Now, there's some classes (mostly pure DPS) that have a special advantage when it comes to respeccing: When they decide to change specs, they can mostly get away with using the same set of gear. They may want to regem a bit toward one stat or another, or switchweapons, but for the most part, they can change their spec and settle right into their new role with relative ease, not having to wait for certain gear to come along before they make a "final" plunge. Even if they do need to make a bigger stat change, their old gear can usually mostly suffice until they get a few more drops.
I've noticed this because I'm strongly considering switching two of my hybrids to another role full time soon, and it's been a lot more complicated, because gear enters the equation in a much larger way.
Totem Talk's Matthew Rossi has had a small Horde renaissance this week, and decided to take his slightly dusty Resto shaman out for a spin, healing a heroic MgT run and then running about the IoQD doing the dailies. Turns out he learned a few things in the process. He wrote a little song about it, like to hear it? Here it goes.
Okay, I apologize, but there will be no singing. Tell you what, if enough people demand it, I'll belt one out on the next WoW Insider Show I'm on.
I've posted in the past about how to quest, grind and otherwise solo on a Restoration shaman, but I didn't go sufficiently into detail as the post ended up being about the odd things people think about shamans. So this week, we'll go more into detail. There are basically two ways you can go about doing this, thanks to the recent changes Blizzard made to healing gear: you can go out and quest in your regular healing set or you can also have a set of DPS gear. Unlike a priest and more like fellow hybrids like druids, you have a choice of what kind of DPS gear to wear. You could have a set of Enhancement mail and a big 2h weapon (since Resto shammies can't dual wield but can use 2h's now) and run around hitting stuff, or you could go for the spell damage gear and imagine that you're a powerful Elemental shaman.
My own personal preference (due to that fact that my shaman has a lot of Enhancement gear) is to go the whackity whackity route and Windfury up a 2h. But in the interests of experimentation I tried both spell damage gear and my normal healing setup, and I found that my personal preference is in fact the least effective of the three for the gear I happen to have. I'm sure no one is surprised.
At any rate, let's talk turkey. Isn't turkey delicious? Druids can turn into humanoid-turkey hybrids. None of this has anything to do with Shamans of any spec soloing anything, but I've always wondered about the phrase 'let's talk turkey' and how anyone could resist saying "yay, I love stuffing!" after it. I'll get a hold of myself now. Actual details of Shaman soloing behind the jump. Whee!
Lately a lot of the columns here at Totem Talk have been aimed at endgame issues... getting into instances and raids, PvP, etc etc... so I thought it was about time we go back to the leveling shaman and discuss an issue that really starts to matter around level 40 or so. That is, what spec is right for you?
As a versatile hybrid class, shamans can play a role as excellent melee DPS, effective long range caster DPS, or that solid bedrock of every party, the main healer. And to a degree it's possible for a skilled shaman of one spec to play another role: my resto shaman has done melee and/or caster DPS in fights where I wasn't needed to heal (although bringing a resto shaman to a five man and then saying 'well, we have a holy priest, so you can DPS if you want' is in my opinion somewhat mean, like taking a chef into a five star kitchen with all the amenities and then telling him to sit down and have some food since someone else is already going to be cooking) and my enhancement shaman has main healed fights when the real healer went down due to bad luck or what have you. I've had elemental shamans throw the heals in between DPSing and even had one run up and windfury with a 2h on a boss once, although she mostly did that to make the rest of us freak out.
So, as a service to all the new shamans I'm hoping have started rolling the class over the past few weeks because my column has inspired you (look, let me keep my delusions, okay?) we'll go over what the three specs are, what they do and don't do in a party, and what you'll be expected to do with them as you level up. If you're a level 70 shaman already, you probably already know all this, and if not how the heck did you manage to get to 70? You're telling me you didn't spend any talent points the whole time? There's three trees, man, play around a little! Since I know most of you are very knowledgeable about your chosen specs, feel free to jump in with advice and ideas.
Last night, the WoW Insider arena team stepped into battle for the first time on the arena tournament realms, and it was immediately apparent that things were going to be quite different from our experiences on the tournament test realms.
For starters, there were way fewer people. I also noticed that, contrary to my expectations that everyone shelling out an extra $20 to play here would be a hardcore arena-goer, there were many people on just to have fun. General chat was full of people who didn't know where to go, how to allocate their talent points, and even people who hadn't formed teams yet!
Still, despite the fact the vendor areas had a drastically reduced population, the queues were amazingly short, as Adam points out. Often, I was reading that my team had joined the queue at the same time I was clicking to enter the battle.
Just had to share this amazing "Tree of Life" wallpaper with you all, as seen on Resto4Life. It was commissioned by them, and done by Andrige, an artist who's created quite a few terrific WoW-related images. But man this is a great piece of work from start to finish, with a little Night Elf treeform backed up by the big Ancients in the background, all covered with that great purple Darnassian glow.
Very cool stuff, and very apt to grace the desktop of any Resto druids out there (or the people who appreciate them -- raises hand). My only complaint is that it's all druid centric -- where are my epic Shaman wallpapers?
Every Tuesday, Chris Jahosky contributes Build Shop, which takes a look into one of the many talent specs available to players.
It's been a long while since there was a Shaman build featured on Build Shop, and I think it's time that changed. I'm looking at an Enhancement build this week that's built for raid damage yet provides a good amount of utility and group buffs. As expected, the majority of the points go into the Enhancement tree, but instead of putting the remaining points into Elemental to buff personal DPS, this build places them in Restoration in order to provide stronger utility for the raid and additional hit chance for you.
Hybrid Theory comes to you yet again from blogger and columnist Alex Ziebart. You're in for thrills, chills, and quite possibly some useful information, but I doubt it.
Last week on Hybrid Theory, I got into some of the basic details of what would make you and your spec desirable in a raid. I covered the DPS specs, and this week I'll be covering tanks and healers. Warriors, priests, I'll be leaving you out of this one. I love you, really, I do! But it's that conditional love, where I only love you if you're specced how I like. I hear Rossi, Knox and Harper still love you! Man, they sound way cooler when you refer to them by their last names, don't they? Like detectives, or super heroes.
...Right. Anyway! I'll be detailing the strong points of the tanking and healing specs of our beloved hybrids, and the utility you provide. Should you be looking for a new raid group anytime soon, these will be the things you'll want to keep in mind when asked what you can offer a raid. Having good gear and knowing how to play is also a plus, but this is a start.
Never fear you QQasuals(just kidding!) out there, next week I'll take a step back from the raiding scene and cover some of the new toys in Patch 2.4 and what they mean to you. However, it isn't next week yet, so read on!
Hybrid Theory returns under the banner of column-newb Alex Ziebart. Incredibly biased opinions await you. If you are reading this, you have already been made a victim of his inability to create interesting graphics. No World of Warcraft players were harmed in the creation of the previous image, though that does not mean it won't hurt you.
When I decided on my topic for today, I was mighty excited. A fire raged within me, and my fingers flew over the keyboard as soon as I sat down at the computer. My first column! Awesome! Yes! About three paragraphs in, I realized I should probably make sure my predecessor, Jason Lotito, hadn't done the topic yet. Unfortunately, he did. Fortunately, I completely disagree with what he said in every possible way.
Perfect.
What is a hybrid class? The basic answer is pretty simple: A class with multiple viable roles. Paladins, Druids and Shaman are obvious examples of a hybrid class. If you disagree with the fact that they're hybrids, you must be playing the wrong game. Holy, Retribution, Protection. Feral, Balance, Restoration. Elemental, Enhancement, Restoration. All of them are viable specs, especially in raiding. As fun as it is to mock Retribution Paladins, even they have a place in the end-game.
Basically, Shamadruidins are hybrids. Don't try to argue that they aren't because you will lose.
When I reported this morning that the Restoration Druid arena sets were having their four-piece bonus changed from +15% outdoor movement speed to -0.25 sec to Healing Touch casting time, many druids were, reasonably, upset. Perhaps you will be pleased to learn that in the next PTR build, the bonus is being changed again, this time to -0.2 sec to Regrowth casting time. Furthermore, the Feral four-piece bonus (movement speed increase) will now apply to Cheetah again (source). Are you druids mollified now?
This is another good example of the progressive testing nature of patch 2.4. Sure, the blues always say "don't panic, it's testing, it might change" when people complain about things on the PTRs, but more often than not the initial PTR changes survive largely intact into the live patch. Not so in this patch so far, which is good if you ask me. I like to see Blizz take player feedback more seriously, since sometimes we do indeed know what we're talking about.
Totem Talk is the column for Shamans. Matthew Rossi not only plays a shaman, he's come to appreciate their presence even when he's playing one of his other characters. That's his ridiculously mustached human warrior (who is still wearing a green belt to tank in SSC) next to one of the raid-saving shamans.
It can at times be easy to forget why we rolled a shaman in the first place. Sometimes it seems shamans are overlooked and underplayed, and its fair to say that the last year hasn't been the kindest to the class. With all this negativity and upset, it's fair to say that sometimes shamans must feel like there's no point to playing their class at all. So here I am to tell you that, while shamans may indeed have suffered (especially in PvP) over the past year, they're still incredibly viable in PvE, and if anything I wish we had more of them.
We've talked before about the shaman as a pinch hitter or panic button class, and these are both functions that they do excel at. But in running the 10 and 25 man instances, another aspect of shaman versatility is their broad array of totems and abilities - there's almost always a situation where a totem, a shock or a special ability like Heroism can help immensely with an encounter. I know having the ability to cycle in shamans to our DPS groups for heroism made a huge difference in our Tidewalker and Lurker kills, as well as finding the particular strength of Chain Heal very, very useful when a group of us are trying desperately to keep those murlocs tanked. Furthermore, I personally love having an elemental shaman in my group taking care of the priest add on Fathom-Lord Karathress, not only due to the damage they can inflict (and having seen it, I have had to re-evaluate my understanding of elemental shaman DPS - it's much, much better than I'd believed when geared properly) but due to their ability to buff not only their own DPS but the healer's healing at the same time with Totem of Wrath and Wrath of Air as well as being able to interrupt the heals after a tidal surge.
Hey there Build Shop fans! This week, I'm examining a heavy Restoration build for druids, with a few points from Feral thrown in (you know, for spice). This build comes to us courtesy of reader Arajal of Dunemaul, who had this to say about it: "Overall my build is mainly a healer spec with some utility thrown in. I like to DPS or tank instances sometimes, and my points in both trees help each role. Natural Perfection is pretty handy while tanking."
I disagree somewhat with the usefulness of Natural Perfection for tanking -- if you're a Druid tank with the proper amount of Defense, you shouldn't be getting crit at all. On the other hand, this isn't a full Feral build, and without Survival of the Fittest I'd imagine it'd be pretty tough to put together a leather set with enough Defense to get the job done, so it could be useful for reducing damage after you take the inevitable crit. I'd consider Natural Perfection more of a PvP / utility talent than anything else, but what do you think?
Arajal also has made some choices in the Resto tree that could be considered unconventional, but I'll let you be the judge. Let's take a look under the hood!
Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them. This week John Patricelli, sometimes known as the Big Bear Butt Blogger, brings up the terrifying (to him) topic of the Balance and Restoration Talent trees.
I wanted to get that information out there, so that those of you that have already started Druids wouldn't have to wait each week for guidance on leveling in Feral, a mere 10 levels at a time.
Well, while I only really know the modern game from the Feral point of view, this column is really for all Druids to enjoy.
So this week I thought I'd expand our discussion of Talent trees with a look at the Balance spec, from the point of view of two real experts.
So brew up some Goldthorn Tea, settle back, and let's take a look at respeccing to Balance with a full-on Balance build from 58 on through to 70 with Nasirah from A Tale of Two Druids, followed up with leveling from 10 to 70 as a mix of Balance and Restoration with Phaelia of Resto4Life.
Totem Talk is the column for Shamans. Matthew Rossi plays two shamans, a level 70 horde resto shaman and a level 70 alliance enhancement shaman. Actually, he specced his orc enhancement last night, but he'll be resto again by tonight's raid, it's just a lark.
Yes, that's my healing shaman in the back there, wearing enhancement gear. I went and respecced him to enhancement after the raid was over, knowing full well that I'd be resto again by tonight, because by the end of the raid I was literally vibrating with suppressed tension. Not because it had gone poorly, not at all, we one shot everything we saw. (Go Vees!) But on several occasions we lost one or two players on a boss, or even on a trash pull, and I realized something about myself as a healer last night.
I take it personally when anyone dies.
I really hate when I let the DPS die. Especially when it's melee DPS, because those guys are usually right next to the tank, which means it feels like it's my fault for not getting my chain heals off in time, or not targeting the right people fast enough. I get worked up when I see people drop, especially when I was casting a heal and then it fails because they died before I finished casting. This is one of the worst feelings in the world to me.
So I specced enhancement, picked up a couple of decent green fist weapons with 2.6 speed, and went out to beat on some things. I got lucky and picked up a set of Beastmaw Pauldrons last night (no other mail in the raid) so while my punchers weren't very good, the rest of my gear is fairly nice, with a couple of purples and solid blues otherwise. And I went out and I beat on things until I felt better about it. Yes, I realize this was a ridiculous thing to do. Yes, I went out in the game and did something to relieve the stress I'd accumulated playing the game. But hey, it worked, and tonight I'll be back on the healing log.
As of the next push to the patch 2.3 PTR, the Druid Restoration talent Natural Perfection will be enhanced:
The restoration talent, natural perfection will now also (upon the next data push to the public test realms), grant the natural perfection effect after being critically hit, reducing all damage taken by 1/2/3% for 6 seconds. This will stacks up to 5 times. (Eyonix)
This is in addition to its current effect: "Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/8/12% less damage." Natural Perfection requires 30 points in Resto. If you have any feedback on that, feel free to drop a post on Eyonix over at the thread, which he promises to read throughout the day. Or leave a comment here, which I will read throughout the day, but no guarantees of it reaching the devs.
The saga of the new Priest Discipline talent Focused Will continues. Here is the new version:
The new discipline talent, focused will, has been redesigned. Once the next data push to the public test realms occur, upon taking a critical hit you gain the focused will effect, which will reduce all damage taken by 1/2/3% and increase healing effects on you by 2/4/6% for 6 seconds, and will stacks up to five times. (Eyonix)
Like above, go over to the thread if you want to give Eyonix your opinion on it. I definitely like it better than the first version ("after taking a critical hit you gain the Focused Will effect, reducing critical damage taken by 10/20/30% and increasing healing on you by 10/20/30% for 6 sec"), and I do think it achieves the stated goal of providing an alternative to Blessed Resilience for those who would rather go deep Discipline. It could be a little stronger, though, especially considering how deep it is (requires 30 in Disc).
Totem Talk is the column for shamans. Matthew Rossi found himself sucked into a frenzy of Kara key runs this week, healing and DPSing, and as a result finds himself thinking about pre-Kara loot for shammies, who are after all the class this column is about.
So I and my guildmates in the Consummate Vees, Horde-side Malfurion, did some key runs this week. (No, I'm not going to tell you my toon's name, it's a super-duper secret, but I will give you a hint: it starts with the letter V.) It's our hope to get back into semi-serious raiding shape by the time Zul'Aman comes out, and since I'm still working on my elemental set for when I switch specs (I like Resto, don't get me wrong, but I'm antsy to try something new) I started looking at gear options. I'm lucky enough to have a couple of nice epic Kara pieces for an elemental shammy (the Ring of Unrelenting Storms and the Big Bad Wolf's Head) but in general, most of my gear is gemmed out for healing.
Since gearing up is part of the game, especially as you prepare for raiding, I thought it wouldn't hurt to talk over some options. The only limitations I'm imposing on myself are that I will only talk about mail pieces, and I can't cover gear for three separate specs in any comprehensive way so I'm just doing a few for each slot for each spec. (Also a note for lower level shamans - I'm testing stuff out on the PTR and will have a post about gearing up your lower level shaman with the 2.3 changes soon.) This time we'll cover belts, bracers and boots for the three specs, as well as some generic pieces that can fill a need for more variety. Belts, bracers and boots are often the hardest things to find since they're not often covered in the new dungeon sets, so it seemed to make sense to start with them first.
Okay. As yet another aside, in light of last week's post about dual wielding and enhancement shamans, I present unto you Rage and Fury. I expect a lot of arguments to erupt between Fury Warriors, Rogues and Shamans over these, but whatever else can be said it cannot be denied that these are two sweet 2.6 speed fists. If I were a deluded egomaniac I'd be tempted to believe that someone at Blizzard reads my posts. But I know they don't.