Just the other day, a fun little potential toy for Engineers cropped up. Wormholes! Wormholes? Yes, wormholes. What do they do? Think about Mages for a moment. They have both Teleport and Portal spells. Teleport spells take only them to a capital city of their choosing. Portals create a way for your entire party or raid to go to that capital city.
Engineers have Transporters, which work similar to a Mage's Teleport. They take you specifically to whichever Goblin or Gnome town your Engineering specialization likes best. Wormholes will be the answer to the Mage's Portal. You will be able to take your entire party to that town, not just you. The only one we've seen so far is a Wormhole to Gadgetzan, which may actually prove to be quite useful. While Shattrath has an NPC that will teleport you straight to the Caverns of Time, I haven't seen one of those in Dalaran so far in the Wrath Beta.
Currently it seems the intent is to have Engineers quest for these Wormhole generators, but they aren't available on either the live or beta realms quite yet. That could easily change before we see them ourselves. We may also see these in Patch 3.02 rather than Wrath of the Lich King as well, seeing as Northrend has Goblin towns of its own. [ via MMO-Champion ]
This installment of All the World's a Stage is the second in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.
If you've seen Lord of the Rings, or read any other fantasy story in which orcs are portrayed, you probably think orcs are hideous humanoid monsters charging mindlessly forward to slaughter helpless innocents. Azerothian orcs are significantly different, however, with a shamanistic culture that prides honor above all other virtues.
But unless you've played World of Warcraft or Warcraft 3, you probably wouldn't know that. The orcs of Warcraft 1 and 2 were pretty squarely in "bad guy" territory, and it is only with the story of Thrall's rise to power and return to shamanism that we find out what the orcs' true history is.
Ironically, the story of the orcs is a bit like that of the horrors of modern Nazis and the lore of the ancient Jews mixed together. Imagine that the vast majority of your species came under the sway of a terrible and evil leader, utterly determined to commit genocide against your peaceful neighbors. After carrying out this deplorable task, your people sought a new enemy, and found a new world to destroy. In the midst of this conquest, however, your people's political leadership failed, the way back home was cut off, and you all ended up as slaves in exile, lethargic and utterly without hope. Suddenly, a hero appeared to unite your people, overcome your former masters, restore your ancient faith, reclaim your dignity, and establish a new homeland.
What follows is a brief account of the events most orcs know about or lived through, and a glimpse of the effects they would have had on your character.
Welcome to Ask a Lore Nerd, the column that answers your questions about the story and lore of the Warcraft universe. Click the Comments link below (or e-mail us!), ask your question, and blogger/columnist Alex Ziebart will answer you in a future installment!
Let's jump right in with Tom's trio of questions...
We know what happens when a human and orc cross-breed, but what about elf/human intermingling? Is it possible for the other races on Azeroth to breed and are there any such results of that union?
Elf/Human crossbreeds are definitely supported by lore, as well as a whole mess of other combinations. Arator the Redeemer in Hellfire Peninsula is a Human/Elf Hybrid, for example, and there are plenty more around. Other combinations are valid as well. Rexxar is an Orc/Ogre Hybrid. Gross, I know, but oh well. There are a lot more examples you can add to those that are scattered around the world(s).
There are no hard rules in place dictating who can and cannot interbreed, but it's pretty safe to assume the races similar to one another are compatible. I would bet Dwarves and Gnomes can shack up and spawn, for example, but probably not a Gnome and a Tauren. That's just me talking, though. I could be wrong. Let's pray very, very hard that I'm not wrong.
I love Cro Threadstrong. Ever since we arrived in Shattrath, the guy's been yelling about the Fruit Vendor's cart blocking his way, and this isn't just an annoyed angry, it's a full-on, all-out, apple-crushing war kind of angry. And though we somehow missed this in among all of the Wrath beta news lately, we've now been invited into the trenches -- Cro is now selling his own crushable apples so players can walk right over to that Fruit Vendor, crush apples in front of her, and tell her ourselves: "YOU ARE RUNNING OUT OF TIME, FRUIT VENDOR!!!"
So much fun. As you can see in the gallery below, the apples let you cast a quick spell that shows a spurt of red juice flowing out from beneath your feet, but the real fun here is yelling for no discernable reason. "Did you see that, Fruit Vendor? The Ogre will not protect you! Do you not value the life of your apples?!?" And how funny it would be if Granny Smith really did turn out to be masterminding a war.
When the Burning Crusade first came out, veterans noticed a few things back on Azeroth: Some of our favorite NPCs had disappeared! The wandering Rexxar was replaced by a fellow name Rokaro, and Hemet Nesingwary left Stranglethorn, leaving his son, Hemet Nesingwary Jr., to take over the hunt. More recently, Lady Liadrin has come to Shattrath City, leaving behind Lord Solanar Bloodwrath to guide up and coming Blood Knights in her place. In order to move along a few story lines, Blizzard decided that it was worth moving NPCs to move along the story, and left other NPCs in place with minor alterations so that other people could still experience their old quests.
This, however, isn't the only way Blizzard has dealt with progressing story lines.
Children's Week is one of my favorite events of the year. You can get a couple of pets, some reputation and cash and, in the Shattrath City version, there be dragons. Dragons are cool.
I have chronicled my questing in this year's Shattrath City Children's Week event for the Horde in a gallery walkthrough. It's an interesting story and a nice tour of some fun spots in Outland and Azeroth, but if you also want to know the hard numbers for completing the entire quest chain, here they are:
Cash: At level 70, the cash total was 45 gold and 54 silver.
Reputation: Your Lower City Reputation increases by a total of 1760.
This morning, Damian Olson writes in with a concern that not all of the major WoW cities are created equal. In fact, he goes as far as to suggest that perhaps the Horde "got the short end of the stick" in comparison to their Alliance counterparts.
For example, he points out that Ironforge has an impressive entrance and heroic theme-music, while Undercity is a broken, sad place. What do you guys think? Does the lore behind each major city justify the design, or should some of the cities have been given a little more development love?
Personally, Undercity is my favorite city in the entire game, and I find parts of the Alliance capitols to be a bit overly patriotic and proud. How do you feel about the major cities, and what would you change if you could? Where do you feel most at home, and why (the racial capitol of your main or first character, etc)?
It's patch day, and as you know, patch 2.4 is bring us a new zone, Quel'Danas. Quel'Danas(and the region it directs you to in Hellfire Peninsula) is going to be packed and probably pretty laggy, but there's new content elsewhere, too.
Shattrath City and the surrounding regions also have a handful of new quests that will probably be less crowded as everyone flocks to the new zone. Daniel Whitcombcovered a few of these awhile ago in detail, but here's who you want to be looking for: Inside Shattrath, you will find Emissary Mordin(for herbalists, miners and skinners), Lord Torvos, and Harbinger Haronem.
Just outside of Shattrath, master anglers can talk to Old Man Barlo for some fun Fishing quests, and there's also a new quest for PvPers in Nagrand. Garadar and Telaar both receive a daily quest for slaughtering the opposition at Halaa. A similar quest can be found in your faction's respective towns in Terokkar for the Spirit Towers.
So don't worry, even the potential soul-searing lag of Quel'Danas won't ruin your enjoyment of patch 2.4! There's plenty of new stuff to do even outside of that zone.
We at WoW Insider felt that, in honor of Easter/Noblegarden, we'd go looking for some of the best Easter eggs in Burning Crusade. This is by no means an exhaustive gallery of all the little nods you can find in BC; it's really almost impossible to go anywhere without running into a programmer's sly joke. I had to limit my gallery to things that could be seen by toons who'd outleveled some of the really good quest-related ones ("How To Serve Goblins" was great) or who had ready access to the Blood Elf/Draenei starter areas.
Enjoy your trawl through a feast of cleverly-placed pop-culture references, and you can visit BlizzPlanet for an exhaustive list of Burning Crusade Easter eggs if these whet your appetite for more! Don't forget that with our new gallery functions, you can hit the "Hi Res" button at the top right of the page if you want to see a photo in more detail.
So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?
Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.
Every day we put out a call for user submitted screenshots and every day since the beginning of the Lunar Festival, we've asked you to refrain from sending us the seen-there done-that Omen in Ogrimmar pics. So what do we get? Why, a Pitlord in Shattrath! The player who sent us this had no explanation for this event. Anyone care to explain?
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it's a sunrise in new Patch 2.4 lands. We'll take those anytime.
Ubarjabula, a Troll Shadow Priest on the Uther server took advantage of his Merciless Gladiator's Satin Hood, Shadowform's effects on a mount and the shaft of light courtesy of Shattrath's Naru. Together they make for quite a chilling effect. Death from above never looked so imminent.
Do you have any unusual World of Warcraft images that are just collecting dust in your screenshots folder? Because we'd love to see it on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@wowinsider.com with a copy of your shot and a brief explanation of the scene. You could be featured here next!
Remember to include your player name, server and/or guild if you want it mentioned. We prefer full screen shots without the UI showing. And please, no more sunsets. No, really. Ok, only if it's a sunrise in new Patch 2.4 lands. We'll take those anytime. Oh, and no more shots of Omen killed in Ogrimmar. It's cool, we get it. A lot of it.
Many of us that have played the game every day over the years have developed some habits of sort. One of the habits that I've found myself doing night after night is logging off in the same spot. For me, this spot is at the staff vendor in the Aldor section of Shattrath. I find myself logging off here almost every night since I hearth back to Shat when I'm done raiding, and then go and repair immediately (less I get yelled at for not being fully repaired).
I can imagine that there are some better spots than others to log off at. In particular the PvP servers I'm sure pose certain pragmatic limitations on where you can disembark from the game. In the PvE world, I could (if I wanted to) log off anywhere in the wild. Save for the wandering aggressive mob, I would be just fine. However, I don't think this would be too good in a PvP environment.
The second phase of quest and NPC progression on the Isle of Quel'danas began a couple days ago on the US PvE PTR. Yesterday I covered the retaking of Sun's Reach Sanctum and the second phase is all about the building just across the road, the Sun's Reach Armory. The Armory is infested with demons, as you can see in the screenshot, and the new daily quests are all about driving them away.
First of all, let me state that the daily quests from phase one were still available on the PTR even after the Sanctum was taken from the Wretched. The names and quest text are a little different to reflect the changed state of the Isle, but the quest objectives and rewards remain exactly the same. It should be safe to assume that this trend will continue throughout every stage of the Shattered Sun Offensive.
I've noticed lately while running around and doing my daily cooking quest that some flames are not the same as others. This seems rather silly to me. After all, a flame is a flame, right?
For those of you that don't cook in WoW, I'll fill you in. You need to find a cooking fire every time you want to cook something. Everyone has the ability to make a simple fire, but this requires reagents, and is not something that people normally waste space on. So instead of making your own fire, you can find a premade fire, stove, kettle, etc... and cook your food there. These heat sources are spread out all over major cities and out in the wild.
But, there are oddities. For example, take these two kettles - which are the exact same model.