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Has Growl been changed or not?

Ever since it was reported that in 2.4.2, threat generated by Growl would no longer scale with pet attack power, Hunters have been trying to figure out what that means. Will it only scale with Hunter attack power? Is there any way to get Growl's threat up? Just what is the relationship between the threat generated by Growl and the stats listed on both Hunter and pet? The Mystic Hunter has been working to try and figure things out, but the stats he's found have actually been more confusing than clarifying -- he did a series of tests on the Live server and then on the Test server... and found them to be the same.

Say wha? Mystic found that threat is clearly scaling with Pet AP, and not with Ranged AP (he shot RAP way high using the Core of Ar'kelos and a few other gear pieces, and had no noticeable affect on threat generated by Growl).

So not so fast on that Growl change -- if it is going to be implemented in 2.4.2, it hasn't been put out there yet (which, considering that the 2.4.2 testing is supposed to be almost over, makes us think it won't happen this patch at all). Of course, if the fix doesn't come out, then the original problem is still there. These Growl issues are turning out to be a huge headache for both Hunters and Blizzard.

Vhiari posts Tournament Realm ratings data


Vhiari has released some interesting stats about the Arena Tournament realm over on his Blogspot site. What he did is take the top 5000 (due to "Armory limitations," he says) personal ratings in each bracket, and then charted them according to classes. Keep in mind that this is the Arena Tournament realm (the live realm data is also available separately), so this is more an indication of what players are doing so far on the tournament realm rather than class viability in day-to-day situations.

But keep in mind also that Blizzard is watching the Tournament realm closely for PvP balance, so what we see here could have some hints into the future of Arena changes. Mages especially don't make out too well on the 5v5 chart, and Hunters don't appear to fare much better. Warriors, as you might expect, are off the charts, but comparably on 5v5, Druids aren't at that level. Rogue placement is a surprise, too, but Vhiari just says in the comments that that's more an indication of how many people rolled rogues on the TR rather than a signal that Rogues are rocking 5v5.

Interesting stuff. Unfortunately, the data is a little too fuzzy to pull off any serious conclusions (even if Mages aren't getting high ratings, this chart does nearly nothing at all to help us figure out why that might be), but it's an interesting look at what's happening on the TR so far.

[via WoR]

Gankbang: For those times you really need an ego boost

While not a new site, Gankbang has recieved a push on a few different realm forums recently and it seems few know about it. A shame!

Gankbang pulls character stats from the Armory and compiles them into a fun little searchable tool. It gives you the option of breaking down your search by class, talent spec and specific stats. You can also choose to search by specific realms, factions and battlegroup. You don't have to pick through those things if you don't want to, a WoW-wide search works as well.

The most obvious use of this tool is to stroke your ego when you come up in the top ten of a search. I'm pretty sure everyone who's been to Gankbang before has done that at least once. Another good use of the tool is to find the players of your particular class who either know what they're doing, or at least are doing really well in the end-game. As a shadow priest, it was fun to do a few searches(shadow damage, spell haste) to see who's on top, and use their Armory profile to see what's available to me. If you're on a friendly, homely server, those people on top might have some good advice for you too, if you're in need of it.

It has a few issues, though. Due to Gankbang's update frequency and that of the Armory, your stats may not always be current if you have multiple sets of gear. In addition, while Gankbang strips most buffs when grabbing character data, there are a few things that slip through. For example, a search for melee crit on warriors has the number one warrior listed with 116% crit.

Oh, by the way, if you're not showing up on a search? You can add yourself manually by using the link at the top of the Gankbang website.

Warcrafter does the heavy math on your character's stats


Amanna is the latest blogger to bring up Warcrafter, a nifty little online application that is basically the Armory on speed. It'll not only pull up your character, your gear, and your talents, but it'll use all of that information to calculate everything you'd ever want to know about your stats, including DPS, crit percentage, spellpower, and even where all of those things come from. It'll even go into your spells, and calculate the average heal or average damage of your most-used spells and abilities. Warcrafter tells you everything it can calculate about your character, directly from the numbers pulled out of the Armory. Fascinating to see.

There is also a sandbox page, which is everything an aspiring theorycrafter would ever need to make up the character of their dreams. Punch in a class, race, and gear, and then go to town shifting around buffs, weapons, talents, and anything else you'd want to check. Cerberus is an attentive creator, too-- if there's a calculation off or a piece of gear missing, he seems more than happy to add it in. I only hope that we don't crush the site with our exposure.

The sandbox page mentions something about "locking" the character, and it would be cool to have a quick permalink setup for created characters (we could have someone show off all the buffs/gear needed to get the Ghost Wolf taming cast time down, or show off the highest possible spellpower available in the game so far). But other than that, Warcrafter is a great piece of web-based software. Very cool way to inspect every single aspect of your character out of game.

Does leveling again mean leveling alone?

With Patch 2.3 coming next week, a number of players are going to turn back to some of the old alts they've always wanted to play, and level them up now faster than ever before. If a group of friends had decided to start over from scratch, then all is well and good, but for many players who already have character spread out at different level ranges, friends used to spending a lot of time together may suddenly find themselves with a large level gap in the alts they're most interested in.

Especially considering the new and improved dungeon loot, many players will wish their friends could join them. Of course, their friends could just bring over their level 70s and rush them through, but for a certain kind of player, this is less interesting because it takes away all the real challenge and teamwork of the instance. They may be able to find PUGs at that level, but it likely won't be the same.

Douglas at the Elitist Jerks forums has been having this problem for a long time now. He and his friends very much want to play together, but have never been able to make their schedules work out. Before long, their characters inevitably level at different speeds and can no longer level up together. He says he longs for a "mentoring system" like City of Heroes has, where players of different levels can become one another's "sidekicks" and go to dungeons together as if they were at the same level. At first glance it seems like WoW could implement such a system too, to make something like a temporary downgrade or upgrade in ability power and gear quality so that friends could fight together across the level gap. But further discussion reveals some serious problems.

Continue reading Does leveling again mean leveling alone?

Phat Loot Phriday: Serpentshrine Shuriken

In all of the different items we've done here on Phat Loot Phriday, we've never once featured a thrown weapon. Time to fix that.

Name: Serpentshrine Shuriken
Type: Epic Thrown
Damage/Speed: 97-146 / 1.40 (86.8 DPS)
Abilties:
  • +14 Stamina, which doesn't seem like a lot, but don't forget, this is on a thrown weapon. That's a whopping +14 Stamina you can't get anywhere else.
  • Improves hit rating by 12 and critical strike rating by 20.
  • And while thrown weapons used to be used only for pulling or tagging cowardly mobs, the Rogue ability Deadly Throw has changed the game. You can get some nice crits in (using this or any other high level thrown items) if you've worked up a good number of combo points on a target running away from you. Put on the HWL or Gladiator's gloves and this also becomes a spell interrupt, so you want as nice a thrown weapon as you can find.
How to Get It: The Shuriken drops from trash mobs in Serpentshrine Cavern, at a rate of about 1%, so it's not super easy to come by. I'd really say the weapon is meant for Rogues, too, but I could see how fury Warriors and other classes would have an interest in it, so you might have to win a competitive roll on it, too. But spend a lot of time in SSC, be a little lucky, and you can probably pick it up without too much trouble.

Getting Rid of It: Disenchants to a Void Crystal, and I bet that's where most of these things have ended up, because odds are that anyone who could really use it in PvP has already picked up the PvP version anyway. Maybe there's a reason we've never done a thrown weapon... Sells to vendors for 3g 63s 68c.

Tracking realm population and how Blizzard does it

Once again, I would really love to see all the statistics Blizzard has as to when and where players play. When a player complains that his realm, Agamaggan, is too low population, Drysc replies that actually, Agamaggan isn't even in the bottom 25 realms. Agamaggan is seeing a 55% nightly population (which means 55% of the realm's normal population is logged on at night), and Drysc says Coilfang (which drops all the way down to a 30% nightly population) could use more help.

He also says that about 200 out of the 225 realms aren't even "hitting capacity" (they've had no queues on them for a month or more), and that most of the realms fall into a "middle area" of population size, where there are enough players to keep up raiding and an economy, but not so many that it's overcrowded. It's also interesting that "overcrowded" isn't actually based on any feelings the players have (at least in this estimation-- who knows what other factors Blizzard examines to keep players happy). Instead, it's all based on the number of players each realm can hold, which was increased in the Burning Crusade. So realms that were "high pop" before BC are actually "middle pop" now-- even if you feel your realm is crowded, as long as they're no queues, Blizzard says things are fine.

And Drysc can even look up the Alliance to Horde ratio on Agamaggan-- it's currently about 1.1:1. Warcraft Realms has a pretty good guess-timation at where realms and numbers are at, but the numbers Blizzard is collecting are probably so accurate they'd make grown statisticians weep. We've gotten small peeks at what they're tracking, but like I said, I'd love to see everything they know about us and our behavior.

Spiritual Guidance: The spirit debate


Every Sunday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

This week, we've got a special episode co-authored by your two Spiritual Guidance writers, Eliah Hecht and Elizabeth Harper. In the course of emails around the WoW Insider bullpen, we noticed that there were some differing perspectives on the utility of Blizzard's favorite Priest stat, Spirit. So we decided to sit down and hash it out the old-fashioned way: an IM debate. Both of our mains are priests in a similar situation. We're Holy-specced and raiding somewhere around the middle of Karazhan. So considering how similar are gameplay niches are, it's interesting to note the differences in our opinions. On with the show, and do let us know what your take is.

Eliah Hecht: So. It's going to be a complicated issue, because you've got a lot of different kinds of priests to worry about...Holy vs Shadow, leveling vs raiding vs PvP...My take on it is that Spirit is paramount for all leveling specs, and for raiding holy priests, and not so much for the other spots on the grid.

Elizabeth Harper: See, I'm of a couple of minds on it for leveling. On one hand, you get more benefit from less spirit at lower levels, so leveling, I think you get more out of it. But it's still an issue of practicality -- leveling up, i'll grab spirit if it happens to be on something I otherwise want. But the size of mana and health pools is still more important. (And if you have spirit tap, a little bit of spirit can go a long way)

Continue reading Spiritual Guidance: The spirit debate

Liquidor's rep calculator works for US realms, too


Ask and you shall be given-- the other day we posted about Liquidor's rep calculator, and lamented that it was EU only, and now only a few days later, he's updated it to not only include US realms, but he's completely revamped the design.

Sure enough, I punched in my character from the US realms, and I got the nice readout of where I'm at for all my reputations, and one click access to what exactly I need to do to move up a level (apparently I need to keep running Shadow Labs, grrr). Seems like it pulls everything directly from the Armory (where else would he get it from?), so all the info is as up to date as it is on Blizzard's official site.

There's also a checkbox now for "TBC Reputation only" that when unclicked gives a warning that says "Soon!," so apparently Liquidor is working on including Old World Azeroth rep as well. Just like we said the other day, this is a terrific tool for working on those all important rep grinds. Now, if you'll excuse me, I'm LFG Shadow Labs. Anyone? Please?

Arena stats from the second season start

Caster has posted his "first successful pull" of an exhaustive list of arena PvP stats about class and spec over on the forums. There are tons of stats to play around with here-- for each bracket of 5v5, 3v3, and 2v2, he's got the average, minimum, and maximum of specs for each class, wins and losses, the low, average, and high of hit points, and even a breakdown of who's grouping with who.

Not surprisingly (though I was surprised back when Arenas first started up), Warriors and Paladins are topping the charts in terms of numbers, so it seems a good way to win 5v5 Arenas is simply to stay alive. Apparently 2v2 teams are the most volatile (since people switch around with them all the time), but the numbers there are the most interesting-- Warlocks and Priests top the charts there (thanks a lot, Fear), and it turns out Druids might have actually have a place in Arena PvP-- as long as it's right alongside a Lock.

And the big loser is apparently Hunters-- their numbers are down to single digits in 2v2 and 3v3 (as in 1 and 2 total), which means players are not taking their Hunters into the arenas. Is that because Hunters aren't useful or viable enough in the smaller teams? I'll leave that one up to you.

[ via WoW LJ ]

DoTs and Resilience

Resilience, a stat introduced in the Burning Crusade, has quickly become very important in the new Arena-centric PvP world. In a nutshell, it reduces your chance to be crit, as well as the damage taken from any crits that do get through. And since PvP is all about burst damage, it makes sense that attacking crits would help. It helps against melee damage, ranged physical damage, magic nukes, anything that can crit. However, one very important class of damage is incapable of critting: DoTs.

A DoT can't crit, and therefore it doesn't care about resilience. So what, you ask? Well, this means that as PvP gear improves, and gains more resilience, it protects more against all kinds of damage except DoTs. Which means that, relative to other types of damage, DoTs get buffed as PvP gear improves. Dahis of Shadow Gaming calls this "classist item scaling," and presents as plausible solutions "Either nerf DoT base damage and allow crits, or rework resilience with some flat damage reduction component, or just add some aspect that pertains directly to DoTs." And it looks like Blizzard is listening to the growing concern; in a discussion on resilience, Drysc said "We're looking into it."

So what do you think? Does the DoTs/resilience situation need to be addressed in some way, or is it good as is? For more in-depth analysis, do read the article over at Shadow Gaming, which has several good points.

WoW Rookie: All you needed to know about stats, part 2


For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.

In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!

Continue reading WoW Rookie: All you needed to know about stats, part 2

WoW Rookie: All you needed to know about stats, part 1


I don't know about you, but when I first started playing World of Warcraft, I couldn't have told you the difference between strength and spirit. I equipped every piece of gear I found without regard for what statistics it had. Intellect for my rogue and strength for my warlock -- why, yes, that sounds almost exactly the way I must have started my adventures in the land of Azeroth. But, yes, I did learn eventually. I read my class forums a lot, took advice from fellow players, and finally figured out what all of those funny numbers meant on my gear -- and whether they were good for my class and playstyle or not. But I imagine there are some new players in the audience who haven't gotten to that phase yet -- and this is written to help them out.

Curious to see what the five base statistics -- agility, intellect, spirit, stamina, and strength -- actually mean? (Note: there are many more statistics to consider than these base five, like attack power and critical rating, but all of the other statistics are influenced by the main five -- so we'll discuss these today and the rest later this week.) Keep reading to find out all about them!

Continue reading WoW Rookie: All you needed to know about stats, part 1

More item tweaking going down on the PTRs

If you thought the item stats tweaking was over, think again. When players were amazed that the new Tankatronic Goggles saw a nice buff (that could actually compete with Tier 6), Kalgan showed up with a firebomb: the current build on the PTRs only has about a third of the item changes coming down. He says "nearly every level 70 epic item in the game is in the process of being updated."

Curse has a few of the changes already-- blacksmithing weapons and armor have been boosted, arena weapons saw a buff, and (most exciting for me, since I'm not a blacksmith or a good PvPer), the Badge of Justice stuff has been improved a bit. So expect a lot of changes (for the better, so far) whenever the patch does come out. In fact, with all these buffs, I'm wondering if something is going to give. Hopefully, the devs decided to buff the high end stuff, rather than nerf the more obscure items.

Oh, and the look of the Mongoose enchant has changed yet again. I'm glad that whoever's job it is to design that enchant is really taking the time to make sure it's exactly right.

Two online tools for jewelcrafting

If you're a jewelcrafter (or just want to find some good gems to stick in your armor-- and who doesn't?), you'll probably find these two little online jewelcrafting applications invaluable.

First off, Xornot's Gem Finder by Xornot of Gorefiend is an awesome little application that lets you browse through all the gems in the game (so far-- I'm not a jewelcrafter, so I don't know if it's completely up-to-date) according to socket color, stat bonuses, crafting or vendoring, and even by name. All of the gems are color coded, and because Xornot is apparently a l33t web coder, everything is Ajaxy smooth. Very cool tool for finding just the right gem for that shiny new epic you just picked up.

Jesta has also created a jewelcrafting tool that may not look quite as shiny as the first one, but in fact goes a little farther-- not only can you browse all the gems in the game (by base gem, color, or class appropriateness), but it looks like eventually, jewelcrafters will be able to log in, list the gems they can make, and even list prices for prospective buyers on the server. It's kind of like a custom online auction house listing for jewelcrafting. Unfortunately, there's no date listed for functionality, and it seems like Jesta is a little too busy working on all kinds of other things to get it up and running, but we'll throw a hug his way and thank him for the great online app.

The 2.1 changes will bring a little more order to the auction house in terms of gems, but until then (and even afterwards), these tools look really useful for both prospectors and their customers.

[ via WoW LJ ]

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