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Posts with tag roleplay

All the World's a Stage: Descriptions done right

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening. Except for this week, when it is more like the early afternoon.

Your usual AtWaS columnist, David Bowers, has found himself a tad busy this weekend. Due to this, I'll be nosing in on his territory for a day. Don't worry ladies and gentlemen, I'll take good care of you. Just yesterday we discussed a little about RP descriptions. That is, the physical descriptions you can give your character via addons such as FlagRSP2 or MyRoleplay. David seemed to think this was a pretty good topic, so we're going to go a little more in depth into the right and wrong way of writing these.

Right and wrong in this case is naturally up to the individual, but in general there are some pretty solid guidelines you should keep in mind. The first and most obvious is that you should always proofread your writing. In general, roleplayers gravitate towards people with at least some grasp of the English language. A sloppily written description is the first thing someone will see, and it's going to set off alarms in the heads of other people.

Continue reading All the World's a Stage: Descriptions done right

RP descriptions and you

We've discussed RP descriptions in the past, both their usefulness as well as their potential hilarity. Our David Bowers has given an overview of two of the big description mods, so you have all you need to get started.

Personally, I like to keep my descriptions short and sweet. Lengthy ones certainly have their place, I just prefer being brief. A short physical overview- height, build, hair, that sort of thing. Then I plug in a few baubles or unique pieces of clothing people may notice. A tabard, medals, jewelry, something that could spark a conversation. Things that someone might walk up and ask, "Where did you get that?"

On my main, my human priestess, most of those things are pins on the collar of her robes that signify organizations she's involved with or support. For example: Her guild, the Argent Dawn, and the Aldor. All in all, her description is about a paragraph long to paint a picture of her and give some conversation inspiration.

Now, here's my request for all of you. Show me your descriptions! Copy-paste them straight from FlagRSP or make one from scratch, it's up to you. Long or short, tame or ridiculous, I'm interested in them all. We might even learn a thing or two from those posted. A little style goes a long way.

All the World's a Stage: Background story

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.

The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past.

Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.

Continue reading All the World's a Stage: Background story

All the World's a Stage: Free your mind

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Some people don't want to worry about staying in character; they just want to come home, play a game and chill out. That's fine, they have the choice to be a regular player and do what they enjoy. But for those of us who seek the path of the roleplayer, we ought not to stop there.

We spend a lot of time in WoW doing all the same things other non-roleplayers are doing, whether it's questing, instances, or PvP. In the process, it can be easy to let one's character slowly drift away from a genuine personality, and into a mere avatar for your own personality as a gamer in a computer game. After all, your character must do a lot of things in order to progress, many of which are game-oriented goals rather than story-oriented goals. You need boss loot, Badges of Justice, Arena points and a bunch of other things that don't always translate well into very interesting character motivations.

It's easy to rely on old standby motivations so much that they become excuses. We might say, for example, "I'm trying to help the Shattered Sun Offensive to prevent Kil'Jaeden from entering Azeroth!" or "I'm hoping to attack Pathaleon the Calculator and take from him his prized sword: The Sun Eater!" And these are fine reasons for characters to do things, but we must remember, there's nothing really new or interesting about them. Every one wants to prevent disaster, or acquire new weapons -- but what about such a desire reveals who your character really is? How can you make normal gaming goals and activities into an opportunity for interesting performance and immersion in a fantasy world?

Continue reading All the World's a Stage: Free your mind

All the World's a Stage: A good roleplayer is a good person first

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Gamers, and citizens of the Internet in general, are not known for being very sociable people. To me, it's always been a big mystery why John Gabriel's GIF Theory seems so apt for so many of us. It's hard for me to fathom why people enjoy acting rude, crude, or unpleasantly in any situation. I hear them telling me "because it's fun!" but personally I can't imagine getting any kicks out of it.

The roleplaying community is one of those few online spaces where things actually seem a bit different, however. Many people are not roleplayers at all, but they join up on RP servers just because roleplayers care about things like grammar and seem to be more polite in general. Since roleplaying is an inherently cooperative activity, people who want to roleplay first have to be willing to communicate nicely with others. There are, of course, players on RP realms with whom real communication seems impossible, but those people usually aren't actually roleplayers to begin with. They get about 10 seconds of attention before most roleplayers start ignoring them completely.

To be a good roleplayer, one must first be a good person. The qualities of character that open doors of friendship and cooperation in real life are the same qualities that will help make roleplaying a positive and rewarding experience for you in WoW. Even if one wants to play an evil character, one must do it in such a way that others can tell you're actually a really nice and caring player behind the evil mask. Sometimes it's also handy to remind oneself how not to act like that proverbial Internet Fudgewad.

All the World's a Stage is your weekly source of roleplaying tips and helpful ideas that many players can benefit from. Be sure to read on below, follow the 10 commandments of roleplaying, and avoid acting like Mary Sue in order to assure surefire protection from the evil voice of Internet Fudgewaddiness within us all.

Continue reading All the World's a Stage: A good roleplayer is a good person first

Roleplay tidbits to be revealed in the next Blizzcast

Here's yet another reason for me and all my roleplaying kin to tune in to the next Blizzcast: They will be discussing roleplaying in WoW, says Vaneras. It won't be a major topic, but there is some discussion about plans to continue development of "things that are for roleplaying."

So, I am certainly excited. I can't help but speculate where this could go. What could they have planned, development-wise? Will we see more reporting tools for RP server violations? Or will we simply see more character customization options to allow us to submerge ourselves more fully into the Worlds of Azeroth and Outland? I think my big problem is going to be holding back my expectations. They're running so wild, that I can't help but that think I'll be disappointed in what's actually said.

That said, Between this information and whatever we learn about the Ashbringer, this Blizzcast should be a great listen for all RP and lore buffs. There doesn't seem to be any word yet about when it will be released, but Vaneras' post makes me think it must be close. Stay tuned here and to the official Blizzcast page.

All the World's a Stage: Writing what you know

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

Many people don't realize it, but every time you put your fingers to the keyboard to spell out some words, that's the same writing skill that authors and poets take years and years to practice and master. Of course there's a big difference between a simple text message and an epic fantasy novel, but any form of writing shares many of the same the fundamental skills - skills which one must then adapt to suit the particular medium you are using to communicate.

As a roleplayer, in particular, one can benefit a great deal from many of the basic principles any writer uses when putting their ideas down on paper, especially principles of good communication within a storytelling medium.

Today, we'll explore a particular aspect of the writing craft as applied in roleplaying: Writing what you know vs. writing what seems cool.

Continue reading All the World's a Stage: Writing what you know

All the World's a Stage: Wearing the right mask

One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.

Your face is the first thing people notice about you when you go out into the world. Quite rightly, most of us put a lot of effort into making our faces look clean, healthy, and happy much of the time. Some people even go so far as to think of their faces as masks which they can use to alternately hide or reveal their true feelings to the world as each situation requires.

When you roleplay, your character is the mask you wear in a world where your real face doesn't matter at all - it defines who you are within this fantasy world and it determines how others will react to you as one of its denizens. Likewise, it deserves its proper amount of attention, like the care you give your outward appearance for your real life interactions. The method of caring for it is different of course, but the spirit and intention is the same.

Roleplayers have certain conventions you can use to quickly identify yourself as one interested in interacting with them. But more important than these is your attitude: just as the way you stand, smile, or keep yourself clean are all more important than the actual look of your face in real life; so, in roleplaying, a humble manner, a friendly approach, and a confident integrity are all essentials, whereas things like race, class, funny quirks and accents are all merely supporting elements.

Continue reading All the World's a Stage: Wearing the right mask

All the World's a Stage: Joining the right circle


One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.

So, here you are. You decided that you want to give roleplaying a try, so you picked an RP server and started leveling up. You even tried roleplaying with one person you met along the way, saying "Hail, traveler! Would you like to undertake this task with me?" Things were going along quite nicely for a few minutes until the other person said, "Dood, this quest suxxors, lol," and you realized that something had gone horribly, terribly wrong.

A mystery baffles roleplayers everywhere: why is it that even on a space like an RP server, set aside for roleplaying, it can be so hard to find other people to roleplay with? Even if you have thoroughly researched the question of which server is the best place for roleplaying, still you will not be happy there until you find a circle of friends whose roleplaying you can appreciate, and who appreciate yours in return.

Continue reading All the World's a Stage: Joining the right circle

How many OTHER outfits do you have?

Fellow blogger Adam Holisky covered the vast myriad of outfits that raiders and hybrids need to do their jobs recently, and it got me to thinking. I certainly know how that goes, as a feral druid, I carry 3 and half outfits on me at all times, and I still occasionally find a spare piece of Molten Core fire resistance gear I forgot to destroy when the expansion hit. But there's other outfits I have too.

My Warlock still keeps around his Silver-thread gear, because It looks pretty spiffy. My Hunter has a full set of Defias leather, because black leather is sort of an awesome look. My Druid has his old Tier 1 and Tier 2 sets because they make him look like a proper Archdruid for Roleplay events. I have Winter Clothing, Lunar Festival dresses and suits, Lovely Red Dresses, even an Easter Dress scattered about among my characters. Some of my 70s have Grayson's Torch keeping a spot in their bank just in case I ever need to join an angry mob. My Shaman still keeps his Stillpine Defender around because it's the perfect Witch Doctor shield. Even if he is a Draenei rather than a Troll. I mean, I don't even wear have this stuff more than once every 2 months, but I can't bring myself to throw it away! It looks too cool.

So as much as I sometimes complain about bank space, I have to admit that some of the fault is mine. Sometimes I can't get rid of things even when they have no direct gameplay value. You will never make me throw away my Sang'thraze, never never never!

So what about you? Do you have outfits or quest items or other things you just refuse to throw away, be it for looks or sentimental value? If you have full outfits like me, do you ever actually get to wear them?

All the World's a Stage: Finding the right realm


One of the most common difficulties many roleplayers face is that of finding other people to roleplay with. To help overcome this challenge, All the World's a Stage presents a guide to finding roleplayers in three parts: "finding the right realm" for roleplaying, "joining the right circle" of roleplaying friends, and "wearing the right mask" to attract other roleplayers to you.

Due to reasons we have discussed earlier, RP servers can vary widely from a very few who maintain their immersive roleplaying atmosphere, to the majority which often seem little different from a normal PvE or PvP server. Although Blizzard takes their RP server guidelines "seriously," they cannot enforce these rules wholesale, and rely on the players themselves to do much of their own policing and reporting where necessary. RP servers thus vary a great deal in terms of how many people there actually make roleplaying a priority, how many will report someone breaking the RP rules, and how many will strive to maintain that precious gem of mass cooperation: the roleplaying atmosphere.

It may not be obvious to a new player, but there are tools roleplayers can use to find the realm that suits them best. There may be no standardized way to group up for RP, but the fact holds true: "seek, and ye shall find."

Continue reading All the World's a Stage: Finding the right realm

All the World's a Stage: Ten Commandments of Roleplaying

All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.

WoW
Insider is not Mount Sinai, and I am certainly not the Burning Bush, but there is a need for a clear, concise list of "do's and don'ts" which new and experienced roleplayers can refer to in times of need. I therefore submit the following commandments as a guide and a reference to roleplayers throughout the World of Warcraft.

Obviously the list of essential rules I lay out here will be different from a list you might make, but hopefully the basic ideas remain the same. In addition, being as I am hardly a prophet of the Almighty, I reserve the right to edit these commandments over time as times change and new insights emerge.

1. Thou shalt not play God.

You only have control over the actions of your own character. When roleplaying with others, you must never ever use an emote or action which denies others the right to choose their own actions in response to yours. For example: "Moosis glares with white hot anger at Faro" is acceptable; "Moosis glares so intensely that Faro's face melts" is not. Whether or not two people's characters are fighting with each other, their act of roleplaying itself is essentially cooperative -- even in a battle of emotes, both players must work together to tell the story in an interesting way, neither one presuming what the other will do.

Continue reading All the World's a Stage: Ten Commandments of Roleplaying

Dear Blizzard, please pay me lots of money

I do a lot of checking the Blizzard Job Opportunities page, even though I'm fully aware I don't have much of a chance of landing a spot on their team. A shame, really, considering how sexy and charming I am! And such a hard worker, too!

Erm. Anyway. I check the job opportunities page all of the time, because really, who wouldn't want a shot at working for Blizzard? I know a lot of my guildmates do the same, though not necessarily for the same reasons. Me? I'm all about creative writing and I'm a huge lore buff. No matter the game, if I'm playing it, I want to know all about the lore and backstory of the world. I even take that nerdity a bit further, and spend a lot of my free time brainstorming lore for my guild. For example, my guild's backstory is based in Northrend, so on and off I've been preparing for an intro to Wrath of the Lich King for us. It's an RP server, so it's not too bizarre to have a detailed behind-the-scenes story, and it'll give the guild's roleplay a bit of a jump start when the time rolls around. Fuel for the collective creative fires and all of that.

So needless to say, I would jump all over a creative writing, quest design, or really any other lore-centric opportunity that came my way. Unfortunately, I don't really have the professional experience necessary, so it'll be a good long time before I have a chance higher than zero. Regardless, I check at least once a week simply to stare longingly at the Job Opps. Guildmates of mine do similar with things like programming and graphic design. Some days I think we're obsessive, but most of the time I just pretend we have high aspirations. It makes me feel better when I do.

Who else is with us on this? I'm sure most people have at least thought about working for Blizzard once or twice.

Edited for clarity.

All the World's a Stage: Authentic class

All the World's a Stage is a source for roleplaying ideas, suggestions, and discussions. It is published every Sunday evening.

Sometimes it can be difficult make your character feel really authentic. Very likely, you work in an office in real life, for instance, and perhaps you daydream of burning up all your paperwork. You certainly don't cast hellfire and summon demons to wreak havoc upon the world, so naturally you have no personal understanding of how a warlock would really behave.

Of course it helps to do some research on the lore behind your class, but in fact even lore writers are only imagining. No one in the world has practical experience of what any of the Warcraft classes would be like. Even classes like priests and hunters are so heavily fantasized that there is a great difference between the class and its real-life namesake.

Imaginative extrapolation is the name of the game here, and as always when imagining things, it helps to try and root your character's class-based behavior around some tried-and-true character quirks, things that will make everyone who interacts with you feel compelled to say to themselves, "Wow! That's just the sort of thing a <insert your class here> would do!"
Read on for some practical quirks, with links to more resources on the characteristics each class would display.

Continue reading All the World's a Stage: Authentic class

A Tinker's Personal Protective Equipment: specialties and specifications of sartorial safety

Or

"We can dance/ We can dance/ Wearin' the Safety Pants!"

Engineering is a dangerous line of work. At every turn there's caustic chemicals, grinding machinery, explosive reagents, angry law enforcement officials, disgruntled fire brigades, out of control dragonlings, and steam tonks running amok. Many an Engineer has lost track of a finger or two from time to time, and many others have put considerable research, born of necessity, into the design of prosthetic limbs to offset such professional risk.

But there's no need for such damage to occur to a right-thinking Engineer. While we're no great hand (or hoof) at stitching together many garments, there exist plenty of items which can be worn not only for protective purposes, but also great aesthetic effect. Herein, we will discuss the varieties of Personal Protective Equipment, or PPE, available to Engineers, with an eye to not only safety, but fashion.

Head Protection: You'll shoot your eye out, kid.
Headgear is where we'll start with this lecture, as it's the part of your PPE gear you're likely to be able to make yourself. Of course the signature of the Engineer's look has long been thought to be the goggles. This is the easiest part of the PPE ensemble to obtain. A monocular goggle is better than nothing at all, but any number of goggles exist which provide better coverage as well as better utility. Remember, always keep your head on a swivel, and keep that swivel calibrated to within acceptable limits of swivelocity.

For those Engineers who are unwise Goblin enough to be unconcerned with the eyes, there is also the pair of Foreman's Helmets: the Enchanted version for spell slingers, and the Reinforced version for mail wearers. Even the most staunch M.E.G.A. member must admit that the head is also important, though some Taurens in the workshop have never quite understood the need to protect their already well-protected (and some say solid bone) heads. The production of the Foreman's Helmets is left to those of you who are members of G.E.E.K. Hoof and Horn, as ever, disavows all knowledge, responsibility, or even vague understanding of the Goblin Engineer's craft.

Continue reading A Tinker's Personal Protective Equipment: specialties and specifications of sartorial safety

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