Try your hand at the Spore Creature Creator and win free stuff from Big Download!
Posts with tag spirit

Well Fed Buff: Warp Burgers


Well Fed Buff serves up tasty dishes to boost your HP, stats and appetite – with that special WoW twist, of course. Sorry Well Fed Buff is a little late. The burgers kept warping off the grill. But here they are in all their glory. I'd like to dedicate this week's WFB to my mom. Congrats on Level 40!

I remember when I first wandered into Terokkar Forest just after the release of the burning crusade. I have to admit the Warp Stalkers creeped me out just a little bit. I found a wee bit of revenge I creating these tasty burgers.

The in-game version yields one Warp Burger per cut of Stalker Flesh. This recipe restores 7500 health over 30 sec. If you spend at least 10 seconds eating you will become well fed and gain 20 Agility and Spirit for 30 min.

Continue reading Well Fed Buff: Warp Burgers

Phat Loot Phriday: Golden Staff of the Sin'dorei


Yup, that's it. This baby is pretty much tops if you are a healer who wants to max out Spirit and healing and all of those other good stats that help you keep others alive. This is the kind of staff that even makes Tanks go all Keanu: "whoah."

Name: Golden Staff of the Sin'dorei (WowDB, Thottbot, Wowhead)
Type: Epic Two-hand Staff
Damage/Speed: 146-338 / 3.20 (75.6 DPS)
Abilities:
  • +60 Stamina, +54 Intellect, +57 Spirit. Yeah.
  • Red and two Blue sockets, nicely fitted with some +22 healing gems and/or +10 Spirit gems and you're talking about some real power. +4 Spirit socket bonus.
  • Improves spell haste rating by 32
  • +550 healing, +183 spell damage. Yes, you read that right -- 550 healing. Not since right before the last expansion has there been a staff this nice in comparison to other gear, and even if you could match the healing on a one-hand/offhand combo (you probably can, if you get the right gear and enchants together), the Spirit bonuses on this baby are going to give that duo a run for the money. Take a good look, because this is the kind of stuff that's going to be dropping in endgame raids at level 80.
  • Sin'dorei, you should know by now (we're almost to the next expansion), means Blood Elves, or "children of the Blood" in Thalassian. And yes, the staff looks just like the one in the BC art, as seen above. This is very BC staff, if not the most defining staff of this expansion. Look for a lot less gold and green and a lot more blue and black in WotLK.
How to Get It: This is a Kil'jaeden item yet again -- it drops from the last boss currently in the game. And since we've seen so few drops from Killy Jay so far, we're not sure of the drop rate at all. Not that it matters much -- so few players comparatively are going to get loot from the fight with Kayje, that odds are you'll never see it.

You can drool, though. And in ten levels, when we're all working through Naxx again, maybe you can convince your raid to go back and help you get it.

Getting Rid of It: Sells to vendors for 20g 54s 93s and disenchants into a Void Crystal. But look how shiny! Have a good weekend.

Combat stats and spellpower consolidated on Alpha

You may never look at this window the same way again.Sources are saying that a new Alpha build showed up on the WoTLK Alpha servers yesterday, featuring a few interesting changes. Kalgan's promised spellpower change we have mentioned, and it now appears to be on the Alpha servers. In addition, it looks like the dev team is working on consolidating even more stats. As of the latest build, all instances of haste rating, hit rating, and critical strike rating on gear will now modify both physical attacks and spells at the same time.

Continue reading Combat stats and spellpower consolidated on Alpha

A warrior and his spirit gear

For some reason on my home server, Eldre'Thalas, when folks see a tank standing around in Shattrath without anything to do, they immediately start sending tells asking if I want to go tank such-and-such an instance for them. I don't mind it when my friends or guild mates do it, but it does get a little annoying when complete strangers do it constantly.

So I've come up with a solution: spirit and intellect armor. Whenever I'm doing anything other than fighting, I'm wearing bright yellow spirit and intellect armor that I got off the AH. I spent about a hundred gold on this dastardly set. It looks awful, it smells awful, and it's a great repellent for annoying unsolicited LFG tells.

I got the idea from looking at people's gear who are apping to my guild. Some of it was just plain nuts – spirit gear on Warriors, "of stamina" gear on Priests, things like that. Of course, they might have just been logged out in that gear the same way I'm logged out in mine right now. But when you're apping to a guild and one of the requirements is to log out in PvE gear for the next week, well, too bad so sad for them.

Continue reading A warrior and his spirit gear

2.4 leaves hunters low on mana

Since patch 2.4, hunters have been having some problems. Aside from the outrage over the fact that our traps are now announced, we seem to be having issues with mana.

On the forums, hunters are not seeing much love from the non-hunter crowd, but I suppose that is to be expected. It is important to note however, that our mana efficiency is an intended attribute of our class. We are useful, not solely, but arguably primarily, because we can provide sustainable, long-term DPS. No, we don't crit like mages. In a boss fight though, we can keep going after mages short out.

Why are hunters all of a sudden having issues with mana? There are a few theories floating around, but we have yet to be graced with a blue response. Take the jump to learn more about why this might be happening.

Continue reading 2.4 leaves hunters low on mana

Raid boss simulator for Teron Gorefiend

The European Horde guild "Ferox" has designed a flash-based simulator to help assist with the Teron Gorefiend raid boss fight in the Black Temple. I've never been to the Black Temple myself, but according to Bosskillers, Mr. Gorefiend will debuff a random player every 30 seconds with "Shadow of Death," which basically gives you a 55-second countdown till you die. But your death isn't the end of the battle for you yet, in fact it's just beginning: four "Shadowy Constructs" will spawn around you, and as a ghost you will get special abilities only you can use on these constructs -- other raiders will be helpless against them.

The flash game based on this fight does a great job at letting you practice the strategies to success, and it even makes for an interesting puzzle for people who like to figure out how to do things on their own. For those of us who are never likely to actually get to go to the Black Temple, simulations like this help convey a taste of what it's like to be there for real, too, so I hope more and more players develop these sorts of simulations in the future. If you want to figure out the simulator from scratch, go ahead and check it out; otherwise I'll explain the basic tools, and then after the jump I'll explain how to win.

The constructs will spawn from the point where you die as the Shadow of Death countdown finishes. From there, they will make their way to the rest of your raid. To win, you have to kill them before they get there. Some of the basic controls are explained in the game itself, but the 5 spells you can cast as a ghost are not clear at first. The first and last abilities, "Spirit Strike" and "Spirit Shield" are useless in the flash simulator, so you can ignore them here. The important abilities you'll be using are the three in the middle, "Spirit Lance," "Spirit Chains," and "Spirit Volley" (which you can use by clicking, or pressing 3, 4, or 5, respectively). Spirit Lance will damage a construct within a certain range and also slow it down, Spirit Chains will freeze nearby constructs in place, and Spirit Volley will do AoE damage to all the constructs around you. Continue reading for the secret cheat codes to give you super-extra-strength and +1000 damage!

Continue reading Raid boss simulator for Teron Gorefiend

MP5 replaced by Spirit on Druid Arena S3 gear [Updated]

Resto4life is reporting on a fairly significant change to the Arena season 3 gear on the PTR with Patch 2.3. Evidently the previous mana regen stat MP5 is being tossed over for Spirit, and this has some players howling. Now, I know there is some debate as to the utility of Spirit for priests in a PvE setting, but as they mention in the article, there appears to be little use for it at all in Arena PvP, at least where Druids are concerned.

The Restoration druids in particular are unhappy about this change, especially when taken in context with the recent change to the game that will allow everyone to see what magical buffs you have placed upon you. What this means is that just about every time a druid casts Innervate -- the spell that would benefit most from the change to Spirit -- there is a high probability it will be immediate dispelled. Now we have heard tell that Spirit as a stat will be changed somewhere down the line, that it will begin affecting spell damage as well as mana regen, so perhaps this is the first step toward that change. It's tough to know for certain.

What we do know, however, is that the change makes the PvP gear more attractive for use in PvE, where Spirit does help with the longer battles. But I have to wonder, exactly why would the developers, who have professed that they want to create two separate gear sets for PvP and PvE, make the Season 3 Arena sets more PvE viable? It may be that they want more people to participate in Arena battles, or it could be for some unknown reason I'm not seeing. Help me out here. Do you think the change from MP5 to Spirit is a buff or a nerf?

Update: Another patch just pushed through on the PTR, and this change to the Druid healing S3 set has been reverted. The gear will retain its MP5 stat bonus.

Spiritual Guidance: The spirit debate


Every Sunday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

This week, we've got a special episode co-authored by your two Spiritual Guidance writers, Eliah Hecht and Elizabeth Harper. In the course of emails around the WoW Insider bullpen, we noticed that there were some differing perspectives on the utility of Blizzard's favorite Priest stat, Spirit. So we decided to sit down and hash it out the old-fashioned way: an IM debate. Both of our mains are priests in a similar situation. We're Holy-specced and raiding somewhere around the middle of Karazhan. So considering how similar are gameplay niches are, it's interesting to note the differences in our opinions. On with the show, and do let us know what your take is.

Eliah Hecht: So. It's going to be a complicated issue, because you've got a lot of different kinds of priests to worry about...Holy vs Shadow, leveling vs raiding vs PvP...My take on it is that Spirit is paramount for all leveling specs, and for raiding holy priests, and not so much for the other spots on the grid.

Elizabeth Harper: See, I'm of a couple of minds on it for leveling. On one hand, you get more benefit from less spirit at lower levels, so leveling, I think you get more out of it. But it's still an issue of practicality -- leveling up, i'll grab spirit if it happens to be on something I otherwise want. But the size of mana and health pools is still more important. (And if you have spirit tap, a little bit of spirit can go a long way)

Continue reading Spiritual Guidance: The spirit debate

Mage's evocation: working as intended?


Over on the European forums, there's been some question over the Mage ability Evocation. High end mages are saying it's just not restoring enough mana to be useful. CM Aeus comes to the rescue with an answer -- though not the answer most Mages want to hear:

We feel evocate is working as it is intended: it's simply highly dependent on how much spirit the mage has. Unfortunately, many mages seem not to like spirit that much and would rather spend their gem slots and enchants on other stats. This is fine, everyone has the freedom to choose what stats they want to focus on. Whereas in the past we forced a lot of spirit onto the mage's tier sets so that they would have good mana regen, to leave more room for flexibility and choice we have replaced a lot of that spirit with gem slots in recent gear.

Mages, on the other hand, say that to maximize their DPS and justify their use in a raid, they're required to stack gear and gems that eschew spirit and add to their spell damage, thereby rendering Evocation useless. But if they want decent returns from Evocation, and enough mana regeneration to keep them going in long fights, they have to sacrifice their spot on the damage charts in order to equip more spirit gear. To this Aeus responds:

No one's asking anyone to gimp themselves; just making it clear that choices have to be made when it comes to certain aspects.

So, Mages, what do you think? Is Evocation working as intended -- or does it just not give Mages these days enough staying power if they're trying to keep to the top of the DPS charts?

WoW Rookie: All you needed to know about stats, part 1


I don't know about you, but when I first started playing World of Warcraft, I couldn't have told you the difference between strength and spirit. I equipped every piece of gear I found without regard for what statistics it had. Intellect for my rogue and strength for my warlock -- why, yes, that sounds almost exactly the way I must have started my adventures in the land of Azeroth. But, yes, I did learn eventually. I read my class forums a lot, took advice from fellow players, and finally figured out what all of those funny numbers meant on my gear -- and whether they were good for my class and playstyle or not. But I imagine there are some new players in the audience who haven't gotten to that phase yet -- and this is written to help them out.

Curious to see what the five base statistics -- agility, intellect, spirit, stamina, and strength -- actually mean? (Note: there are many more statistics to consider than these base five, like attack power and critical rating, but all of the other statistics are influenced by the main five -- so we'll discuss these today and the rest later this week.) Keep reading to find out all about them!

Continue reading WoW Rookie: All you needed to know about stats, part 1

Answers for Those Nagging Priest Questions

This charmingly titled FAQ provides a nice compilation of answers to questions that are posted in the forums ten times a day by priests.  From what enchant to put on your Benediction to whether spirit gear is better than mana per 5 gear, this guide isn't covering the basics - for basic information for a starting priest you might try this FAQ instead - but it does hit on all the hot topics.  If you're a priest looking for answers, this is a very  good starting place.  Hopefully it will also slow the constant inquires over the best enchant for the Benediction, but I'm probably just being optimistic...


RESOURCES

Blizzard Events
BlizzCon (190)
Worldwide Invitational (104)
Class Columns
(Druid) Shifting Perspectives (46)
(Hunter) Big Red Kitty (37)
(Hunter) Scattered Shots (21)
(Mage) Arcane Brilliance (43)
(Paladin) The Light and How to Swing It (51)
(Priest) Spiritual Guidance (25)
(Rogue) Encrypted Text (33)
(Shaman) Totem Talk (51)
(Warlock) Blood Pact (31)
(Warrior) The Care and Feeding of Warriors (55)
Gameplay
(Arena PvP) Blood Sport (26)
(BG PvP) The Art of War(craft) (25)
(Casual) WoW, Casually (21)
(Guild Leadership) Officers' Quarters (63)
(Professions) Insider Trader (63)
(Raid Healing) Raid Rx (20)
(Raiding) Raiding 101 (2)
(Raiding) Ready Check (26)
(Roleplaying) All the World's a Stage (44)
Hybrid Theory (20)
New Players' Guide (3)
Tank Talk (6)
AddOns and UI
AddOn Spotlight (89)
Macro Anatomy (14)
Reader UI of the Week (27)
Reader WoWspace of the week (31)
The Creamy GUI Center (14)
Lore and Stories
Around Azeroth (523)
Ask A Lore Nerd (9)
Barrens Chat (9)
Know your Lore (58)
Tales from the Lion's Pride Inn (14)
WoW Moviewatch (515)
Features
15 Minutes of Fame (25)
About the Bloggers (28)
Ask WoW Insider (63)
Azeroth Security Advisor (4)
Breakfast topics (725)
Build Shop (35)
Forum Post of the Day (21)
Gamers on the Street (24)
Guildwatch (81)
He Said She Said (4)
Illusionary Tactics (2)
It came from the Blog (29)
Phat Loot Phriday (92)
The Colosseum (0)
Two Bosses Enter (61)
Well Fed Buff (27)
World of WarCrafts (26)
WoW Insider Show (67)
WoW Rookie (40)
[1.Local] (13)
Classes
Death Knight (97)
Druid (319)
Hunter (289)
Mage (180)
Paladin (305)
Priest (255)
Rogue (181)
Shaman (286)
Warlock (197)
Warrior (219)
News
Account Security (23)
AddOns (256)
Analysis / Opinion (3160)
Blizzard (1662)
Bugs (220)
Burning Crusade (378)
Contests (232)
Economy (198)
Events (465)
Expansions (637)
Fan stuff (919)
Features (674)
Forums (283)
Guilds (504)
Hardware (41)
Humor (805)
Interviews (164)
Lore (315)
Mounts (142)
News items (1602)
NPCs (213)
Odds and ends (1716)
Patches (1153)
Podcasting (78)
Ranking (55)
Realm News (295)
Realm Status (244)
RP (177)
Rumors (68)
Virtual selves (676)
WoW Insider Business (304)
WoW Social Conventions (155)
WoW TCG (57)
Wrath of the Lich King (420)
Strategy
Alts (115)
Arena (257)
Battlegrounds (157)
Bosses (362)
Buffs (129)
Cheats (74)
Classes (325)
Enchants (36)
Factions (166)
Guides (406)
How-tos (413)
Instances (682)
Items (882)
Leveling (302)
Making money (194)
PvP (779)
Quests (381)
Raiding (774)
Talents (153)
Tips (586)
Tricks (232)
Walkthroughs (92)
Media
Comics (80)
Fan art (49)
Galleries (193)
Machinima (601)
Podcasts (52)
Polls (67)
Screenshots (673)
Races
Alliance (118)
Draenei (66)
Dwarves (21)
Gnomes (46)
Human (21)
Night Elves (48)
Horde (119)
Blood Elves (72)
Orcs (29)
Tauren (51)
Trolls (27)
Undead (26)
Professions
Alchemy (80)
Blacksmithing (63)
Cooking (76)
Enchanting (77)
Engineering (112)
First Aid (19)
Fishing (63)
Herbalism (51)
Inscription (14)
Jewelcrafting (87)
Leatherworking (66)
Mining (50)
Skinning (31)
Tailoring (71)
Retired
Pimp My Profile (1)
(Engineering) Hoof and Horn Research and Development (17)
Azeroth Interrupted (24)
Back In The Day (3)
World Wide WoW (8)
/silly (14)

RSS NEWSFEEDS

Powered by Blogsmith

    Featured Galleries

    Scarlet Crusade Tabard T-shirt
    Reader UI of the Week 6/29/08
    Worldwide Invitational goodie bag
    WWI08 Costume and Dance Contest
    Worldwide Invitational 2008
    World of WarCrafts: Midsummer magnet
    June 2008 splash screen speculation
    Blizzard splash screen speculation
    Midsummer Fire Festival

     

    Most Commented On (30 days)

    Recent Comments

    Weblogs, Inc. Network

    Other Weblogs Inc. Network blogs you might be interested in: