
The question arose in the WoW official forums "Why do they call it 'rolling?'" This is of course in reference to creating new characters. The original poster pointed out that there really is no rolling involved just selection. I'm sure its obvious to most of us that the terms comes from pen and paper role playing games where we roll dice to determine character statistics and sometimes other attributes. But it got me thinking of terms that we use for WoW that came from other games:
- The battleground Zerg comes from Starcraft's Zerg race which was kind of a fast, battle driven faction.
- DKP is short for Dragon Kill Points, a term that dates back to EverQuest when the main bosses were dragons.
- Nerf means to make things less powerful, and refers to the Nerf brand of spongy toys.
- For some reason we refer to instances as dungeons, despite the fact that Stockades is the only actual dungeon that comes to mind. Though I have to admit, even in D&D dungeon crawls were typically done in caves or castles.
It's surprising how terms seem to stick with us even when they're obsolete. Speaking of rolling, when was the last time you actually rolled down a window in a car?
It's good to go back and remember out gaming roots. I'm sure there are many more crossover terms, and terms from the World of Warcraft lexicon like Leroy Jenkins, will out live Azeroth. For the life of me I can't find the etiology of the term "twink." What else am I missing?

Boomslang has
Spensi on WoW LJ
I've noticed something a bit unexpected and confusing over the last few months: apparently, the way my server generally deals with loot in 5-mans is strange. Rather than rely on the in-game roller, we pass on all loot, and let people call need on a piece. Then we all roll need or greed on the stuff. If there's an enchanter in group, they can disenchant the loot for the winner on a greed roll and hand over a shard. Lately, though, since Blizzard started allowing server transfers, it seems a lot of the new 70s have come in and told us that this method is a bit weird. Why don't we just use the in-game rolling system? Why should enchanters be expected to automatically be willing to shard gear for non-enchanters without compensation? These are questions that are really alien to most of our server community, but there they are.
This little informal survey by Ralloszek
The
Here is, as she says, 
Some of you may remember, as I do, a time when there was no Greed button, only a dice and pass options on looting. Either you wanted the item, or you didn't. Or, it was BoP loot, in which case, as I remember, everyone was supposed to pass, and then you all decided what to do-- though it was so long ago, I can't quite remember why that was...















