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Posts with tag server-issues

Server crashes plague Ruin battlegroup and others

It seems to be an unfortunate reality of WoW, if not MMORPGs in general: When a new patch goes live, more often than not, it's going to be a bit rocky on the servers for a while. Patch 2.4.2 is no exception, Many servers are having trouble staying up, including most of the Ruin Battlegroup, which according to a few our tipsters has been having more than its share of trouble lately. Blue Poster Vrakthis has assured posters on the Customer Service Forum that the Realm issues are being looked into, but so far, there does not seem to be a solid reason for the downtime other than, hey, it's patch day!

EDIT: It has now been confirmed that the downtimes were intentional for the purpose of emergency maintenance. The downtime should be minimal.

As of the time of this writing, the following servers are down:

Continue reading Server crashes plague Ruin battlegroup and others

MythBuster Hortus says "No PTR caused lag"

When I woke up this morning I was greeted to two things: a fist full of WoW news to report on, and my daily dose of MythBusters. Interestingly I found that our chummy Blizzard PTR forum poster Hortus has taken up dispelling some myths of his own. This myth is so epic that I think it would make for a good computer nerd edition of MythBusters.

The myth is this: every time the PTR goes up, my server slows down.

I play mainly in two different servers, Anvilmar and Eldre'Thalas. I've heard it claimed often enough on both servers that the PTR seriously effects stability. Most people claim this is because the PTR and the server hardware are on the same "rack." Most servers are just a small gray box with a few blinking lights on the front of them, and lots of connection ports in the back. When making a server farm, like Blizzard has scattered throughout the country, they physically put the servers in clusters, called racks (no, not that kind of cluster, well kind of, but that's beside the point).

Continue reading MythBuster Hortus says "No PTR caused lag"

Character copy is up!

After a wild night of server issues, I decided to log onto my account page and try to copy my warrior over to the PvE test server. Lo-and-behold, after a few tries, the copy request went through! Horray!

Of course, it says that the queue is 4 days long. I seriously doubt this, as this is often wrong. Hopefully later today many more of us will be happy little World of Warcraft campers with shiny new Sunwell toys.

While you're waiting for your character to be copied over, you can check out all our patch 2.4 coverage. From our picture galleries of Sunwell Isle and goodies found while combing through the patch files, to the latest about the many new recipes and all that new loot, WoW Insider has got you covered!

Update 12:22 p.m. EST: My character was copied over, in less than 12 hours. Some players are still reporting that they cannot get the copy screen to work, so it looks like Blizzard might have taken it down again. However if you're really itching to get on the PTR, it might be a good idea to check back every 15 minutes or so.


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