Since PvE to PvP transfer option became available, I've kept a close eye on my own realm to see if there'd be any discernible change to transfer patterns both on and off. As far as I can tell -- no. I've seen a few people transfer off but there doesn't seem to be any more so than usual. Only a few players did so purely for the purpose of PvPing on a different battlegroup, and most of them, like Zach Yonzon, had previously been PvP-realm transfers or rerolls anyway.
The flood of high-level PvE to PvP transfers gloomily predicted by many doesn't seem to have materialized. People who'd rather play on a PvE realm are doing just that, and most of the people who'd rather play on a PvP realm were already there (never saw that one coming, eh?). I thought at the time that Blizzard's decision would probably have its biggest impact, not on PvP players, but on PvE raiders who had previously been restricted to recruiting PvP-to-PvP, PvE-to-PvE or (much less commonly) PvP-to-PvE only. If you've ever been in a raiding guild which found great recruits from the "wrong" kind of realm, you're probably familiar with what a headache that was.
I play on a medium population PvE realm that launched when Burning Crusade hit. Since we're not really at the cutting edge of either PvE or PvP content as a result, mine is probably a bad sample size as we're not a hotbed of transfers either way. So, I'm not sure if my own experience is representative. If you're playing on a medium-to-high population realm, either PvE or PvP, are you noticing any difference to the traffic patterns, on or off? If you're on a low-population realm, has your situation improved or worsened?
Responding to a shared blogging topic over on Blog Azeroth, Aendi from the roleplaying blog Voodoo Ventures recently wrote an entry on how to choose a class. This is certainly a subject that's gotten a lot of play in the WoW community, but Aendi's is an unusually thoughtful look at the problem that results when a player's poured a lot of time and effort into a class that might be a bad choice given the player's goals in the endgame. In one of most succinct and painfully accurate points I've seen on the subject, Aendi asks -- is seeing endgame content so important to you that you're willing to play a class you enjoy less, or is the class you play so important that you're willing to sacrifice a possible shot at content?
It's no secret that classes and specs are not the same when it comes to the likelihood of getting Gladiator or raiding all the way to Kil'Jaeden. You may love your Hunter, but arena's not that kind to them at present. Your Warlock might be endless fun to play, but the guilds on your realm are probably swimming in them. And if you've ever cruised past the recruitmentforums, you've probably noticed that they all seem to want the same thing: healers (and lots of 'em). If you were the sort of person who sat down, looked at the content in the game that you wanted to see more than anything else, and picked your class and spec solely with that goal in mind, your path forward would be fairly clear...but you might also become one of those people who logs off their primary toon as fast as they can after raid, or after their 10 games for the week, and goes to play the alt they'd secretly love to be playing as a main.
Ideally we get the perfect intersection of a class we love to play that's able to accomplish its goals in content we want to experience, but it doesn't always happen -- and if you have to choose, the decision is a pretty personal one. So I ask you: class or content?
The Arena Junkies have been pretty active lately. Last week, they published insight to Gladiator class break-downs from the first three seasons of the Arena. Now, Arena Junkies has busted out a brand new tool -- its new Arena recruitment functionality. The goal is to provide someplace for Arena fighters to locate others of similar goals, and recruit one another for teams.
ArenaArc was probably the first of this kind of channel, but Arena Junkies is definitely home to all things Arena. According to Tyveris, there's a couple bells and whistles that will help appeal to harder-core Arena enthusiast. First, the listings expire, so you can be sure the current listings are up-to-date and valid. Second, high-level Arena players can restrict searches to return only players who have 2,000 or higher ratings. Third, Arena Junkies will fill out your resume with information they already know from the Armory.
This tool should be pretty useful to AJ's forum members, and maybe even to folks who are struggling with an up-and-coming team. And as always, the AJ team is already being very responsive to their customers, and updating the tool to meet feedback. So, go check it out, read up on some strategies, and good luck in the Arena.
Although at times contentious, thecurrent recruitment promotion has certainly sped up leveling.The triple experience point bonus comes to mind first, but the ability to give levels at a rate of one per two gained is also a real boon.The rule is that the levels can be applied to a character lower than the givers current level, capped at level 60.Theoretically someone who has reached level 60 could donate enough levels to raise another character from 30-59* in a matter of minutes.
This new mechanic is pretty easy to use and potentially abuse.Málfurion of Wildhammer is not happy with the change.To quote "I just saw a Warlock go from level 31-59 in 10 seconds in front of my eyes... The new recruit a friend is bull > <.... NERF NERF NERF!"The post was met with some disbelief, but it clearly is a possibility.Some players indicated that they have something similar in mind.Abilene of Aegwynn believes that this practice ruins the game for some.
At one point in time or another, most guilds face at least a little bit of drama, from loot distribution, to relationships, to guild bank robbery.Zeida of Tichondrius has created an list of guild member archetypes for folks she does not want in her guild.The list of stereotypes covers the first four posts in the thread so there is a considerable amount of reading.The list includes newbs, n00bs, trolls, elitists, and many more.
The original poster went into detail on each of these archetypes.Here's the short version:
Blizzard does not particualry appreciate petitions on the official forums.This does not stop players from starting them.Lyccan of Ner'zhul started a petition in the Suggestion forum to make the Recruit-a-Friend benefits retroactive.At this time Blizzard has announce no current plans to give these rewards to folks who have brought players into the game in the past.
Most of us are pretty open about our love or World of Warcraft, and many of us have invited our friends and family to join us in WoW.In the past, the joy of sharing the game and a potential game-time buddy was enough to bring our friends into the game.
Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.
This week on Tank Talk I'd like to step outside the technical aspects of being a tank and focus more on the psychosocial side of things. In particular I want to look at what happens when a tank is introduced into a tanking corps of a new guild, how to keep current tanks around, and how to deal with all those old tanks that have been in the guild forever.
For lack of a better phrase, I'll call the time from when a tank joining the guild until their eventual status as "god of all things tank" the life span of a tank. And perhaps the most important part of a tanks life is the new part, and it's something that I've been on both sides of the coin – the one doing the inviting, and the one being invited. Each is equally exciting. When joining a new guild I had not only the opportunity to see new content and progress to new heights, but also an opportunity to improve my skill and focus my ability to tank a mean game. And when I became class lead and eventually the guild's leader, I gained an opportunity to help new tanks become acquainted with our style of game play and watch them succeed and excel within the guild.
I like to look at there being mainly fives stages of a tank's life within a guild: Recruitment, Applicant, Raider, Senior Tank, and Mentor. Let's take a look at each of these and see how people in various stages can help usher a new tank into a guild's tanking corpse while keeping the old tanks around and happy. Since this is a long subject, today I'll cover the recruitment and applicant stages in a tank's life, with the raider, senior tank, and mentor stages coming in the second installment tomorrow.
Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and get mad purpz. Today, we look at the increasing numbers of player departures and wonder when enough is enough.
In this column I've talked about what makes raid guilds as a whole break up, but not what makes individuals decide raiding isn't for them. Having seen multiple guilds go through this process en masse recently, and breaking up as a result, here's a point-of-view on raiding and when it's time to stop or move on, based on personal experience in a European PvE guild.
Many guilds out there have their recruitment posts up on both the realm forums and the global recruitment forums. One of the big keys to a recruitment post is to keep it up on the top of the forums so everyone sees it, and sees it before any other posts. This means that you and your guildies have to bump the post to the top of the list, and bump it quite often.
The global recruitment forums recently underwent an upgrade, where the forums were split into Alliance and Horde factions. This has helped a bit with the number of posts per day, and has thus lessened the number of required bumps a recruitment posts needs to keep it on the front page.
First, go read Alex's post, because he makes some good points about recruiting for 25 man raids in Wrath of the Lich King. We now know that in the expansion, all raids will come with a 10 man and 25 man setting, effectively a 'normal' and 'heroic' mode for raiding. While I personally believe this to be awesome, I can understand the idea that this will adversely affect (not effect, I'm reminded) recruitment for 25 mans if people can see the exact same content by just running a 10 man. Sure, the gear won't be as good, but if the starter 10 man gear allows you to run the next stage 10 man, and so on until you finally reach a 10 man version of Arthas, guilds that run 25 man raid content might have a harder time recruiting people to run what is essentially the 'same' content with 24 other folks instead of 9 other folks.
The reason I don't think it will be a real issue (I do think it's worth considering, though, and I do believe it will have some effect on 25 man recruitment) is threefold. Unrelated to those reasons (which are coming up after the jump) I have to admit that this may vary by server: on Norgannon, if anything I'm seeing more new 25 man guilds recruiting and starting up the crawl through Gruul's and Magtheridon, so I may just be working from a glass half full through rose colored glasses state of ludicrous (and heavily over-metaphoric) optimism here.
With the barrage of Wrath of the Lich King news we've received recently, one little tidbit stuck out in the bad way. Don't get me wrong, I'm very excited about quite a bit of it, this one thing in particular just struck me as odd.
The mention of there being both 10 and 25 man versions of every raid zone is interesting, but makes me worry from a logistical point of view. I like the fact that it means more casual players can see the content, I like the fact that it means the content actually exists for the casual players.
I wonder, though, what it will do to 25 man raiding. I can't speak for all servers, but on my server(or more specifically my raid group) the gear that comes out of boss fights is just a way of progressing to the next boss. It is largely unimportant to us until we come across something like Brutallus, in which the gear is absolutely necessary to have to progress. Seeing the characters, bosses and the encounters is far and away the most important part of raiding.
Ready Check is a twice-weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and gear up people in T6 who then leave for the next rung up the ladder.
Following on from our column about recruiting, in this Ready Check we're going to talk about applying and trialling with a raiding guild. Anyone looking to change guilds and start raiding different content, or guilds interested in different methods of recruiting and trialling players, read on for more on the subject.
Applying for a new guild can often seem very much like applying for a job, and the interview and trial process also have strong parallels to the real world. Not every raider out there is an experienced job-hunter, so we'll look at a few concepts from the world of work to smooth out your raiding experiences. If this all sounds like too much work for you, bear in mind there are other options out there -- there are more casual raid guilds and alliances who will give you a shot just after a quick chat, for example, so whatever your needs in the raiding world there should be something to fit. Finding it, however, isn't easy -- which brings us to our first point.
Ready Check is a twice-weekly column focusing on successful raiding for the serious raider. Hardcore or casual, ZA or Sunwell Plateau, everyone can get in on the action and wonder where all the good resto shamans have gone. Seriously. We need you.
Many of us involved in raiding, endgame or otherwise, have been in a situation where a member of our raid force has quit, or we've decided to get a specific niche spec on board. Suddenly, a vacancy's open -- but how do you fill it? This article talks about the different approaches to endgame recruiting and other ways you can plan for contingencies such as your only enhancement shaman suddenly getting a girlfriend. This is from a guild's point of view, but for those interested in getting into raiding, this might give you some idea of the challenges you might face.
Why does this relate to endgame specifically? A lot of guilds recruit at various stages in their lifecycles, but the requirements for endgame are somewhat harsher; not only do you want someone who will perhaps fit in on a personal level, but more importantly you need someone reliable who will do their job, and come equipped to do it from day one. In general, although we'll get to this a bit later, you don't recruit someone in level 65 greens who's never been beyond a 5-man straight into a Sunwell guild. But what are the options when it comes to finding more suitable players?
While randomly browsing my realm forums last night I came across a guild that (surprise!) was looking for more members. I'm not really looking for a new guild (happy with the ones I'm in now), so I looked into this just to see what other guilds on the server were up to. They've started with 25 man content, have cleared Karazhan, and have done some of Zul'Aman. What caught my eye however was the guild recruitment video they had.
This got me thinking. Do other guilds have recruitment videos? I've heard of plenty of guilds putting together videos of each other running around and having a good time or downing a raid boss. I've been in a few of those myself. But an above average recruitment video? That I don't know.
The guild that started this thought process was Epic, on the realm Eldre'Thalas. I've done a pug or two with a few of their members before, and they're nice folks (although they don't know who I am, I'm sure). The video is very professionally done, has a noticeable 'plot' to it, and is of high quality. Props to Phytrion, a member of their guild, who put it together for them. One thing that I find is a little funny is that the character in the end has a complete Tier 4 protection Warrior armor set and is carrying the Bulwark of Azzinoth that drops off of Illidan. It's a cool shield, so I know why they used it, but the combination is a funny choice.
Do you have a guild recruitment video? Post a comment with a link and show off your stuff!
Raid Rx is designed to encapsulate and cure the shock and horror that is 25-man raid healing. Ok, so it's mostly horror... Anyways, if you're a big fan of X-TREME Whack-A-Mole (or are being forced into it against your will) this is the column for you. I had planned to finish the title with "Not by the hair on this Dwarf's chinny chin chin!!" but I've been foiled by the T5 hood. Sad.
Many moons ago, I covered what a healing lead needed to get their 25-man off the ground and into mob-infested content. Today I'd like to look at the other side of the coin - what it takes to get into a 25-man raiding guild as a healer.
There are two common paths into 25-man raiding. The first is bum a ride with your Karazhan groups to Gruul, Mags and onward into infamy. This is pretty ideal since everyone you're playing with is continually at the same level of progression, like gear and raid faction rep. You should also have some experience playing with your fellow healers, at least in pairs.
The second way to get into 25-man raids is to transfer guilds, typically because your current one has been unable to progress for whatever reason. This isn't always an easy process, especially since guilds can be as picky as they choose and it's up to you to make a good impression. Since this is probably the most difficult way to get into 25-mans, I'm going to cover what you need to do to be successful at getting your foot in the door from entry to end-game guilds. Right after the break, that is!