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Posts with tag ratingbuster

Shifting Perspectives: Some handy addons for your druid


Every Tuesday, Shifting Perspectives explores issues affecting druids and those who group with them, brought to you by Dan O'Halloran and David Bowers.

Two weeks ago we had a look at how macros could make your druid lifestyle a little easier, and today we're going to look at some addons which were specially made for druids. These addons help you solve a couple problems that many druids are likely to face, helping you get at important druid information that isn't easily available in the standard interface.

First is the problem of druid mana while in feral forms. It's tricky to keep track of this without any addons; you have to remember your mana in your mind while you look at your rage or energy bar and do other things. Sometimes you might shift out of a feral form to cast a heal only to find yourself without enough mana to do what you had planned. There are actually several addons which can help you with this, and we'll take a brief look at each of them so that you can choose which is best for you.

The second problem has to do with comparing the best druid gear without having to shift out of World-of-Warcraft form and into Browse-the-internet-for-15-minutes form. Several addons are out there which can give you the lowdown on gear quality right in your item tooltips.

Continue reading Shifting Perspectives: Some handy addons for your druid

Level 70 Combat ratings values updated and listed here

With that great explanation of stats this morning, how fitting that this afternoon, we have Drysc's update on what the various combat ratings mean for each of your character's combat values.

The combat ratings system was implemented when the expansion came around-- it used to be that instead of a "dodge rating" on a piece of armor, you just got a "+2% chance to dodge." But Blizzard noticed that in order to scale that gear up ten levels, they'd have to push up percentages, and eventually everyone would just be walking around with crazy high percentages-- adding enough armor up to a 100% chance to dodge would obviously break the game.

So they developed the rating system, with each armor piece giving a plus to "rating" that then translated into different percentages at different levels-- an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually). That way, Blizzard can scale the rating with level, and gear can get better without breaking the game. Much more on this, I'm sure, when Elizabeth continues her WoW Rookie feature on stats. And don't forget that RatingBuster can give you all this automatically ingame-- from what I understand, it has been updated with these numbers.

But in the meantime, after the jump, I've posted what Drysc says all the ratings will give you at level 70. Feel free to bookmark this post for quick reference when comparing gear.

Continue reading Level 70 Combat ratings values updated and listed here

AddOn Spotlight: RatingBuster

This one is nice and simple. You know those combat ratings that Blizz introduced in 2.0.1? Crit rating, hit rating, etc.? What RatingBuster does is translate those into percentages. This is harder than you may think, because the relationship between rating and percentage varies according to your level as well as the type of rating. RatingBuster does the math for you and makes your tooltips look like what you see in the screenshot. Specifically, it inserts the little percentages in parentheses by the spellcrit and spellhit ratings.

Continue reading AddOn Spotlight: RatingBuster


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