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Posts with tag summoning-stones

Do summoning stones need neutral guards?

I play on RP servers only, but when they first came out, I tried an RP-PvP server for a while. I kept plugging away at it till I got to my mid thirties and finally gave up. Ever since then it's seemed to me that players on PvP servers are people who like their game to be extra difficult, and they don't mind if that means they have to suffer through the kind of situations that would submerge a "normal" gamer in intolerable frustration. They just accept that leveling up means doing lots and lots and lots of ghost runs, because other high-level characters will gank you and they will camp your corpse, and there's not much you can do about it. That's just the cost of being elite, to them -- having gone through it, it's as though they feel baptized by fire.

That's why I'm always surprised when a player from a PvP server asks for some sort of help from Blizzard with such frustrating situations. A blood elf hunter named Arkdemon is asking for neutral guards at all summoning stones -- apparently he's had trouble getting to his instance when there's a bunch of PvP going on there. But isn't that the whole point? Isn't PvP on a PvP server supposed to get in the way of PvE stuff, just like all the other struggles these players go through leveling up? The fact that you can effectively conquer a summoning stone, raid entrance or otherwise important spot on a PvP server is the whole reason people play there. If you take away this sort of challenge, or nerf it until it's not so serious a problem for people who just wanna PvE that night, then what's the point of even having a PvP server to begin with? (Zul'Aman is a possible exception to this rule, since it's so much more accessible to the Horde than the Alliance, but even in that case, a number of hardcore PvPers cried out how much they hate the addition of guards there.)

Bornakk seems to agree with me for the most part, but he mentions that Blizzard will indeed add guards (or indeed do whatever they want) if they feel it is necessary. What's your opinion?

Blizzard's stubborn requirements on the summoning stones

If you've ever tried to do an instance below or above your level, you know the problem here: the summoning stones outside instances are pretty picky in terms of who they'll summon. This came up for me when a group of us 70s tried to run the Horseman over Hallow's End-- the summoning stone outside Scarlet Monastery wouldn't let us summon each other, claiming we were too high for the instance.

But here's the kicker: Bornakk not only says that there are no plans to change things, but that the reason for not changing them is because Blizzard doesn't want to support higher levels running lower instances, and vice versa. They figure that if you're going to cheat the system like that, you can come up with your own transportation.

But here's the deal: I pay my $15 a month. I should be able to play the game however I'd like. If I want to, as a higher-level character, run my friends through on their lowbie alts (or even solo), as long as it's not actually cheating, I should have the opportunity to do that. Not to mention that, as I said, there are legit reasons to summon people to the stones at those levels anyway-- during holidays, and just as general transportation around the world.

"Because we don't like you doing it" is not a valid reason to have these limits on the summoning stones. If Blizzard really didn't want us running the instances in this way, they'd shut the instances off completely to people outside the level range. Either make it clear you don't want higher levels in there, or get out of our way and let us play the game however we want.


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