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Posts with tag storyline

Kael'thas in two places at once

This thread over on the forums starts off a little silly (it's a complaint about Kael'thas being both in Tempest Keep and Magisters' Terrace at the same time), but later on gets into some really interesting commentary and thinking about just how the lore and story in this game works. Obviously, there are no problems with having Kael in two places at once (as Bornakk says with an epic burn, a character can be alive on page 1 and dead on page 10 at the same time), but it's interesting that that's not always what happens in the game. Griftah, for example, was never in two places at once, and neither was Hemet Nesingwary -- both of those characters had progressive lore storylines. But Kael, like Thrall, has a storyline that evolves as a character moves forward in their own storyline, and so Blizzard has placed him in two different places at once, and asked players to move their own characters to see the storyline in order.

Interesting stuff. Scuzz makes a particularly interesting point in the thread -- the World of Warcraft really does revolve around player characters, not NPCs. If you discover through quests that Onyxia is actually pretending to be a woman in Stormwind, all of the NPCs your character meets will be shocked. It's a sign of Blizzard's talent at game creation that something can be both known by most players and discovered by one player almost every single day.

Of course there's no problem with Kael being in two places -- I would rather have my character move through a changing world than have Blizzard worry about making sure "reality" was kept correctly. But it's an interesting line being walked very well -- if you do the two instances in order, you get a much better story than if we were simply fighting a generic third boss in Magisters' Terrace.

WoW Moviewatch: The Showdown

Fishface is becoming quite the machinima addict! Less than two weeks ago, I featured his very first creation, StreamLine. Through trial and error, he is experimenting with different genres. Let's hope he finds a niche!

The Showdown, his latest video, is an attempt at an action-packed storyline film. Unfortunately there's not much of a story going on. However, it is a very cinematic take on a battle scene. I'd say that the area that needed the most improvement would be the length of the video, but don't let that discourage you, Fishface!

[Via Warcraftmovies.com]

Previously on Moviewatch ...

WoW Moviewatch: The Captured Exarch

I'm a firm believer that artists need encouragement, or they won't know what they did right or wrong. They won't be able to improve their work and, with nothing but silence or discouragement, they might not make another video. It would be hard to find production-quality WoW machinimas with storylines, or special effects, every day of the year. Those are just the special gems.

With that said, Geis Archrion, creator of The Captured Exarch, works on improving his craft with each video. The machinima focuses on the suicide of a man, who leaves behind a mysterious note. Athanatoi, a scouting mercenary guild, must decipher it in order to figure out the next target of The Essence.

There's plenty of action, and just enough of a cliffhanger to make me want to see what he does with his next video. While the camera work is shaky and the voice acting is rough, it's not that bad.

[Via Warcraftmovies.com]

Previously on Moviewatch...

Tigole interviewed by Warcry

Warcry posted an interview with Jeff "Tigole" Kaplan (WoW's lead designer) last Friday, and while he doesn't reveal anything super new, he does confirm a few directions Blizzard is headed in with the game-- away from grinds, opening up more endgame content for players, and incorporating daily quests into more facets of player advancement.

Kaplan does say that Blizzard thought the progression rate for Burning Crusade was done well, and that they are looking at getting even more players involved in endgame, which, with the coming of Zul'Aman and the lowering of the Heroic reputations, is something we've observed before. He says also that Blizzard is planning to involve reputation more with daily quests, while at the same time making sure it's not a grind (hopefully this will mean gaining reputation from daily quests like the new ones-- attaching instance runs or battleground fights to daily quests, with reputation as a reward). And finally, Kaplan hints at lore in Wrath of the Lich King, specifically saying that "Humans, Dwarves, Tauren, and Trolls will all have their storylines developed further" in Northrend.

Sounds fun. He doesn't give any indication of where they are in the development process for the expansion (he does work for Blizzard, after all), but it definitely does sound like Blizzard is hard at work hammering WotLK together.


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