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Posts with tag society

The secret society of WoW players

Rufus on WoW LJ had something happen last weekend that I'd be happens to a lot of us players: He was introduced to someone who he had nothing in common with... except that they played World of Warcraft. It happens a few different ways -- sometimes, it's like what happened to Rufus, in that you share a mutual friend who knows you both play WoW. Sometimes, it's just someone (or you) overhearing something about WoW and realizing that you've found a fellow player. And sometimes it's just your guildies -- out of game, you have almost nothing at all in common, but the game has brought you together.

In my experience, it's usually just as awkward as Rufus makes it out to be -- especially when you're brought together by someone else, they have no idea that there are different factions and realms and that there are probably a good nine million, nine hundred and ninety thousand people you haven't ever met in game. There are some things that we have in common, obviously -- everyone has died to the Defias pillagers at some point, and almost everyone knows how tough it was getting past Moroes that first time. Sometimes, people can actually come together on these things -- I had a good old friend whose husband and I bonded a little for no other reason than that we both played Shamans.

But usually, especially if introductions are made by a third party, it's just awkward. Have you been in this situation? Did you come away as awkwardly as Rufus did or did you make a new friend thanks to your time in Azeroth?

Is WoW a game?

This Newsweek article -- yet another mainstream look at this strange concept called World of Warcraft -- unexpectedly asks a very interesting question. Is WoW a game? Sadly, the article devotes most of its time to explaining the concept of WoW to an outside audience, rather than getting stuck into a discussion of virtual worlds, their categorisation, and their future.

It's often been said that WoW can be more like a job than a hobby; the regular hours, the repetitive tasks, the camaraderie, the rewards. The question asked by the Newsweek piece, however, has a different angle from the old "work vs play" debate. Instead, it asks -- is this the future? Are WoW's immersiveness, its ability to sneak into lives, its vast popularity all indicators of what virtual worlds in the future will hold? I think so.

'Serious' virtual worlds could easily take lessons from WoW on how to be fun, but while WoW may be exemplary with regards to current MMO design, it's still very much rooted in the 'entertainment' sphere -- future developments away from gaming and towards everyday pervasive virtual worlds have to cater for the seven million WoW-heads, and will be more easily received as a result.

The most important question of all, though, is: when we live and work in the Matrix, will there still be night elves called Légolass?

[Thanks, Dave]


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