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Posts with tag resistance

Insider Trader: Alchemy, the final stretch

Insider Trader is your inside line on making, selling, buying and using player-made products.

While alchemy is certainly not the most flashy or popular profession out there, alchemists are an integral part of the game, and any guild worth its salt has at least one, preferably several, working to supply guildmates and fill the guild bank with stacks of consumables and transmuted items.

This week's leveling guide will feature the usual cheapest route, and the most useful, to 375 for solos and casuals.

For those of you who will be working for your guild (and hopefully are also being financed, or supported by herbalists), we'll show you how to reach 375 by making the most useful items. They might cost more, but your guild will be requiring them anyway, so you might as well get your skill points that way, rather than making stacks of items you won't be using.

Continue reading Insider Trader: Alchemy, the final stretch

WoW Rookie: All you needed to know about stats, part 4


In the conclusion to this series of posts, we're going to be discussing the game's defensive stats -- which are probably only of minor importance unless you're interested in tanking. Though if you're one of those people (like me!) who has to know everything about the game, this is interesting information which will explain a lot of things about how damage is handled in World of Warcraft. If you're tuning in to all you needed to know about stats for the first time, it may be worthwhile to go back and read part 1 (covering the five basic attributes), part 2 (covering physical damage stats), and part 3 (covering spell damage stats) first -- but if you can't wait to know all there is to know about defense, resilience, spell resistance, dodge, parry, and block, keep reading!

Continue reading WoW Rookie: All you needed to know about stats, part 4

Frost Resistance in Patch 1.11

Translations from the Chinese site show new craftable items available with Argent Dawn and Hydraxian Waterlords reputation - all featuring high frost resist.  This further confirms the rumor that upcoming dungeon Naxxramas will require frost resistances.  Another day, another resistance-based dungeon - I suppose I'll be adding a full frost resist set to sit with my fire, nature, and shadow resist sets.  Ah, but the days when I had bank space...!

The trouble with epics?

I must say, in all my forum travels, this is one of the more educated posts I have read in a long time. It is a well thought out piece of writing that goes over epics and their high damage output.

The post goes in to detail as to why tier-2 epics are overpowered from a damage output perspective and not enough damage absorption. The crazy part is when he compares a blue equipped mage versus a blue equipped hunter, or the same pair wearing MC epics - the mage can crit for 38% and 42% of the hunter's life, respectively. A BWL equipped mage can score a 71% crit on the hunter's hp. That is insane!

The poster also goes on to mention various ideas to bring things back into balance, which I applaud him for! Nothing will get a problem solved faster than having a solution attached to the complaint. While I think this isn't something we will see fixed quickly, hopefully Blizzard will take notice before they release the expansion (one of the solutions).

I also liked the idea of changing spell resistance to be more of a partial blockage of the damage (similar to AC and melee damage) rather than an all or nothing deal.

Kudos to Arash for such a fine post.


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