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Posts with tag solo

77 Hunter solos Onyxia


Chalk up another piece of evidence for just how trivial the old world stuff will be when Wrath releases -- here's a video of a Hunter at level 77 (on the beta servers, obviously) soloing the original raid boss herself, Onyxia. There's a little more info about how it was done over on the WarcraftMovies page -- the only way to deal with all the whelps was to max out AoE, so he used a special talent blend just to do this. And it looks like he just dodged or ate the Deep Breaths, as I doubt even a 77 Hunter would be able to put up enough "dots" to down her before she can do too many. Roar of Sacrifice also got a lot of usage -- it's a pet talent that lets a Hunter avoid half of his pet's health in damage. And he says the two-piece set bonus from Hunter T5 helped a lot, too -- over the fight it added up to quite a bit of healing.

Not too shabby. And at 77, this means there's still three levels (not to mention all the endgame gear) to grow. Maybe the fact that Blizzard is revamping/replacing the old endgame isn't so bad after all -- when it's this easy for the highest level players, it's time to move on. Unless, of course, they make soloing Ony an achievement.

[via BRK]

All the World's a Stage: How to roleplay your way to level 70

When you decide to roleplay, a whole new world of imagination opens up to you -- soon you realize that all the World of Warcraft is a stage, and all the orcs and humans merely players.

A friend of mine recently complained that lately leveling has been extremely tedious. Even with characters he might feel excited about at first, he eventually gets bored after just a few quests. We talked about this for a little while, and he brought up the fact that if he was going to play WoW by himself he might as well play a single-player game instead.

It got me thinking that, in spite of all the demand people have for more solo and casual content, this is significantly better when we play it together. Even when I play by myself, my eye is always on my friends list to see if someone I know is going to show up and chat with me. Thinking about my friend's problem, I thought maybe it would really help if he and I were to go questing together -- so we found the two characters we had with the smallest level gap between them and we decided to go at it. Rather than just just going through the motions of killing the various enemies listed on our little quest sheets as if we were buying groceries or something, we made it into a neat little roleplay experience.

In fact, there are lots of quests in the game that are very appropriate for roleplaying. When you get together with your friends to level up and quest together, you can focus on the quest that has the deepest possible connection to your own character, or the one with the most intrinsic storyline. Of course there are many other throwaway quests you can do along the way, like "kill 10 Generic Humanoids" or whatever, but it works best to pick one that seems to have some meaning to you or your character and start there.

Continue reading All the World's a Stage: How to roleplay your way to level 70

Instances are for groups, silly solo player

We've mentioned solo instances before -- just like more midlevel content, Heroic versions of old world instances, and player housing, they seem to be the kind of content that players seem really interested in, but Blizzard isn't all that excited about implementing. And now they've come up again on the forums, and once again Bornakk has given a few good reasons why it just wouldn't work for the game Blizzard is making.

Tremallyn of Shu'halo is actually asking for scalable instances -- he says that if 10 and 25man groups are going to be playing the same instances in Northrend, why not scale those down to five man and even solo versions, so all players can get a chance to see the content? Bornakk replies that the rest of the game already is solo content, and that they want the endgame dungeons to be more exclusive. We've heard other good reasons before -- to tune an instance for every class, with all of their varied strengths and weaknesses, would require Blizzard to water down the instance so much that it wouldn't be nearly as dynamic an experience as you can have with a minimum 10 people in the party.

Not that it's impossible -- other games (I know of one in particular) have scalable instances, some of which are even tuned for one player. But at the same time, we play MMO games for a reason -- if you really just wanted to play a great single player experience, there are a wealth of single player games to choose from out there. And if you really want to do an instance solo, you could always just wait 10 levels and do it solo anyway.

WoW Insider Show Episode 40: Account sharing with Sean Connery

This past weekend, Turpster, Daniel Whitcomb, John "BBB" Patricelli, and I all sat down for a good hour's worth of discussion about the biggest posts over the past week of WoW Insider. We call it the WoW Insider Show, and the latest episode, number 40, is now available over on WoW Radio and in iTunes.
  • We answered a ton of reader questions on email, including the ongoing discussion of what Turpster should do to ding 70 on his Shadow Priest, and why Blizzard has overpowered a lot of high level crafting items.
  • We talked about the news that two classes had soloed Onyxia, and whether it's impossible for other classes to do it.
  • We chatted about killing Kil'jaeden, and whether those endgame kills matter to the rest of us who aren't in those guilds.
  • And we talked about account sharing: why people do it and why Blizzard doesn't want you to (and will ban you for it).
Plus, if I'm not mistaken, you can not only hear Turpster doing a Sean Connery impression, but also John P's favorite new song, Pugging Kara Blues. It's a really fun show this week, definitely give it a listen.

And don't forget, if you have comments or questions, you can email them to us at theshow@wowinsider.com, or go ahead and jump on WoW Radio's forums -- next week, we'll definitely be taking a look at some of the topics that have come up in there for sure. Enjoy the show this week!

WoW Insider Show live tomorrow afternoon


Yes, our weekly podcast is back on the air tomorrow -- it's everything you love about WoW Insider, in pure, distilled audio form. This week, Daniel Whitcomb and John "BigBearButt" Patricelli join myself and Turpster to chat about all of the most popular posts on WI in the past seven days, including the big news of the game being beaten yet again, the Onyxia soloing that's been going on lately (first a Druid, and then a Paladin), and why account sharing is wrong, mmkay?

And of course we'll be chatting live on IRC at irc.mmoirc.com in the #wowradio channel (or just over on the Chat page on WoW Radio), and we'll be reading and answering your emails and questions -- send us a note if you'd like at theshow@wowinsider.com. And come to think of it, there's some fun stuff to chat about over on the show's forums, too, so we'll have to throw some of that in as well.

We go live at 3:30pm EST (which is 8:30pm GMT), so if you're around, definitely be sure to tune in and listen live. We'll see you then!

Paladin lays the solo smackdown on Onyxia

The Druid who Soloed Onyxia seems to have become the Shot Heard Around the World. It was just Monday that WoW Insider brought you the video of Serennia of VANQUISH (Cho'gall, US) downing Onyxia. Today, as if challenged, tipsters sent in the video of a Paladin named Par (Khadgar, US), slaying the dragon by his lonesome. A few posts on the Official Forums have discussed the feat. It will be interesting to see if other classes step-up to claim solo Onyxia-credit in the next few weeks.

Thanks to everyone that sent this in!

Edit: There's some question about the original Onyxia Druid soloing - it wasn't Serennia the character, but Serennia the player (who is the Warrior of the same name). According to several commenters, it was Serennia playing on a druid's account. Also, the original Warcraft movie blurb is signed by Serennia of VANQUISH.

Druid solos Onyxia

You all remember Onyxia. She was basically the Magtheridon of original WoW, a 40-man single-boss raid positioned in difficulty between the entry-level raid (Molten Core) and the next one after that (Blackwing Lair). Well, now a druid has managed to solo her. You can see a video of the fight above, or at WarcraftMovies.com. This astounding feat was performed by Serennia of VANQUISH (Cho'gall US), who recently gave us a nice preview of the Kil'jaeden fight. The druid had a 35/0/26 spec. The previous record was two-man (paladin and warlock) in BC, or three-man pre-BC. Serennia was also a part of that pre-BC record. Congratulations -- I love it when players push the envelope just to see what's possible.

Why we solo

Lauren of the Mystic Worlds Blog has a new post up called "Why we Solo in MMOs," offering her perspective on why, over many years and many MMOs, she has always tended to ignore the grouping game and instead go it alone. While I'm not against grouping at all -- I was very active in the 40 man raid game, and tend to run Heroics around once a week and Karazhans around 1.5 times a week across my 3 70s -- I've always felt that the solo game has a valid spot in MMORPGs, and I've often indulged in it myself. In fact, I'd bet that most WoW players do so on a regular basis these days, whether leveling up or doing their dailies.

She rattles off the usual list of reasons for going solo -- having a weird schedule, needing to take frequent "real life" breaks, not having enough time to go LFG for a dungeon, unwillingness to deal with the infamous horrible PuG group -- then takes it a step further. She believes that many people use these types of statements as excuses or defense against people who can't understand why they wish to solo in a multiplayer game, or actively flame them for it, and that the real reasons are a lot less complicated.

Continue reading Why we solo

Breakfast Topic: Easy Mode

Roadkillowns of Aerie Peak posed the question on the official forums, what is the easiest class to level? Hunter came up most frequently as an easy class to level followed by Warlocks. They usually have very little downtime. Protection Warriors and Holy Priests were often quoted as the most difficult to level.

Having leveled a Shaman, Paladin, Hunter, Priest, and Druid to level seventy myself I have to say that as a solo character, the Hunter was hands-down the easiest for me. Between my pet carrying agro for me and the glorious Feign Death ability, I was always good to go.

Continue reading Breakfast Topic: Easy Mode

Soloing can be epic, too

Though everyone talks about it a lot, raiding or even grouping isn't the only way to achieve something in the World of Warcraft. There's something for everyone.

While I do raid, there's a lot of solo content that I really feel proud of completing. At the top of my list is mastering the Shartuul's Transporter event. For quite awhile it would just stomp me into the ground, until one day I found my groove and was able to get through to the end. It took a handful of the Charged Crystal Focuses(foci?) for the 'special' abilities, but I did it. From there, I did the event as often as I could, until I could get through it without using any Foci. Now? Easy as pie. The event is basically free potions and potential epics for me now. Assuming it doesn't bug out. Spawn, you stupid eyeball! Spawn!

I've also been working on rep for a Wintersaber, but even after the buffs to reputation gains on that grind, I have a hard time staying interested. I've been doing it in little bit and pieces, and I really look forward to when I finally get a pink kitty.

So I'm curious, what are your solo accomplishments? That little(or big) thing you met head on and mastered on your own?

Don't underestimate the Isle of Quel'Danas

Patch 2.4 supplies a great amount of solo content along with the new 5-man dungeon and raid zone, but there is one thing that you should remember stepping onto the Isle of Quel'Danas: This content is not the same difficulty level as everything else we've done so far.

The dungeon and raid aren't the only things that have progressed the difficulty of the game, the solo content is more challenging as well. While the respawn rates on mobs may be turned down on the Live servers compared to what they are on the PTR, the fact remains that some of these baddies are not to be underestimated. Even the new bombing run is more difficult, though less likely to kill you than the others. When Ogri'la and Skettis were first released, they were a bit of a death trap. Most people went into them in a daze, expecting to nap through the little battles like the zones we had done before. The reality was, though, that it was quite a bit harder than that. Until we adjusted to the difficulty and played a little smarter, it was death city.

Quel'Danas is about the same. It isn't incredibly difficult, but it is a step up from what we've seen so far. Tread lightly, bring lots of bandages. If you're brand new to level 70 and your gear is... well, junk, then you might want to group with some friends for the new daily quests. And uh, don't be like me and go AFK in the middle of enemy territory and expect to come back 10 minutes later unharmed. That probably isn't going to go well for you.

Blizzard plans soloing improvements for Protection Warriors and Paladins


With healers getting some soloing love in patch 2.3, Migol asked on the forums if something similar was going to happen for Warriors and Paladins who are speced Protection. Eyonix responded that they are in fact planning to make soloing easier for all non-DPS specs, including Prot Pallies and Warriors.

Eyonix went on to say
that they don't want Protection speced players to have to carry around a second set of DPS gear in order to grind mobs more effectively. He says that while a high level DPS set may give the player an edge, the Prot specs should be able to solo in the gear they tank in.

It sounds like they are leaning toward doing something similar to what 2.3 introduces for healers. Since healers are getting free spell damage on all healing gear, will tanks get free attack power on all tanking gear?

Presumably, Druid tanks won't be sharing in this love since the Feral spec is a very powerful solo spec. So, if the changes are going to affect tanking gear, it will probably only apply to plate.

Eyonix does not give a time frame for Protection improvements other than "the future" and since it doesn't sound like they have a concrete plan yet, it probably won't be in patch 2.4.

What kind of improvements would you like to see for Protection soloing?

Warlock soloes the Horseman

Well I sure thought it would have been "some ambitious Paladin," but nope-- turns out it was an ambitious and crafty Warlock that brought the Horseman down all by his lonesome. As you can see in the video above, Deadmasters on EU Blackmoore has gone in SM with some amazing stats, and claimed all the epics off the Horseman for himself.

So how'd he deal with tanking? Unfortunately, it seems like the whole thing is based on a pathing exploit-- the player can jump up on that ledge at the end of the fence, but the Horseman can't, so he basically "juggles" the bad guy back and forth while dotting and nuking him. The job gets harder when the pumpkins show up, but it's the same thing-- jump up and then jump back down when the Horseman gets close. If Blizzard had known about this, they probably could have fixed that pretty easily.

But I don't mean to downplay Deadmasters' achievement-- clearly he's geared up right for the fight (look at those Affliction DoTs go!), and by the outtakes at the end, you can see that juggling the mobs just right was no easy task. It'll be interesting to see if Blizzard makes changes in the encounter next year, though-- by then, we may be level 80, and who knows what horrors will lie in the SM GY?

[ via incgamers ]

Guide to the Shartuul event in Blade's Edge

Amanna posted a link to this extremely in-depth guide to the Eye of Shartuul event in Blade's Edge. If you've never done it (or heard of it-- seems like a majority of players might not actually know it exists), it's pretty cool. With the Ogri'la reputation chain, Blizzard introduced a solo quest series in Blade's Edge that can actually grant Epic gear.

First things first, you've got to get Honored with Ogri'la, and then do the Banish the Demons quest, which allows you to get the items necessary to start the event itself. After that, you can pretty much follow Sadiki's guide-- he walks you through setting up the event, and all the different phases. The event itself is fun, too-- you abandon your own body, and instead fight through the even by controlling the demons. The final demon (which is actually pretty close in mechanics to C'thun in AQ) will actually drop Epic gear... kind of.

What he'll drop is "Depleted" gear, which you then have to activate with Apexis Shards. The Epic gear created isn't completely great, but there is one amazing piece-- the Depleted Badge drop turns into the Badge of Tenacity, which is so phat for tanking druids we'll have to feature it in an upcoming Phat Loot Phriday.

So yes, the event is some good solo fun, and though there's quite a bit of questing you have to do to set it up, getting Epic loot from a solo quest is always awesome, and following the great guide should make it easy.

WoW Moviewatch: Solo runs of Ramparts, Blood Furnace, and Mana Tombs

Lately there's lots of people running old world instances solo, as well as some people attempting runs of Burning Crusade instances alone and ending up victorious. I even saw a Paladin tank solo Hellfire Ramparts once.

But in this video a Tauren Druid named (perhaps appropriately) Immortal, kills all 3 bosses of Ramparts, all 3 bosses of Blood Furnace, and the 2nd boss of Mana Tombs -- all on his own. Definitely worth a watch!

Previously on Moviewatch...

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