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Posts with tag shapeshifting

Is Druid insta-shifting overpowered?

Serennia, a gnomish warrior on Tichondrius, believes that the changes to druid shape-shifting [shown in the video clip above] in patch 2.3 make it too easy for druids to get out of snares without being caught in their vulnerable caster form. She puts it very eloquently:
In 2.3, druids can shift from any form to any form (ie cat to bear; bear to travel, etc) without having to enter human form. But, it gets worse, they can shift from the same form to the same form also (bear to bear). Why is this significant? It's basically a free snare removal without ever having to expose themself in human form, making it much more difficult for anyone to kill them. It still costs them mana to do it, yes, but it's an easy trade-off for never being locked in caster form with no armor anymore to get away from a melee. So much for those well-timed caster-form kidney shots, right?

Druids needed help in 5v5 with a bit better caster form survivability, and they got that with the new Natural Perfection changes and a bit more utility. However, they did NOT need to be even harder to kill with this short-sighted change. Melee might as well not even attempt to catch a good druid anymore, and well, casters never could to begin with.
She says that this may or may not be what Blizzard was intending when they decided to go ahead with this change, but for my part, I think it's a buff druids really need, especially feral ones, who are likely to get the most use out of insta-shifting between forms. I've said before that, although restoration druids enjoy a lot of success in PvP, it's very hard for many feral druids, and personally, I think this sort of mobility can help make up for other areas where the druid is not as strong, and can provide more synergy between the druid's different forms and abilities without some of the risks that made this synergy impractical before. What do you think?

Shifting Perspectives: That special versatility

It's often been said that druids are the three-in-one class: we can mimic warriors, priests, rogues (and even mages), but can't fulfill their respective roles as well as they themselves can. While in recent times druids have been able to gear up and perform as well as their parent classes in many respects, we are far from "warriors with stealth" or "rogues that can heal" or "priests that can off-tank in a pinch."

Our problem as druids is that we cannot but neglect the full breadth of our abilities when we must specialize in only one aspect of our class. Of course, any class works best in situations where most or all their abilities might be needed to succeed, sometimes even in the course of a single fight -- it's just that for druids these abilities include tanking, damage, and healing all together.

If you're playing with an experienced group, each player is likely specialized to one of these three roles, and his or her whole purpose is to minimize the chance that backup tanks, healers, and damage-dealers will be needed. That leaves druids trying to compete with warriors, rogues and priests (and mages), trying to do just as well at the same task, but with fewer abilities to call upon in the fight. Locked into these smaller roles, we must gear up and spend our talents in such a way that even if we were to shift out of our main role into another when the need arose, we wouldn't be able to do very well at it at all.

This brings me to the adventure at hand: Today we will go on an journey of the imagination together, exploring the potential future of druids, considering how this problem of specialization versus versatility might be approached. Indeed, as I gaze into my crystal-ball-shaped paper-weight, I see two possible futures: one, called "The Path of the Pandering Pedant," seeks nit-picky perfection in a class designed for breadth and scope, while the other, "the Way of the Multitudinous Master" brings the full manifest of all our abilities into harmonious use with one another.

Continue reading Shifting Perspectives: That special versatility

Shifting Perspectives: How to group with a druid part 1


Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by David Bowers and Dan O'Halloran.


No one likes to be told how to play their class. We've each learned through trial and error what works and what doesn't. Yes, there is room for improvement, but, I swear, if one more person screams "HEAL PLZ" then I'm gonna make a macro that spams "TAUNT PLZ", "DPS PLZ" and "CONTROL YOUR AGGRO PLZ". And I shall refrain from uttering "Does your daddy know you're on his account?" No, really. I will. Ok, after tonight. I promise.

My point is, when you group with a warrior, you know what to expect. Same with a rogue, mage or priest. They all have clearly defined roles. But druids, oh my, you never know what you're going to get. Will you get the guy who refuses to shift out of cat form to spot heal when the priest is OOM and the tank is going down for the count? Will you get the overcaffeinated shifter who can't decide if he is dps'ing, off-tanking, patch healing or nuking? Or what about the b00mk!n that insists he can tank Illidan because he has high armor rating even though he lacks significant dodge, resilience or snap aggro?

I'm not saying these play styles are wrong or bad. There are many situations where these tactics are valid. I'm saying that groups need to know what kind of druid they are grouping with so they can all have an enjoyable and profitable pick up group. And to help you do that, I'm going to cover the major play styles of different kinds of druids and what you should and should not expect them to do for you. I'm going to start with the feral spec.

Continue reading Shifting Perspectives: How to group with a druid part 1


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