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Posts with tag success

Why Mount Hyjal and Black Temple attunements still matter

The dust has settled on most of the servers, and the Fury of the Sunwell has been a success across the board. One of the lingering issues however is attunement. It has been noted before that Onyxia is now the hardest attunement in the game. This has occurred with the removal of the Karazhan, Black Temple, and Mount Hyjal attunements. However this creates a false impression that these instances are no longer worthy of attunements, and thus these quests are no longer worthy of the care and time that's necessary to push forward into them.

You want to get your Vashj and Kael vials, you want to complete your Mount Hyjal attunement, and you want to complete your Black Temple attunement. If you're in a guild that isn't running those instances anymore and is focusing squarely on the Tier 6 content, then you still want to go back and get the attunements.

Why?

I'm glad you asked.

Continue reading Why Mount Hyjal and Black Temple attunements still matter

Ask WoW Insider: To wipe or not to wipe?

Our own Barb, who usually runs the Friday afternoon Ask WoW Insider column, is off speaking prestigiously at a very prestigious conference (go Barb!) today. So instead, I'm going to step in, and put your considerable brainpower, dear readers, to work deciphering what I think is a pretty philosophical conceit. Ken asks, very succintly:
A quick one for you, the boss is down but everyone died... Is it a wipe?
What do you think? You kill the boss, but everyone in your UI is dead. I'll even make it tougher-- everyone who had a soulstone or an ankh in the fight has used it, so the only way you're going to get that loot is if someone runs back. Wipe, or not a wipe? Is it possible to both wipe and down a boss, or does "wipe" expressly imply failure? And if not, what do you call both death and success?

If you've got a question, silly or serious, pensive or practical, that you'd like to ask the readers of WoW Insider, sent it to ask AT wowinsider DOT com.

Confessions of a Warrior Noob [edit]

How well I remember the day I that created my warrior. I had seen a gnome walking around with an adorable name, a cute hat, and all that plate armor much too big for her, and I was suddenly inspired with a character idea that I just had to make real. As a roleplayer, I was fiercely excited to play this undauntedly brave gnome who would proclaim in an adorably child-like voice: "I am NOT cute! I'm the most fearsomest warrior you'll ever see!"

The character was wonderful fun to roleplay for a long time, and brought plenty of laughs with my friends, but after finally reaching level 40 and getting my cute mechanostrider mount, I realized I was getting killed way too often, killing monsters way too slowly, and just not having that much success at the actual "war" part of being a warrior. I had heard of a number of warriors complaining in the forums and it seemed that the class was just way too weak. So I gave up and blamed Blizzard for my bad experience -- but oh, how I was wrong...

Continue reading Confessions of a Warrior Noob [edit]

The Rise of Blizzard

The Escapist Magazine outlines the history of Blizzard Entertainment and ponders the secret of their success.  They ask, "how does a maker of B-quality DOS and console games go on to become the single most successful videogame company in the history of the world?"  As I don't clearly recollect the world of games pre-Blizzard, the story of the company's start is new and interesting to me.  However, I'm sure we all have our own opinions on this - what do you think has made Blizzard the huge success it is today? 

Blizzard on WoW's success



Greg over at the Guardian Gamesblog has been chatting with Itzik Ben Bassat, VP of Business Development for Blizzard, about WoW's success in Europe and worldwide. He hints at possible console versions:

Consoles will become increasingly important to the online world and obviously as a leading company in the online world we would like to use the great tools that the 360 and PS3 offer to bring Blizzard quality to console owners. There is nothing confirmed yet though.

Also, more hints on future development:

At the moment we are not announcing anything but we have several projects concerning the three worlds (Starcraft, Diablo and Warcraft) that we will announce when we feel comfortable that they match the quality of our previous games.

Intriguing stuff.

[Fanart by Ralf van der Hoeven of Holland.]


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