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2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

So Growl has been having some problems since 2.4 went live. Pets refuse to cast it in the right order, which is wreaking havoc with Hunter aggro, especially on boar pets, who depend on a Charge/Growl combination to gain their fabled massive aggro. I myself have noticed that I have a lot harder time keeping aggro from my beloved boar Bonnie when I solo on my Hunter. So now on the PTR, we have some new lines in the latest update of the patch notes:

• Boar Charge: This ability will no longer make Growl cast immediately after it generates excessive threat.
• The pet ability Growl will no longer scale with pet Attack Power.

It should also be noted that Nethaera has said that Growl will now scale with Hunter AP instead of Pet AP, so there's no fear that it's become a non-scaling flat skill.

Now, this all sounds somewhat ominous, but what does it actually mean?

Continue reading 2.4.2 Hunter Changes: Aspect of the Viper, Growl, and the boar's last stand

The Care and Feeding of Warriors: Protection



The Care and Feeding of Warriors narrowly avoided a prophylactic joke in the title this week. Seriously, Matthew Rossi actually went to sleep chuckling about how funny it was going to be. Thankfully, when he woke up he realized he had been tired the night before and the joke was stupid, so he decided not to make it. Of course, by telling you this, he gets you to imagine all sorts of jokes that he may or may not have actually made.

We all know that changes are coming to just about every class in 2.3, and one of those changes is one that is intended to increase the solo play ability of dedicated healers. This is great news, of course, because it shows that the folks at Blizzard are interested in making sure that all specs have at least some viability for the aspects of the game that are necessary to prepare for instancing and raiding, namely farming for mats and questing for the repair money we all need without having to level another toon to 70 just to do our farming for us. That's why we checked the upcoming changes to warriors to see how they addressed solo prot warrior scaling.

Sound of a lot of crickets chirping.

Well, they nerfed mace spec. That'll help prot warriors solo and quest because... it will upset PvP warriors? No, that doesn't seem like it would help.

Devastate combines the effects of sunder armor? Well, I mean... good for tanking, but not really a tremendous boost to soloing unless the DPS of the attack is going up considerably. As it stands, devastate does half weapon damage, basically. It was briefly doing enough damage to be viable when it was changed to let it hit with both weapons if you were dual wielding (many prot warriors dual wield when trying to do damage because of the spec's increase to one handed weapon damage) but then that was changed back and they were left up soloing creek without a boat, as it were.

The tactical mastery change? Does nothing at all for or against prot warriors.

Disarm immunity gone? Well, Weapon Mastery is an arms talent. I fail to see how nerfing the top tier of an arms talent in any way helps protection warriors solo content or do daily quests. I guess I'm just blind.

Seriously, I am always for a class getting buffed as long as the buffs don't make them too powerful, and the changes to healing on gear don't strike me as overpowered. I'm not angered by the changes to healing spec soloability. I just want to know why warriors are the only class expected to so thoroughly eviscerate their own soloing capacity in order to tank.

Continue reading The Care and Feeding of Warriors: Protection

Patch 1.12: Scaling Rogue Skills

One major rogue complaint has long been the fact that several core rogue abilities did not scale as the rogues' gear and stats improved. Thus, the eviscerate damage you did right after hitting level 60 was the same eviscerate damage you would do when decked out in full epic gear. Come patch 1.12, this will be changing - albeit slightly. Drysc has posted some specific numbers explaining how the abilities rupture, garrote, and eviscerate will scale with attack power. The increase in power looks fairly minor to me, but some increase is better than none. For druids, Drysc has confirmed that the cat form abilities that mirror these rogue skills will also scale based on attack power, but there are no specific numbers on them.


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