Back when I first started tanking 5-mans, there was a particular hunter who pulled off me with irritating regularity. This was partly because the early Druid tanking set at 70 is itemized more for mitigation than threat generation, but partly because he was a young guy, he was good dps, and he knew it. MM-specced Hunters actually do have a lot of control over mobs that get pulled off the tank, and I suspect on some level he made a game out of seeing just how long he could lock something down while the exasperated tank turned her attention elsewhere, usually after bellowing at him in party chat to "DISENGAGE! FEIGN DEATH! DISENGAGE!"
Not having played a Hunter at that point, I had a fuzzy notion that Disengage somehow reduced threat and was highly affronted at any hunter with aggro spikes who wasn't using Feign Death over and over again. After starting to level a hunter alt, it quickly became apparent that: a). Disengage was a melee-only skill that still had to "hit" the mob, and b). Feign Death wasn't exactly a spammable ability and could be resisted no matter what you did. I am by no means an expert hunter player, but I have at least learned to bellow, "FEIGN DEATH ON COOLDOWN!" if they're not trapping (and just minding my own business if they are).
I am still occasionally reminded of my days as a backseat hunter, and never more so than while listening to my GM trying to figure out what's gone wrong in a raid.
This post by Catherine on WoW Ladies (about getting just the right spec for PvP and grinding) got me thinking about specs and their purpose in general. For a lot of classes, it's pretty much accepted at this point that you spec one way for leveling, another way for endgame, and a third way for PvP. While some classes can pull off all three with pretty much any spec (hunters and warlocks, ahem), other classes are much more confined (leveling as a resto shaman or prot warrior is possible, but I wouldn't want to do it any time soon).
Is this a good thing or a bad thing? Blizzard has made a big deal (and a lot of money) about making sure that almost any class can jump into any situation at any time and do what they want to do. But the opposing viewpoint of that is that when all classes can do everything, no one class can do one thing better than others.
I think there's a good balance at this point, and though respec costs could be lower, they're definitely low enough that you can change spec a few times in the journey from 1-70 without a problem. But there are two ways to fall off the edge Blizzard is walking here: either specs become too limited, and you need to respec to do different things, or specs become too vanilla overall, and there's no reason at all to change anyway.
Last week in the leveling 1-20 guide I promised that we would spend some time today talking about the specifics of the AoE spec here on Arcane Brilliance.AoE grinding is a skill that I have only recently put to good use, namely in my desire to raise some cash for an epic flying mount. A mage friend of mine spent some time sifting through Bangy's guide on the European Forums, and built a spec that maximizes talents for AoE grindage.He pointed me to the core talents required for the build, and explained that he routinely is able to gather large crowds and burn them down with ease.Intrigued, I tried it myself, and was surprised and happy with the results.
We've been told that mages are supposed to be the kings (and queens) of AoE damage, so why not take advantage of our strengths to maximize our potential for destruction?There are several talents that are very important in this particular spec, but more interesting are those talents that can completely ruin your build.First, let's look at the talents that will help you own with AoE:
Welcome everyone to this week's edition of Ask WoW Insider, where we throw your questions out to the wisdom of crowds. Last week we looked at how to approach PuGs when everyone can see your spec in one click, and this week we have another talent-related question. David wants to know if there are any truly great builds that are highly viable in both PvP and PvE:
I'm on my second re-roll and finally have my character to 70, fairly well geared and have found myself in the exact same position as before... My PvE 5-man spec is entirely unsuitable for raids, or PVP, my raid spec is unsuitable for soloing or PvP, and my PvP spec is useless outside of BGs and Arenas! I was previously a Warrior, who needs to be Prot for tanking but Arms/Fury for Arena and I at least only had to bounce between two specs. Now I'm a Mage, and I have to consider bouncing between THREE specs to be what everyone expects me to be if I expect to be competitve!
I know the common answer is "suck it up and pay to respec whenever you want to do whatever you want to do" because dailies give out so much free money, but this doesn't work for my mage with however many hundreds of gold and hours of work put into getting my Frozen Shadoweave set. The problem is, I rolled a mage for the exclusive purpose of not HAVING to fill two roles with one character and not having to respec every time I wanted to branch out and experience multiple aspects of the game.
So, my question is this: Is there any class+spec out there, that is equally effective and in demand for 5-man instances, raids, solo play and PvP?
You heard the man -- what's your answer? How do you find a balance between PvP and PvE-oriented specs, and how do you maximize your ability to enjoy all the types of content you want to enjoy without spending a fortune respeccing every 5 minutes?
We know you've got questions, and Ask WoW Insider wants 'em! Send us your queries at ask AT wowinsider DOT com.
A few players have noticed a really interesting change hidden way down in the patch 2.3 notes. Inspect has been updated-- the range on it has now been increased to 30 yards, which is fine, and when you inspect a player, you can now see their talent choices. Which is... whoa. So much for privacy-- now you don't even need to alt-tab out to check the Armory to see every talent choice every player has made.
I'm not exactly part of the tinfoil hat crowd-- I've already posted my spec here on the site for everyone to see anyway. But it does seem a little strange to allow every other player to see every talent choice in the realms. Whatever happened to the super special seekrit talent build, that perfect setup that only you have that gives you an advantage on the battlegrounds? The reason for having talents in the first place is to customize your character according to how you want to play it, and if everyone else automatically has access to your talents at just a glance, just how custom are you, really? If the "Inspect" function only showed your spec and numbers (not individual talents), that's a little better-- how's it working out there, PTR people?
Of course, the fact is that this will make everyone better, eventually-- everyone will have more access to the best talent builds, and they'll just have to take notes and respec as necessary. It also will mean an end, once and for all, to lying about specs (no more fibbing that I'm a DPS Shaman when I have my DPS gear on). Better take this time before 2.3 to make sure your specs are all lined up, because after 2.3, they'll be opened up for all the world to see.
As of patch 2.3 all items in the gladiator season 1, 2, and 3 sets will be part of the same set, so you can use those items interchangeably and keep the set bonuses (ie: you can wear the season 2 shoulders along with the season 3 helm, chest, legs) and retain the 4 piece set bonus.
The separate sets for separate specs are going to stay the same, but now the set bonuses for each spec will be upgraded to work the same as the new 2 and 4-piece bonuses that are coming out, regardless of season. So for example, your class and spec's dps set bonus will work no matter which season your arena dps gear comes from. If I were an arena gladiator, I would be jumping up and down for joy right now. As it is, I still think that's pretty neat.
[edited for clarity -- the set bonuses will work between seasons, but not between different specs, so healing sets and dps sets won't combine together. Also, the arena season 1 gear will still be moved into the honor system once season 3 comes out]
This will be a somewhat unusual (and self-serving) Build Shop. You see, I have a Warlock alt, rolled one day when I was bored at level 60 with my priest, trying to get my Devout gloves. The warlock has always been either Affliction or Demonic Sacrifice-based, but I'd like to try out the Felguard for leveling purposes (currently, I'm at level 55). The question is, what Felguard spec should I use?
From my research in the official forums and a few other places, and from playing around with the talent calculator, here's the best I've been able to come up with: 15/46/0 or 5/46/10. Fairly similar, as you can see. However, I'm somewhat uncomfortable with both builds; essentially, few of the points that aren't in Demonology really satisfy me.
Over at Shadow Gaming, Dahis tackles a simple question: what alcoholic beverage corresponds to each class/spec? Here are some of my favorites that he came up with:
MS Warriors are like Hamms, a dime a dozen. They're also like that 40oz of Old English in your fridge because it's probably better to leave it alone than to try and down it.
Warlocks (any kind) are like NIGHT TRAIN, kicks your ass almost for free.
Bear Druids are like Everclear, because you think you can take one but you regret it almost immediately.
Holy Priests are like Andre Champaign [sic] since everyone's happier when you have one.
Hunters are like Old Crow because your grandpa (early WoW) liked it but nobody your age does.
I especially enjoy the last one for implying that early WoW players were two generations behind the current players (which certainly feels like the case sometimes). So how about it? If your class was liquid, what would it be? Personally, I'd say my holy priest is like a mint julep: far more trouble than it's worth if you're alone, but fun in a party.
P.S. Don't drink if you're underage, etc. You can still play along in the comments though.
If I'd had this tool a couple weeks ago, it would have made my last Build Shop much easier. Respec is a desktop talent calculator for the Mac (10.4+, Intel/PPC), and it works great as far as I can tell. In addition to talent-calculation basics, Respec has the following features:
Save specs for later tweaking/reference
Import from the Armory
Export to Blizzard's calculator
You might argue that in this day of a web tool for everything, working on every platform, desktop tools like this are somewhat superfluous -- but that's only until you don't have internet access. Now you can play with talent specs on the plane! It's good to see someone developing WoW tools for the Mac, too. One feature request: export to Wowhead's calculator. Much cooler than Blizz's, in my opinion. By the way, what do you all think of the spec above? I was thinking of taking my warlock out of mothballs to try out that cool-looking Felguard that's always stomping me in PvP.
Nowadays, you lucky kids have the Armory, and you can, on demand, look up the point-by-point spec of any player in the game. You can see who's Fire, who's Affliction, and who's Resto at a moment's notice, and gone are the days where you had to guess what spec a player was from the spells they cast.
Or are they? I'd hazard a guess that most players don't have the Armory on quick dial, and yet all players still encounter different specs of classes every single time they play. In an Arathi Basin, by the time you've looked up the other guy's spec on the Armory, the game is over.
So it's still valuable to know specs just by glancing at the spells players are casting, and this is a guide to help you do that. Want to know at a glance whether your main tank laying down Mortal Strike is really specced Protection as he says, or if he's got a few extra points in Arms than he should have? Want to know if that Warlock who sent a Felguard after you in the battlegrounds is specced Demonology or Destruction?
I've put together a handy guide to spotting specs of classes that aren't yours-- there are a few telltale spells in each class that will giveaway a player's spec at a glance, and save you the momentary trouble of having to punch their name into the Armory. I've also given you a short brief on what each spec can and can't do for you (so you're not asking priests in Shadowform to buff you with Divine Spirit). To check it out, hit the link below.
As Elizabeth mentioned last week, leveling builds for a paladin are... shall we say limited? You can spec Holy and struggle with solo-play or farming; you can spec Retribution and get laughed out of instances; or you can spec Protection and spend your time convincing your fellow players that yes, you do wear plate and you can take a few hits. So with such appealing options, which spec do you chose? We know that Elizabeth picked Protection, for all its AOE goodness. But for my part, I picked Holy.
Why, you ask, would anyone choose to level up as a Holy-spec Paladin? Doesn't it gimp you beyond belief for soloing? I've asked myself these questions more than once, but I'll try to explain just why I've stuck with it through the levels.
Welcome back to Build Shop! A short break was taken due to some technical difficulties, but here I am once again. And although I had previously claimed to have covered every class, it appears that I was mistaken: I missed Hunter! Therefore, as a thank you to the person who brought this to my attention (let's call him Mr. X), I will be reviewing his Hunter build. (To Mr. X: you didn't give me a screen name or anything, and I'm not sure if you want your real name attached to this. Drop me an email if you want me to credit the build to you.)
This build definitely falls into the "strange" category. You've all seen enough raid builds and leveling builds, time for something a bit different. Here's how Mr. X describes the build:
This Hunter idea just caught my attention, the ability to control 5 mobs, freeze trap, wait for cool down (24 seconds), wyvern sting pull, concussive shot another, one gets trapped, drop a trap for another, you pet tanks the last, 1 sleeping, 2 trapped, pop readiness, drop trap for the last, call pet back, wyvern sting the one it was fighting, relax a moment or two, back up, send pet in at first wyvern sting, let loose, then back to the second wyvern sting, trap cooldown should be up, retrap first ice block, fight the second ice block, have pet grab third ice block, mend pet, take out, and retrap the last ice block, step back, send in pet, let loose again. 5 mobs down, 1-2 minutes.
-in a goup this hunter could have some fun too. the ability to free 3 targets, for 26 seconds each, pull a group of 6 in end game instances, rogue and mage in group, 1 sap, one sheep, and 3 ice blocks, then a wyvern sting mid combat should it be needed, and chain trapping one of the 3, the group can take out 1 enemy at a time, even in a group of 6, or without mage and rogue, still stop 5 for a period, life becomes really easy at this point. plus expose weakness on the 1 target everyone is fighting. this could be especially helpful with boss adds, since freezing traps arent specific to a specific target type (i.e. humanoids, beast, undead, etc)
It only showed up for a fraction of a second (not even long enough to grab a screenshot of it, or barely read what it said), but after logging in today, you may have noticed the login screen flash a quick message: "Submitting Non-personal System Information." Say wha? What did Blizzard just grab from my computer?
I tried logging in again to see the message again, but no dice-- apparently it was just a one-time process after the first login. I can't remember whether I was given an option to opt out of that system check (I usually say no on that stuff, just because I don't want Blizzard finding out that I'm dumb enough to run the wrong drivers on my sound card or something), but I'm sure it's legal. I'm just not sure that sneaking that in for a split second was the right way to do it.
Nethaera says it's not personal-- they were just grabbing some random system spec info (and I'll speculate that it was to determine a good way to fix all of the graphical errors lately). It's not wrong for companies to have that data necessarily-- Valve does the same thing with Steam, and they've gotten some great info about what gaming PCs are like. It would be nice if Blizz shared info like that, but for now they're just using it to work on their product.
Some gamers aren't real thrilled about the implementation either-- if it's so non-personal, why did they throw up a warning we could just barely see? I just hope that if Blizzard is second-guessing their system reqs, they keep the rest of the process as open as possible.
Last week I asked for Druid builds. How many of the builds I got do you think were Feral? That's right, all of them. Never let it be said I can't take a hint; here's a Feral build for this week. The tree is enjoying a justifiable period of popularity right now, I think. Every druid I regularly group with is Feral, and bear tanks do a great job. Tanks are in demand on my realm, so I haven't seen many druids get a chance to go kitty and shred some face butt, but when I have seen it it's been pretty impressive. And of course, like any other class that can heal, if they carry a healing set they can be pretty solid off-healers.
I got two 0/47/14 builds from two different people. One build included Intensity and Savage Fury, while the other one had Brutal Impact and Natural Shapeshifter. For reasons I'll get into later, I prefer the first variant, by Athaliana of Moonrunner, so that's what I'll look at here. Oh, and to answer your question, bwest0526, there is, as you can see, no set reason why builds have to be 0/41/20 or 31/0/30 or other such patterns like that. However, talent trees are designed such that particularly appealing one-point talents are placed at 11, 21, 31, and 41 points into each tree, so many builds go into trees with the goal of getting one of those talents, and then put the rest of their points in a different tree for some other purpose. The 21, 31, and 41 point talents especially tend to be very good values in many cases.
Late again, dear readers, and without a good explanation this time. To compensate, I'll look at a build from the class everyone's been clamoring for: Shaman. Now Shaman is, without question, the class I know the least about in the game. I did some research before writing this, but it's still going to be a bit shaky, so you'll just have to excuse that. It'll also probably be shorter than your average Build Shop, simply because I won't be able to segue into extended discussions of individual talents or skills as often.
I didn't get very many Shaman builds, despite the class's vociferousness in the comments. To be specific, I got three: two elemental, one enhancement. I know enhancement is undergoing some shakeups right now, what with the dual-Windfury nerf and all, so I'm going to avoid that and just do an elemental build. Without further ado, I give you: 40/0/21. Shaggyg on Destromath thinks this build, taking points in both Ele and Resto, should "increase crits and improve casting performance" once his up-and-coming shaman hits endgame. (Aside: props on the <My Little Pwnies> guild name; I've seen it on a few realms now and it always makes me chuckle.)