Our good friends at Massively have put together a feature on "the many MMOs of Blizzard," and we can hear you now: You're asking what they could mean by "many MMOs," since Blizzard only has the one. But Blizzard is working on, as you probably know, a next-gen MMO, and their writeup is all about the many possible MMOs they might have rumored to be in the works.
As much as everyone would like a Lost Vikings MMO, or even a World of Warcraft 2, or a long-rumored Universe of Starcraft, I'm going with the last answer: none of the above. Blizzard could adapt any of their worlds to the massively format (well, except for Rock N' Roll Racing, but Massively has included it anyway), but considering that Starcraft 2 and Diablo 3 are already in the works as non-MMOs, my guess is that Blizzard is going to break new ground with a brand-new IP whenever they return to the MMO format with another game.
Of course, this being Blizzard, they're not likely to give any hints until they want to give them to us, and if for some reason the next-gen MMO never does come about, we'll probably never even know what it was. But speculation is half the fun. What would a Blackthorne MMO even be like -- maybe a free-to-play sidescroller?
At the Worldwide Invitational, MTV interviewed two Blizzard executives: Paul Sams, Chief Operating Officer, and Frank Pearce, Executive Vice President of Product Development. It's an interesting read -- if not the best interview I've ever read -- which includes more info on Diablo 3, mobile apps, and thoughts about MMOs in general. The duo leaves the door open for Blizzard to create an MMO that might "cannibalize" the WoW player base, although for some reason they are not convinced that Diablo 3 will impact that base. (I, for one, disagree. The huge response we got to the Diablo news on WoW Insider tells us that there is a huge amount of crossover between the franchises.) They also don't believe that there's much overlap between Starcraft and WoW. Frank stressed that, regardless of what the marketing research might say, "those aren't necessarily the data points that we use for decision-making when it comes to the games that we want to make."
Read on to see what Blizzard says about time between game releases and new MMOs.
Every time a new game comes out, we have a decision to make. Do we try the new game while still playing World of Warcraftmost of the time? Do we take a break from WoW to give the new game all of our attention? Or do we continue to play our favorite MMO? My guild had an attendance problem when GTA IV was released and I know a few people have given Age of Conan a good try. With Warhammer Online probably coming out in the fall, we will have to make another choice then.
Now, I think that the Wrath of the Lich King expansion will probably come out in the Winter, hopefully this year. I think that Starcraft 2 will be released approximately a year after that and my guess is that Diablo III won't come out for another 2 to 3 years, unfortunately. But what if Blizzard were to do the unthinkable and release WotLK at the same time as the sequels to Starcraft and Diablo?
For me, I think Diablo III would take up most of my time for a month or two. Happily (or not), I won't have to make that choice. What would you do?
By now you have probably also heard that there really weren't any other announcements at the opening ceremony. Don't get me wrong, Diablo 3 is awesome. But as much as we're Blizzard fanboys (and fangirls) here, we're all about the WoW first, and we need some WoTLK news to sustain us too -- and we still don't know what that mysterious "next generation MMO" in development is either -- it seems most people are assuming it's Starcraft now though. Me, I'm not convinced. After all, there's a Starcraft game in development too, so it could presumably be either franchise, or simply an updated World of Warcraft 2.
Rob Pardo, SVP of game design at Blizzard, gave the keynote speech at the Game Developer's Conference held in Paris this week. Here are some WoW-related tidbits from his talk and the Q&A session held afterward.
About WoW
WoW was first conceived as free to play, being supported by advertising. However, the non-subscription business model couldn't support Blizzard's goals for the game.
Pardo suggested that Blizzard approached the MMO genre "very naively, or else we might not have done it."
He once hired a WoW player who sent him a 16-page diatribe about the game because, even though the guy was wrong, "he was passionate" about improving the game.
About Starcraft 2
Blizzard has no problem putting intellectual properties on hold for a while, hence the wait for a Starcraft game. Pardo says that they wanted to make a real-time strategy game but were "tired of green-skinned orcs" so they moved away from Warcraft to Starcraft.
Starcraft 2is at a playable stage in its development and he's having a lot of fun with it.
Ice on the official site or otherwise, I'm still holding out hope that we'll see a Diablo-related announcement at WWI (and not a Wrath of the Lich King beta/release announcement, as many are guessing). And here's a little more fuel for the speculation fire: DiabloII.net says they've received the official schedule for the event in Paris this coming weekend, and right after the main presentation, they say that Blizzard has planned a press conference. And basically, their argument is that you don't plan a press conference to announce an open beta of an expansion we've known about for almost a year -- you hold a press conference for a new Diablo game.
We should also note, though people have noticed this before, that Sunday, June 29th, is the eighth anniversary of the release of Diablo II, so this weekend has a lot of hack-and-slash-related significance as is. Of course, we won't know until WWI actually kicks off in Paris on Saturday -- WoW Insider will, of course, have correspondents on the scene to let you know exactly what Blizzard announces when they do.
And even if we don't get D3 this weekend, there's always BlizzCon.
Avid Blizzard fans are already watching the official StarCraft II website. Much like other unmentionable Blizzard products, information about StarCraft II is slowly making its way into the world. There may not yet be Tauren marines in our immediate future, but sharp-eyed David Craddock at the Big Download Blog spotted new screenshots released this week.
While some of the screenshots won't be recognizable or meaningful to new StarCraft initiates, most of the action is generally recognizable (in a general sense) to a veteran RTS player. You can definitely get an overall sense of troops, constructed bases, and how the fight might progress if it were animated.
These new screenshots feature the Banelings, which sound like pretty fierce critters in their own right. Banelings -- a "morph" of the zergling -- are chemically volatile little buggers who spend their lives angry, temperamental, and ready to explode at any given time. Through tender loving care, Zerg Queens have been able to engineer the banelings in such a way that they'll explode exactly when needed. Presumably, "when needed" means "all over your troops." You can see the Baneling's idle animation on their feature page on the official site. They pump and undulate, and really do look like something that's over-filled and ready to pop given a moment's notice. Kind of gross, really.
Most of the details about Starcraft II will come "closer to release date," but it's still pretty tantalizing to get a first look at notable, trademark troops.
Been a while since we did a staff, and considering how badass (and just plain weird) this baby looks, why not this one?
Name: Zhar'doom, Greatstaff of the Devourer (Wowhead, Allakahzam,Thottbot) Type: Epic Staff Damage/Speed: 145-323 / 3.20 (73.2 DPS) Abilities:
+70 Stamina, +47 Intellect, which makes it perfect for Warlocks, though really any caster would probably benefit
Improves spell critical strike rating by 36, spell haste rating by 55, and increases damage and healing by 259. In other words, it rocks. Having a two-hand weapon limits you a bit, but this baby is your one stop shop for every stat important to a caster. Definitely a beautiful caster staff.
And it's in the shape of a stretched-out Felhunter, or, depending on any conspiracy theories you may have about Blizzard continuity, a Zergling (more on that in a second). I couldn't find a video for you, but apparently it writhes and the mouth opens and closes as you hold it, too -- pretty weird and wacky.
So about the Zergling thing -- Zerglings, as you may know, are the lower-rung units in the Zerg race of Starcraft, another Blizzard game. They look very similar to Felhunters in WoW, and it's true, this staff does look a little bit more like a Zergling than any other Felhunter we've seen in Azeroth. Plus, the name of the staff seems to be a reference to a Devouring One, another Zerg groupie. And it comes from Outland (a place out in the middle of space), and we have already seen Zergling noncombat pets in game.
So I submit to you the conspiracy theory of all conspiracy theories: What if Warcraft and Starcraft are taking place in the same universe? And what if, depending on timelines, Zerglings are Felhunters and vice versa -- what if the Zerg is an evolved (or primitive) form of the Burning Legion? Just something to bend your mind a little bit on this Friday afternoon.
How to Get It: Drops from the marquee star of the last expansion, Illy Dan himself. Drops at a rate of somewhere between 10-20%, so not super rare, but unless you're seriously farming the guy and/or are a Warlock or high DPS-doer who really needs a nice staff, you might have to wait a bit.
But who doesn't want this thing, really? Put an "of the Devourer" after anything, and it becomes instantly more desirable. Tell me you wouldn't want a "Cupcake of the Devourer." Have you heard about that new Apple product, the "iPhone of the Devourer"? And dude, I'm so jealous -- my friend just got a "Nintendo Wii of the Devourer"!
Getting Rid of It: Sells for 18g 39s 48c to vendors, disenchants into a Void Crystal. You should keep it though -- if the Zerg do invade Azeroth, maybe you can hold it hostage or something.
The OC Register (Blizzard's HQ -- I'm pretty sure that's where it's at, as they're not exactly open with their location info -- is located right down near them in Southern California) has a blog post up featuring 11 "innovation lessons" other companies can learn from the folks behind World of Warcraft. While the lessons aren't exactly innovative themselves (I think there are lots of companies that do this stuff, and none of them have a ten million player game), the post does provide a good look inside Blizzard's process and the thinking behind what they do.
Blizzard is pretty stubbornly committed to quality -- not only do they notoriously release things "when they're done," but if something doesn't work they apparently are happy to trash it completely (see Starcraft: Ghost). It is amusing, too, that Rob Pardo says he and Frank Pearce are trying to make "great entertainment projects, not perfect ones." WoW has its bugs, sure, but when you look at Blizzard's catalog: Diablo, Starcraft, Warcraft, you have to wonder what a "perfect" game looks like in Pardo's mind. Those are about as perfect as they come.
And they "eat their own dog food," too: J. Allen Brack apparently spends four hours a night (up to 15 hours a week) playing the game on his own time at home. Seems like it would be tough for other companies to pull these strategies into their own plan (Blizzard really releases one-of-a-kind products), but as consumers, it's neat to get another look into the way they work.
Eurogamer has interviewed Samwise Didier, Warcraft artist and icon, and the man who's pretty much defined the look and feel of Blizzard since even the early days. There's a lot of great stuff for Blizzard fans in this one -- I had no idea that an early build of The Lost Vikings had about 20 Vikings in it instead of the three we know -- and Samwise talks about his influences, including the way that Blizzard makes twists on standard genre conventions.
But the guy still stays incredibly humble, and acknowledges that as great as Blizzard's art is, the thing that really brings people back to these games is the fun factor. It's the humor and the enjoyment that Blizzard fans love, and Samwise's (and all of the other Blizzard artists') art make it that much better.
We haven't seen much inside the doors of Blizzard HQ, but just recently they've apparently started letting the press in -- first we had that OC Register look on the inside, and now this, a little video shoot inside Blizzard's on-campus museum. And sure, the museum is cool and all (it's got all the licensed material, concept art from all the games, and even a copy of Starcraft that actually went into space), but am I the only one that would kind of rather see the Warcraft-themed cafeteria and the employee gym. I've already seen the Warcraft board game -- bring on the places that we can't go!
Still, the museum seems like an "awesommme" place, according to this woman. And I especially like the statue that they're going to put in the courtyard. It's just the kind of thing you might see outside an evil mastermind's lair, or a training school for supervillians. Wait a minute...
While not directly related to the World of Warcraft, I'm sure most of our readers are deeply interested in the progress of Blizzard's upcoming sequel to Starcraft, Starcraft II. Just recently, Blizzard has shown off the Zerg cinematic, a reveal that many people have been waiting for, myself included.
The quality on the video isn't super amazing, no copy out on the net right now is. Camcorder ftw. Don't worry, though. I'm sure Blizzard will have a fantastic version up on the Starcraft II website in no time.
Personally, I'm stoked. While the Protoss were always my personal choice in Starcraft, the Zerg had unrivaled style. While I was never amazing at the game, I played it a lot and there was never a dull moment in a match against the Zerg, you always had to be on your toes. The gameplay preview in the trailer looks like they've replicated that experience really well. I look forward to it.
When Vivendi acquired Activision -- or was it Activision acquiring Vivendi? these business deals confuse me -- to form what the soon-to-be Activision-Blizzard late last year, many players were concerned about how this would affect our beloved MMO. Blizzard assured its players with an FAQ on the forums about the merger stating, in no uncertain terms, that it would not affect Blizzard's games in any way (except to improve them, presumably). Activision CEO Bobby Kotick recently spoke with Next Generation, however, and talked very much like the businessman, discussing possible revenue models for their stable of games. He mentions how Activision-Blizzard must figure out StarCraft's business model for the future, "with in-game advertising and sponsorship" which he says "presents a tremendous opportunity for the future."
He illustrates how StarCraft can actually be "the model for in-game advertising and tournament play", spooking at least one World of Warcraft player, who asks on the forums if WoW could be next. Fortunately, Karune chimes in the same thread assuring StarCraft fans (and by extension, WoW players) that Blizzard has "no plans to have in-game advertising in StarCraft II." He explains that "Bobby (Kotick) was actually referring to Battle.net, which has always included ads." It's very reassuring, but perhaps such speculation would be avoided if Activision-Blizzard's CEO actually words things a little better.
Rob Pardo, Blizzard's Senior Vice President of Game Design, is speaking at the Game Developers Conference in San Francisco this afternoon and WoW Insider is here live to catch it all. Though the auditorium is just filling up, Pardo should be out in a few minutes to tell us all about Blizzard's approach to multiplayer game design. Catch the full details after the break.