugely dependent on the party-specific buffs like totems and Heroism/Bloodlust that Shamans bring. The problem is that Shamans are still the least-played class, which has left raiding guilds desperate for a high-end population of Shamans that simply does not exist (especially Alliance-side). Making Shaman totems and Heroism/Bloodlust buff the entire raid (but heavily nerfing how often the raid can benefit from the latter) means the days of stacking Shamans (or trying to) are effectively over.

Paladin changes, especially for holy and retribution, are equally driven by Blizzard's experience with Sunwell. With absolutely breathtaking amounts of raid damage occurring, encounters were disproportionately weighted in favor of: a). healers with more raid-healing capacity, like resto Shamans and CoH Priests (something we heard from SK Gaming months ago) and b). DPS who brought raid-wide DPS buffs to kill the boss as fast as possible (e.g. Retribution Paladins on Brutallus and M'uru). Given the new skills I'm seeing on other healing specs, I'll make another prediction; prepare to see that same level of raid damage rear its ugly head in Naxxramas again.

I'll be launching a more extensive prediction post once talents and skills are finalized for Wrath, and then I'd like to do a follow-up post at some point after guilds start conquering level 80 raid content to see whether they were any good.

Guildwatch: Hanging out with Illy D


Dark Haven on Baelgun actually killed our buddy Illy D this week, but we liked this picture on their website better. Yes, they're coming for you, Defiler.

This week's Guildwatch is chock full, as always, of drama, downed, and recruiting news from around the realms. If you've got some to share with us, about your guild or anyone else's, feel free to send it along to wowguildwatch@gmail.com. Click the link below to see what's going on this week in guild news.

Continue reading Guildwatch: Hanging out with Illy D

Guildwatch: "I done runs with him before same then"


The guild above, Natural Order on Steamwheedle Cartel, has graced these pages before for dramatic reasons, but just to show there's no bad feelings, we're highlighting them in the downed section this week -- as you can see, they were able to topple Archimonde, and that's an achievement for any guild. As long as you can keep progression going, no drama is all that bad.

Unless you run into some of the really harsh drama found in this week's GW, which starts right after the jump. Drop us a tip (anonymous or otherwise) at wowguildwatch@gmail.com if you've got news about drama, downings, or recruiting notices from around the realms, and Sargeras-willing, you'll see it here next week.

Continue reading Guildwatch: "I done runs with him before same then"

Ready Check: M'uru


Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and down some bosses. This week, we look at a nerfed guild-killer.

The prize for this week's most-talked-about Sunwell boss goes to... an imprisoned naaru. Formerly resident in Silvermoon City, in patch 2.4 M'uru was captured by Kael'thas and taken to the Sunwell Plateau, where he now holds the place of fifth boss in the instance. After defeating the Eredar Twins (which gives you a handy teleport to their room) and clearing a few trash packs, you'll find yourself at the doorway of M'uru's circular room.

Initially a fairly unimpressive looking boss -- discounting the 'wow, it's a naaru' factor -- as the encounter gets into full swing you begin to marvel at its clockwork complexity. Killing M'uru isn't the end of the fight, either; instead of dying, he transforms into a void god called Entropius, who you have to burn down as quickly as possible. It's a very intense encounter, even post-nerf.

Continue reading Ready Check: M'uru

M'uru nerfed in 2.4.3

An interesting change to Sunwell raiding cropped up in today's patch notes: in short, M'uru, Entropius and adds are all taking a health hit, and a couple of things have been smoothed out in the Kil'jaeden encounter.

Let's talk about M'uru first. Countless guilds have had trouble with this fight, yet those that have beaten it have praised its unforgiving tuning.

With some guilds reporting over 500 wipes on this boss alone, no wonder Blizzard felt some need to change the encounter. Although it's not known quite how much their health will be reduced (speculation ranges from 5% to 20%), the tuning as it stands means that any significant reductions change the entire pacing of the fight.

Continue reading M'uru nerfed in 2.4.3

Guildwatch: His name is Rob Parkins


Whatever you do, don't get Rob Parkins angry. That's the lesson Nucholza learned when he watched a Warlock named Adriyel die to a double pull, and then nabbed one of the mobs (and the Fel Lotus it dropped) away. The good news is, Rob Parkins isn't for sale: Nucholza's account never did get "scrubbed." But be careful whose loot you gank -- you never know who's first cousins with Rob Parkins.

That bit of funny drama and more, all after the break in this week's Guildwatch. And don't forget that your tips help fuel our column -- send in drama, downed, and recruiting notices (and make sure to include your guild and server, as in "US Cenarius-A") to wowguildwatch@gmail.com. Whether it's your guild's proud downing, or a rival guild's juicy drama on their forums, send it to us so we can all enjoy it!

Continue reading Guildwatch: His name is Rob Parkins

Tank Talk: The better (and lesser) angels of our nature


Tank Talk continues this week with one requisite "Why does my ingame life have to suck so hard?" story in deference to a point made by commenters on our first column. We will then take a look at the most fundamental decision you will encounter as a raiding tank -- and one you are likely to make, and then re-make, on just about every boss encounter in the game.

There is a Druid on my server who messages me almost daily asking me to come tank his heroics. What annoys me is not being asked to tank per se, but that he, too, is a feral Druid. His gear isn't as good as mine simply because he hasn't raided past Magtheridon, but he's sitting on at least three of the better pieces of Tier 4, crafted epics, and several of the badge pieces that I'm still using to tank Tier 6. At a matter of fact, with the advent of two different badge vendors and badge drops from 10-man and 25-man bosses, his stats are significantly better than the ones I had tanking most of Tier 5. This guy literally has the gear to do just about anything in the game short of the more advanced content in Black Temple and Sunwell Plateau, and I used to point to him with no small measure of Druidic pride as proof of what a little elbow grease could accomplish.

But he still wants me to come tank for him.

I started getting irritated with the constant begging at one point and asked him, "How can you possibly have any difficulty getting groups? Everybody in LFG is looking for a tank, and your gear is excellent."

At his computer, I'm sure he was shrugging. "You do it faster than I do."

"I really don't. Just get some good DPS and you'll be fine."

And then the truth came out: "Well, I don't really like tanking. I'd rather DPS."

Ah.

Continue reading Tank Talk: The better (and lesser) angels of our nature

Season 4 and PvE progression

Drysc gave a little insight into how the Arena seasons are scheduled over on the forums -- I had always thought that the Arenas were running on their own schedule (with the spaces in between augmented by when patches got released). But apparently the timing of Arena seasons has more to do with PvE content than anything else.

Strange, no? But true -- Drysc said that they want Sunwell Plateau gear to "circulate" a bit more before introducing a new Arena season. That means that the players running PvE content are actually calling the shots for when the Arena season ends -- if guilds take their time getting through the Sunwell raid, it may be a long time before we see any signs of Arena season 4.

That's interesting -- obviously a lot of players consider PvE and PvP to be completely different parts of the game, but not so with Blizzard. Apparently they consider them very much two sides of the same player base, so much so that even something as arbitrary as PvE gear distribution determines timing of the Arena seasons.

Ask a Lore Nerd: The world may never know


Welcome to Ask a Lore Nerd, WoW Insider's newest weekly feature column. Have a question about the story and lore of the Warcraft universe? Click the Comments link below, ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!

Let's leap right into things, and see what Tyler wants to know, shall we?

Question: If the Ashbringer is really the Light's answer to Frostmourne, then why isn't anyone trying to use it, or destroy it? Is it because that Tirion Fordring has it? If he does, in WotLK then, he needs our help to weaken the Lich King and let him use it?

Answer: Nobody is using the Ashbringer right now because nobody has the Ashbringer in its true, Light-blessed form. Last we knew, the Ashbringer was still in Highlord Mograine's hands in a Corrupted form. The latest Know Your Lore covers the events leading up to that in a little more detail. Currently, we either need to purify The Ashbringer or forge a new one to be able to use it against the Lich King.

Continue reading Ask a Lore Nerd: The world may never know

Tank Talk: Do you feel lucky, punk?


Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and myself (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish. At least, that's what the others said they were doing. I intend to use it mostly as a soapbox to complain. Absolute power tends to......something something.

Welcome to Tank Talk. I am your bear Druid hostess for this week, with a topic that occurred to me while reading a recent article here on the site. Eliah Hecht wrote that his guild is facing a not-uncommon tank shortage and that he has considered the possibility of leveling a tanking class to 70 before Wrath, or tanking on a Death Knight afterwards. A number of people on my server and in my guild have talked about doing the same thing, or switching mains once Wrath hits. With so many people playing Death Knights, I think it's very possible that more people will discover they enjoy -- or at least, don't mind -- tanking, and may seek to do so in a raid environment without necessarily knowing what they've really signed up for.

From those of us who have tanked raid content in vanilla WoW or BC, here are the 10 questions you'll want to ask yourself if you're considering the possibility of tanking serious raid content:

Continue reading Tank Talk: Do you feel lucky, punk?

Nihilum plans another live stream of Sunwell Plateau raid

Nihilum, famed Horde guild on Magtheridon EU, will be running a second live, streaming raid on the Sunwell Plateau this month. Partnering with Xfire, Nihilum is set to provide the entire raid in real-time, through your browser with the Dyyno plug-in. Choose your favorite class and watch the raid through the eyes and screens of a Warrior, Druid, or Warlock from the guild. (Choose wisely because you can't switch later.)

If you missed Nihilum's first live streaming raid in May -- and you probably did since they only had 1,000 spots available -- you'll want to install the plug-in ahead of time. (Note that Dyyno has been tested for XP and will run under Vista but Mac/Safari is not yet supported.) The upcoming event has a 3,000 viewer limit, but log on early so you don't miss the chance to view one of WoW's top guilds blast their way through formidable end-game content. During the live broadcast, you'll be able to interact with other viewers in the Xfire chat rooms.

Nihilum's raid will take place on on June 25, 2008, at 1:00pm Eastern Time (convert the start time into your own time zone). The entire broadcast will last 3 to 4 hours so bring your snacks and make sure your seatbacks and tray tables are in the upright and locked position. Good luck to Nihilum! I'll be watching and rooting for you.

SK Gaming interview: Kil'jaeden, Sunwell, and why to stack +haste


Recently WoW Insider caught up with Neg, a restoration-specced Orc Shaman who raided with Nihilum before leaving recently for SK Gaming. An experienced player who has seen all of Blizzard's raid content, from Molten Core through Sunwell Plateau, Neg's talked to us previously about high-end raiding and what Sunwell was like on the PTR. As he's become one of a small group of raiders worldwide to finish the whole zone, we've asked him some follow-up questions about guild stability during the transition to Wrath, what Sunwell was like going live, why there are so many Shaman nowadays in high-end raiding, and the best and worst raid content on offer in WoW.

If you didn't catch our first interview with Neg, you can find that here, but read on for an inside look at the toughest raiding you'll find in the game:

Continue reading SK Gaming interview: Kil'jaeden, Sunwell, and why to stack +haste

SK release Kil'jaeden video

As promised, SK Gaming have just released their video of their world-first kill of Kil'jaeden. They call this fight "all about absolute perfection in terms of execution," and "definitely the hardest boss ever made and an impressive final boss." Of course, this video contains full spoilers for the KJ fight. I'm just going to assume SK's site will go down, so I'm embedding it from Filefront above, and linking to WarcraftMovies if you want to download it. It's shot from five points of view, though SK promises that it is not "messy" -- hemo rogue, resto shaman, enhancement shaman, and two different destro warlocks.

And since people are always curious, the music used in the video is, according to SK:
  • Airbase - Ocean Realm
  • Alex M.O.R.P.H. - Walk the Edge (B2B Woody Van Eyden Mix)
To download in glorious 1680x1050 WMV, head on over to WarcraftMovies (edit: apparently a WCM premium account is required to download the full-res version). An H.264 version is due in a few days.

Edit 2: Here's a high-quality version at Filefront; thanks, bdew.

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