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Hoping for more titles, from both achievements and rep

Reader Bo sent us an interesting idea. Like many players, has done the Bloodsail grind -- he's killed many, many goblins in Booty Bay, and ascended to the highest ranks of the Bloodsail pirates, letting him have a Bloodsail Admiral's Hat, and the parrot that comes with it. And now, as of Wrath of the Lich King, there's even an achievement for doing the quest for the hat. But that's not enough for Bo and his fellow pirates -- they're lobbying hard on the forums for Blizzard to grant a title as well.

As cool as a title like "The Dread Pirate" would be, we're not sure whether Blizzard really needs to pass out any more rewards for the Bloodsails (you want something besides a hat and an achievement?). But it will be interesting to see just how titles and other little rewards come into play with achievements. We know that more titles are coming into the game, and since it's super easy to change those titles, you'd think Blizzard was going to give out plenty. "The Dread Pirate" or "Admiral" is not beyond the realm of possibility, to be sure.

I'm still rooting for something like "Boar-killer" or something even sillier -- special titles for folks who have completed all the quests in BRD once upon a time, or a special note for people who have made the switch from Aldor to Scryer. Bloodsail reputation might not be the right place to start putting rewards, but considering all this stuff Blizzard has us tracking, here's hoping we'll see a few obscure titles find their way above players' heads.

Forum post of the day: Retroactive recruitment

Blizzard does not particualry appreciate petitions on the official forums. This does not stop players from starting them. Lyccan of Ner'zhul started a petition in the Suggestion forum to make the Recruit-a-Friend benefits retroactive. At this time Blizzard has announce no current plans to give these rewards to folks who have brought players into the game in the past.

Most of us are pretty open about our love or World of Warcraft, and many of us have invited our friends and family to join us in WoW. In the past, the joy of sharing the game and a potential game-time buddy was enough to bring our friends into the game.

Continue reading Forum post of the day: Retroactive recruitment

Breakfast Topic: Achievement Suggestions

By now, you've hopefully had a chance to look through all the Achievements that we'll be seeing in the Achievement system to be released with WotLK. There's definitely a lot of them, and they seem to cover almost every possible angle of the game. Still, there's bound to be one or two good ones Blizzard missed.

In this Beta forums thread, which is apparently being watched by Tigole, people have begun offering some pretty good suggestions for possible achievements that could be implemented in the future. Gish of Lich King suggests that one could get achievements for collecting full tier armor sets. Pez of Lich King suggests class specific achievements such as number of Mage tables summoned or number of lock boxes picked.

I'd like to hear your suggestions too. Is there an Achievement that you'd like to see in Wrath of the Lich King?

Forum post of the day: How to Rogue

We learn a lot form playing on our own, but by doing only that we can miss some of the nuances of our class. We can also read up on classes on websites like this one or specialty forums. Some people would like to be taught in a more direct manner. At some points, we've all taken others under our wings to show them the ropes. Most of us have gotten a few pointers along the way. We have mentors in most of our roles in life, so doesn't it make sense to have them in WoW as well?

It can be hard to directly ask for assistance, especially in a places as prone to ridicule as the WoW General Forums. Apollymi of Greymane is looking for someone to teach her to be a better rogue. She said she's read the right guides but hasn't gotten the necessary experience to match other Rogues. She's looking for someone to mentor her in all things Roguish.

Continue reading Forum post of the day: How to Rogue

Forum post of the day: Moving moments

Since its inception World of Warcraft has been an evolving game. Someone who played only shortly after release would hardly recognize the game now. Blizzard has always welcomed feedback, but some changes have elicited more feedback than others. In a thread entitled "Epic moments in WoW QQ history," Gatsukaa chronicled some of the most upsetting events that have occurred in the evolution of our game:

Moment 1:
WoW is first released. Hunter and warlock pets could be one-shot. Hunter dps was pretty lackluster. Soulstones gave you rez sickness (I think). No soulshards from PvP. The first emo whiners in WoW were born: Hunters and Warlocks. World of Roguecraft video is released showing how a rogue in crap gear could wtfpwn people while warlocks were so gimp. Result is that warlocks went on to get buffed in nearly every patch as they were on their way to god-hood. No more world of roguecraft videos. Hunters saw substantial improvements as well, but weren't made into demigods.

Continue reading Forum post of the day: Moving moments

Forum post of the day: Arena Leagues

We all know that it can be hard for new level 70 characters to break into the arena. Many people start out playing their 10 games a week in order to scrounge up arena points for their first PvP pieces. Welfare epics? Maybe, but having decent gear makes it easier for many players to progress. It make some time for players to really learn to play their classes in a competitive PvP setting. Despite their best efforts, Blizzard has largely failed at fixing problems in the arenas.

Cyrse of Farstriders suggested the creation of a minor league arena with reduced rewards to help players get their feet wet in PvP. The oginal poster listed several advantages of such a system. A minor league for PvP might discourage point and team selling, which despite Blizzard's efforts is persistent in the arena. It would also allow elite players to only be bracketed with folks who give them more of a challenge.

Continue reading Forum post of the day: Arena Leagues

Blizzard developers are out there

An interesting discussion went on in the Community Service forums yesterday concerning the role Blizzard developers play in those very forums. A poster was obviously attempting to troll and start some argument, asking if the Blizzard devs actually do read what people write or pay attention to the community at large. Kisirani, a Blizzard developer, responded that indeed they do.

A few interesting things came from subsequent blue posts that help outline the roles of the developers and community managers. First, it is the job of the community managers (CMs as we call them) to do just what their title says: manage the community. This includes the forums and everything that goes on in there. Kisirani tells us that they regularly collect feedback and suggestions and pass them along to the developers. Kisirani makes it a point to say that they don't have enough time to read everything themselves, and if they were to read everything the game itself would not be developed – and again, this is where the community managers come into play.

Continue reading Blizzard developers are out there

Insider Trader: Crafting speculation in the Flower Kingdom


Insider Trader is your inside line on making, selling, buying and using player-made products.

To celebrate the kick-off of HKO-Insider, Insider Trader will be doing a bonus column this week! As the closed beta has only just been put in the works, there are understandably few details floating around.

Currently, we have confirmed at least the following professions:
  • Mining.
  • Gathering fruit from the wild.
  • Tailoring.
  • Furniture-crafting.
  • Farming.
  • Cooking.
  • House-building.
This week we will speculate on what we might see, and compose a wishlist for what we would like to see. Join us on Friday as we resume our normal schedule and delve deeper into the concept of mining as a profession, building on today's overview as well as player feedback.

Continue reading Insider Trader: Crafting speculation in the Flower Kingdom

Getting what you paid for: Should the endgame be accessible to casuals?

Hardcore players are frustrated with game changes that benefit more casual players. Casuals are overwhelmed by the amount of play time required to be competitive in the endgame. This brings up the question of who deserves to see the complete story unfold.

Seraphina of Baelgun brought up the issue of accessibility to endgame content on the WoW official forums. Like all of the other Warcraft games, WoW has an interesting and compelling story line, with several sub-stories along the way. While all players pay for the same content, not all of them can experience it. In many role playing games, once you've played through certain story line elements you can access the endgame content. Relatively few players will be able to complete the Sunwell Plateau prior to the release of Wrath of the Lich King, just as relatively few players were able to down Naxxramas before Burning Crusade was launched.

Continue reading Getting what you paid for: Should the endgame be accessible to casuals?

Theoretical Engineering: postulations and prognostications pertaining to prostheses

Or

"I'd give my right arm for that schematic."

Periodically, Hoof and Horn Research and Development will offer a lecture on theoretical engineering. These lectures will deal with concepts, rather than existing designs. None of the schemata presented in Theoretical Engineering lectures exist, nor are they slated to exist.

Engineers are innovators of ideas, testers of limits, and blower-uppers of objects. All three of these traits combine in the Engineer in various percentages, but all three can be found in some quantity within each Engineer. As such, many an Engineer has lost an eye, or a horn, or even a yard or more of their total height. And many have lost limbs. Many an Engineer has observed, over the years, that few professionals are better equipped to replace (not to mention cause) the loss of one's own limb. A precedent exists. Gerenzo Wrenchwhistle, a gnome in Stonetalon Mountains, is known to have developed and implemented a functioning mechanical limb, which serves him quite successfully. Many a demon has been observed using mechanical limbs as well. Unfortunately, the design of both Gerenzo's and more fel-sourced limbs have eluded even the longest beards and sharpest horns of Engineering specialists.

For years Hoof and Horn R&D has developed and designed plans for a variety of mechanical limbs. Herein, we will discuss the potential for this technology to improve our lives, our technical abilities, and perhaps even our arena rankings.

Continue reading Theoretical Engineering: postulations and prognostications pertaining to prostheses

AFK punishment is still just a band-aid

The AFK problem has been with us for a long time now, and ever so suddenly Blizzard has decided to step up and enforce a new form of punishment on their side, to take away honor and PvP rewards from people who have been reported AFK a lot. Definitely this is an improvement, and it should help to discourage this unfair practice, yet at the same time it's not a true solution.

As Drysc said, the problem isn't just a matter of punishing people who break the rules, it's finding out why they are doing this, and change their incentives, so that they don't want to break the rules in the first place. Our reader Aviel has some insights as to why people AFK and how to fix it, and she (or he) has posted her excellent analysis on the official WoW forums.

In short her argument is that, while Blizzard is trying to develop PvP content that is "fun, competitive, and compelling," players are generally making "game theory" decisions, about how to maximize their honor gain in the time they have to play. Fun is definitely an element, but overall, if people can't earn enough honor to make their time worthwhile in a particular battleground, they will quit or seek alternatives. She points out that as long as honor is a kind of currency to be spent, people will choose the method with the easiest honor gain over the one they enjoy most (which can lead to get-rich-quick schemes such as AFKing). She leaves her solutions to this problem for the Suggestions forum (though I could not find her actual post there), but posters in that thread share some ideas, and there are many other player suggestions out there as well. Of course Blizzard is tight-lipped about their own solutions so far, but we can rest assured that they care about the issue and plan to do something about it.

Continue reading AFK punishment is still just a band-aid

Definitive answers to UI suggestions

Over the past few days, Slouken (Blizzard's UI Guy) has been going through Cogwheel's compilation of UI suggestions and giving definitive answers on some of them. Here are the items which aren't going to happen and some that are:

Declined

  • Generic /sequence command
  • Spell Queuing
  • Vendor value without being at a vendor
  • API to retrieve DND or AFK status message from another player
  • Finer-grained action button enable/disable events with some logic moved C-side
  • /stopcasting <optional spell name>
  • /swapgroup <playerName> <playerName | subGroup>
  • Some way to iterate over the pet spell lists of pets you're not currently using (client doesn't have this information)
More on what is coming in the next two patches after the jump.

Continue reading Definitive answers to UI suggestions

What else is around BlizzCon?


If you're coming along to BlizzCon, you might want to do more than simply come to the con. There is plenty to do in and around the area, and I thought that I might, as a former Southern Californian, point to some of the alternatives around town. Yes, we know there's a mouse who lives in Anaheim, but if you're not in the mood to visit the Temple of Disney across the street from the Anaheim Convention Center, there are other options.

Food at the convention center will be basic, so if you get the chance to slip away for a meal elsewhere, I recommend it. My favorite place to eat, for instance, during the last BlizzCon was actually a little Red Robin just down the street, where I sipped my chocolate shake and listened to Warcraft-related conversations at the tables around me. If you don't mind a little walk, there is Storyteller's Cafe, one of my favorite restaurants at Downtown Disney, located at the Disney's Grand Californian Hotel. The prices are fairly reasonable, and the food is of good quality, with high class service. The one place I have been meaning to go ti but never have is Medieval Times Dinner and Tournament, where they have a Renaissance-esque meal served during a jousting show.

If you are in town for a couple of days and like theme parks, you are definitely in luck. I am not a huge fan of Knott's Berry Farm, but I did spend my formative years at the Six Flags Magic Mountain north of Los Angeles and can highly recommend the Riddler. South of Anaheim along the Interstate is Legoland in Carlsbad, and further south in San Diego are three attractions perfect for the animal lover in the group: The San Diego Zoo, The Wild Animal Park, and Sea World. The weather should be nice next weekend, so why not take a drive down to Dana Point and enjoy some sea air? It's just down the Interstate 5 from Anaheim, and the area is dotted with shops and restaurants surrounding a lovely marina.

These are just a couple of suggestions, and there's an excellent thread on the forums that details plenty of other options for dining and entertainment around BlizzCon. For those who are going, what are you planning on doing besides going to the con?


A compilation of suggestions

Until today, it had been a very long time since I visited the suggestions forum. I remember the last time well... long long ago, with a character far far too ugly, I posted this awesome new idea: "Why not make some kind of beauty parlor that lets us change our characters' appearance! Wouldn't that be neat?" Little did I know that it had already been suggested lots of times before. It's one of the suggestions they get most often, in fact, but it's still anybody's guess as to whether they'll actually implement it or not.

I might have offered up more brilliant ideas, but the fact that I could never get an official Blizzard response there discouraged me. Besides, realizing that my first great idea wasn't all that new made me think "well someone's probably suggested all that before."

So today I just poked my head in at the suggestions forum on a whim. I discovered that the only stickied suggestion there, other than the "welcome" post, is a compilation of suggestions designed to help us realize what's been suggested before, and start thinking of something new. It has everything from UI improvements to oft-suggested expansion ideas. It's updated to a certain extent (patch 2.0) and after skipping over the 4 or 5 paragraphs beseeching people not to post their suggestions in that thread, I noticed a lot of the ideas I had were there, as well as some that I'd never thought of before. Below are a few of the ideas which struck me as most interesting:

Continue reading A compilation of suggestions

Wanted: Dead or Alive

Haven't you ever just hated someone so much in WOW you wanted to kill them over and over, even though you couldn't? Maybe it's the 70 who ganked you for hours when you're only 34. Maybe it's the guild leader you found out was modifying DKP to suit him and his friends. Maybe it's the guy spewing racial insults in Org general chat.

Well, Gamemaniak on the EU realms has a proposal for you. See, on his server, there's a guild that offers bounties on the heads of other players. Provide a screenshot of your kill of that player, and you collect gold from the guild. So, he wondered, why not implement this into the game? Set up a "WANTED" board in the major cities, so players could put bounties on other players of their own or the opposite faction. It would cost a nominal amount of money to put up a bounty, and you could offer whatever you wanted as the reward (of course, it would be automatically deducted from your inventory if someone with the bounty quest killed your mark.) Heck, you could even have the game send a letter to the mark informing them that they're being hunted.

Normally, I'm not a big fan of things that would increase gankings, but I sort of like this idea. It would add a refreshing new dimension to world PVP and help the WoW community become more self-policing on annoying behaviors like stealing mats, begging for gold, or generally being a jerk.

What do you think of this idea? If there was a bounty hunting system in the game, would you use it, or do you prefer to settle your scores the old-fashioned way?

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