Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.
She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.
Having leveled a Shaman, Paladin, Hunter, Priest, and Druid to level seventy myself I have to say that as a solo character, the Hunter was hands-down the easiest for me. Between my pet carrying agro for me and the glorious Feign Death ability, I was always good to go.
Though everyone talks about it a lot, raiding or even grouping isn't the only way to achieve something in the World of Warcraft. There's something for everyone.
While I do raid, there's a lot of solo content that I really feel proud of completing. At the top of my list is mastering the Shartuul's Transporter event. For quite awhile it would just stomp me into the ground, until one day I found my groove and was able to get through to the end. It took a handful of the Charged Crystal Focuses(foci?) for the 'special' abilities, but I did it. From there, I did the event as often as I could, until I could get through it without using any Foci. Now? Easy as pie. The event is basically free potions and potential epics for me now. Assuming it doesn't bug out. Spawn, you stupid eyeball! Spawn!
I've also been working on rep for a Wintersaber, but even after the buffs to reputation gains on that grind, I have a hard time staying interested. I've been doing it in little bit and pieces, and I really look forward to when I finally get a pink kitty.
So I'm curious, what are your solo accomplishments? That little(or big) thing you met head on and mastered on your own?
Patch 2.4 supplies a great amount of solo content along with the new 5-man dungeon and raid zone, but there is one thing that you should remember stepping onto the Isle of Quel'Danas: This content is not the same difficulty level as everything else we've done so far.
The dungeon and raid aren't the only things that have progressed the difficulty of the game, the solo content is more challenging as well. While the respawn rates on mobs may be turned down on the Live servers compared to what they are on the PTR, the fact remains that some of these baddies are not to be underestimated. Even the new bombing run is more difficult, though less likely to kill you than the others. When Ogri'la and Skettis were first released, they were a bit of a death trap. Most people went into them in a daze, expecting to nap through the little battles like the zones we had done before. The reality was, though, that it was quite a bit harder than that. Until we adjusted to the difficulty and played a little smarter, it was death city.
Quel'Danas is about the same. It isn't incredibly difficult, but it is a step up from what we've seen so far. Tread lightly, bring lots of bandages. If you're brand new to level 70 and your gear is... well, junk, then you might want to group with some friends for the new daily quests. And uh, don't be like me and go AFK in the middle of enemy territory and expect to come back 10 minutes later unharmed. That probably isn't going to go well for you.
With healers getting some soloing love in patch 2.3, Migol asked on the forums if something similar was going to happen for Warriors and Paladins who are speced Protection. Eyonix responded that they are in fact planning to make soloing easier for all non-DPS specs, including Prot Pallies and Warriors. Eyonix went on to say that they don't want Protection speced players to have to carry around a second set of DPS gear in order to grind mobs more effectively. He says that while a high level DPS set may give the player an edge, the Prot specs should be able to solo in the gear they tank in.
It sounds like they are leaning toward doing something similar to what 2.3 introduces for healers. Since healers are getting free spell damage on all healing gear, will tanks get free attack power on all tanking gear?
Presumably, Druid tanks won't be sharing in this love since the Feral spec is a very powerful solo spec. So, if the changes are going to affect tanking gear, it will probably only apply to plate.
Eyonix does not give a time frame for Protection improvements other than "the future" and since it doesn't sound like they have a concrete plan yet, it probably won't be in patch 2.4.
What kind of improvements would you like to see for Protection soloing?
Well I sure thought it would have been "some ambitious Paladin," but nope-- turns out it was an ambitious and crafty Warlock that brought the Horseman down all by his lonesome. As you can see in the video above, Deadmasters on EU Blackmoore has gone in SM with some amazing stats, and claimed all the epics off the Horseman for himself.
So how'd he deal with tanking? Unfortunately, it seems like the whole thing is based on a pathing exploit-- the player can jump up on that ledge at the end of the fence, but the Horseman can't, so he basically "juggles" the bad guy back and forth while dotting and nuking him. The job gets harder when the pumpkins show up, but it's the same thing-- jump up and then jump back down when the Horseman gets close. If Blizzard had known about this, they probably could have fixed that pretty easily.
But I don't mean to downplay Deadmasters' achievement-- clearly he's geared up right for the fight (look at those Affliction DoTs go!), and by the outtakes at the end, you can see that juggling the mobs just right was no easy task. It'll be interesting to see if Blizzard makes changes in the encounter next year, though-- by then, we may be level 80, and who knows what horrors will lie in the SM GY?
Amanna posted a link to this extremely in-depth guide to the Eye of Shartuul event in Blade's Edge. If you've never done it (or heard of it-- seems like a majority of players might not actually know it exists), it's pretty cool. With the Ogri'la reputation chain, Blizzard introduced a solo quest series in Blade's Edge that can actually grant Epic gear.
First things first, you've got to get Honored with Ogri'la, and then do the Banish the Demons quest, which allows you to get the items necessary to start the event itself. After that, you can pretty much follow Sadiki's guide-- he walks you through setting up the event, and all the different phases. The event itself is fun, too-- you abandon your own body, and instead fight through the even by controlling the demons. The final demon (which is actually pretty close in mechanics to C'thun in AQ) will actually drop Epic gear... kind of.
What he'll drop is "Depleted" gear, which you then have to activate with Apexis Shards. The Epic gear created isn't completely great, but there is one amazing piece-- the Depleted Badge drop turns into the Badge of Tenacity, which is so phat for tanking druids we'll have to feature it in an upcoming Phat Loot Phriday.
So yes, the event is some good solo fun, and though there's quite a bit of questing you have to do to set it up, getting Epic loot from a solo quest is always awesome, and following the great guide should make it easy.
Lately there's lots of people running old world instances solo, as well as some people attempting runs of Burning Crusade instances alone and ending up victorious. I even saw a Paladin tank solo Hellfire Ramparts once.
But in this video a Tauren Druid named (perhaps appropriately) Immortal, kills all 3 bosses of Ramparts, all 3 bosses of Blood Furnace, and the 2nd boss of Mana Tombs -- all on his own. Definitely worth a watch!
I find this video of a level 70 Paladin soloing Blackrock Depths to be fairly impressive -- but since we've already seen a paladin solo the Blood Furnace, perhaps it's not as impressive as I think. But as someone who's played through the instance a time or two, I'm pretty amazed to see someone soloing the Lyceum, an area of numerous mobs on an exceedingly fast respawn timer that's wiped many a full party. But what am I saying -- this is a video with aa Paladin, and the more mobs hitting them, the happier they are, right?
In this video, Dysph shows us that anything is possible -- including soloing Heroic Outland content. In this video, Dysph takes out Lt. Drake from Durnholde Keep in the Caverns of Time. And while it takes an hour and a half, I've got to say it's still a huge accomplishment for a single player! But if seeing people tackle content like this single-handedly doesn't interest you, there's also an entertaining little backstory to the movie.
The 2.1 patch this week introduced enough new quest lines, top-end raid content, flying mounts, and L70 solo & small group content to qualify as its own game. With a three day weekend looming I didn't even know where to begin. So I scoured the web and found the where to go and what to do to get me started.
THE BLACK TEMPLE: Already planning to strut around Shattrath in your T6 Raid gear? Don't bank that T5 set too quick. The Black Temple attunement quest is ... epic. And it hasn't even been fully discovered so far. What is known is that you will have to slog through a great deal of the Burning Crusade raid content that comes before it: Karazhan, Gruul's Lair, Magtheridon's Lair, Serpentshire Cavern, The Eye and The Battle of Mount Hyjal. And many of those raids require extensive attunement quests of their own. If you are still itching to begin, you can dig in with the Tablets of Baa'ri chain out of Shadowmoon Valley to start grinding that Ashtongue Deathsworn rep. NETHERDRAKE EPIC FLYING MOUNT: First, don't confuse this with the Swift Nether Drake top Arena teams are awarded with at the end of every season. That one has a speed increase of 310% and has an armored appearance. This is the normal epic nether drake with a speed increase on par with other epic flying mounts: 280%. What's special about this epic flying mount is that it can be obtained through solo and small group quests. No raid required. What is required is a great deal of dedication.
The first steps on your journey is to dig yourself out of Hated reputation with the Netherwing clan and get all the way to Exalted. This is accomplished through solo, 5 man and 3 man daily quests. Head to the south east corner of Shadowmoon Valley and speak to Mordenai in the Netherwing Fields. A complete write up can be found here.
While the title of this post may not seem that amazing, the actual video and character used are impressive. Theotwink of Malygos has twinked his character's basic gear, causing his dodge rate to exceed 100%. At level 10 (base level to enter the Deadmines) his high-level allies helped clear him to Van Cleef, where the showdown began. In what I can only guess was an excruciatingly long and probably boring fight, given all the guild/tell chat that was taking place, Theotwink emerges victorious over Van Cleef and his adds that he calls during the fight.
My little blood elf tankadin has just hit 50, and I've got to admit that I'm having more fun with WoW than I have in a long time. I'm exploring a new class and new roles, looking forward to quest rewards and leveled skills, and not dealing with raid schedules, raid invites, instanced rep grinding and all the other hassles of endgame. My 70 troll rogue sits alone in Shattrath City, probably wondering if I've ditched her for a younger, skinnier toon. And while I'm looking forward to walking my pally through the Dark Portal, part of me dreads getting her to 70.
Maybe I'm just not very good at this whole MMO concept, but I wish there were more things to do at max level in solo PVE. Questing is my second favorite part of the game, after professions, and it sucks that after 70 soloable levels, nearly all character progression is in groups. Yeah, yeah, I know, this is an MMO and I do like instances and raids, but I also like being able to log on for half an hour and accomplish something while kind of paying attention instead of having to devote a set amount of time and brainpower to an instance. Especially since on my pally, I can alt-tab and read forums or write between Holy Shields.
I'm looking forward to patch 2.1 because there looks like there will be a lot more reputation quests that can be done solo to get nice rewards. Maybe then I'll dust off my old rogue and start working on some new quests -- or at least have something to look forward to on my paladin.
Do you like soloing or not? What other options would you like to see for character advancement at 70?
Paladinsucks points us to this fascinating video of a level 70 hunter soloing Azuregos. Yes, you read that right -- a single level 70 hunter soloing Azuregos. And before you say it can't be done, the hunter does say he spent 87 minutes working on this -- and if you can hold out for that long, I'm tempted to believe almost anything's possible.
Well color me impressed. While the rest of us are talking about soloing Stratholme and UBRS, Compactd of Bloodscalp isn't bothering-- he's already turning the Outland instances into solo material. He's walked all over Blood Furnace (he says it took him 2 hours), all by his lonesome.
I'm no expert on Pally specs or gear, but if his gear currently on the Armory is any indication, he's specced holy, but geared like a DPSadin, with 674 spell damage. He's wearing a Shaman helm, strangely enough, and while I don't know if he actually carried it through BF with him, he's also running with the Six Demon Bag. Surely a spell damage trinket would be better than that, right?
But I guess you can't complain with results. Next up: Slave Pens?