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Posts with tag solo instances

Why aren't solo instances coming to WoW?

Instance portal
Eldiron of the Silvermane server thought he heard a rumor that the dev team was considering implementing solo instances. Many players chimed in with their wish list for what could be accomplished in that: traps for rogues to detect and disarm; loot tailored to your class; making the instances accessible once daily. Other players pointed out that many classes can already solo old world instances like Blackrock Depths.

Finally, Community Manager Nathaera chimed in that there were no current plans for implementing solo instances in Warcraft. They consider instances as they place for group content and leave the solo content for the outdoor areas. Another blue explained in an earlier thread why designing this kind of content isn't a good use of developer time.

But what if they did consider this idea? What would you like to see in a solo instance?

Forum Post of the Day: Single player instances?

If you've been playing (and trolling the forums) for any amount of time, you'll know that the argument made here -- for challenging, instanced, single-player content -- is not a new one. This thread has all the usual responses, ranging from definitions of "massively multiplayer" to suggestions that solo instances would be impossible to create to suggestions that class-specific solo instances would be perfect. However, there's a lot of good discussion in the thread -- highlighted by a post by Tseric attempting to explain why this type of content is not feasible.

If it requires too much healing to complete, pure melee or casters are impeded.

If it requires significant amounts of dps, you either have to spec and gear properly for one, single dungeon or pure dps classes simply have a leg up.

If you can't tank or mitigate damage effectively...well, you're dead at the first pull.

Therefore, if you reduce group size and composition to a single participant, the more generic and easy you have to make the dungeon.

And of balancing nine class specific dungeons? Tseric quips, "Do you realize how much time that would take?" And you have to admit -- he's got a point. Would you rather see Blizzard spending their development time working on nine different variations of the same dungeon, or working on nine new dungeons everyone can see?

Of course, as painful as my last PuG was, I might prefer the solo content anyway.

WoW Moviewatch: Soloing Scholomance


My priest has, in the past, done the first few pulls of Scholomance alone or with a friend in order to farm bone fragments, but I never made it past that four monster pull at the bottom of the first flight of stairs. This video, however, inspires me to try harder -- It's apparently doable.


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