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Posts with tag ragveil

Insider Trader: Gathering, the final stretch


As we round out the final stretch series, I thought it fitting to end with the three gathering professions; mining, herbalism and skinning. While these are fairly self-explanatory in terms of maximizing one's skill, there are tips for the most profitable avenues available.

For miners, I've compiled a list of where mining deposits are to be found, what else they drop, and what level you'll need to have in order to mine the ore up and smelt it.

I've broken down each of the Outland herbs for herbalists, including the buffs they might award, which provinces have which herbs, and where the herbs tend to grow. Many herbs also drop motes and other herbs, as well.

Skinners will be interested in the list of the types of leather, hides, and scales, where best to farm them, and how profitable such a venture might be.

Along with a brief discussion of the benefits of gathering daily quests, you should leave with all the information you need to plot a quick and profitable route to skill 375.

Continue reading Insider Trader: Gathering, the final stretch

More Mad Alchemist's Potion buffs and testing

Jagoex sent a followup on the speculation around the Mad Alchemist's Potion that us Alchemists are getting in the next patch. We've already seen a few buffs come in, but Jagoex found a few more: Adept's Elixir, Earthen Elixir, and Elixir of Mastery and Major Fortitude all popped up from the potion proccing. It's pretty wild how random these buffs will get, and unfortunately, that makes them fairly useless-- there's no way a strength buff would help casters. However, as cheap as these are (we're told that it only takes a few Ragveil to make them-- AH speculators take heed), it might be worth it to make a bunch, and then just keep canceling buffs and drinking until the right buff is achieved.

The good news is that the buff isn't completely random-- in his testing Jagoex found that most of the time, the potion put a complementing buff on the player. That is, if the player has a Guardian Elixir buff, the potion would apply a Battle Elixir buff, and vice versa. He's only tried it a few times, so more testing is probably necessary, but there are indicators that the MAP's buff is not completely random.

Good news for Alchemists. This is definitely looking like a fun potion, and as long as it stays cheap, it could be a really useful for players who regularly need elixir buffs.

Mad Alchemists' potion provides extra elixirs for Alchemists

You may have noticed a mention in the latest PTR notes to a pot called "Mad Alchemist's potion," which will actually require a certain alchemy level to consume, not just make. A lot of alchemists were wondering what this does-- considering the cool Engineering-only stuff we've seen lately, us alchemists could use a little pick-me-up. Nothing crazy-- I do admit that Engineers deserve lots of love-- but a little something to drown our sorrows in while watching Engies fly past on their new mounts.

And now, Drysc has revealed exactly what it is-- it'll be a "trainable alchemist-only rejuvenation potion" (which means it delivers health and mana), and will provide a random elixir buff to the drinker. And what's more, the elixir buff won't replace ones you already have on, so if we read this correctly, that's three elixir buffs for alchemists. Very nice. And the best part: it's cheap. Drysc reckons it's about a crystal vial and two ragveil. Start saving up your ragveil now-- when 2.3 hits, they'll be in high demand.

Players have already started tracking the random buffs given by the potion. Looks like a great little profession bonus for us alchemists.

Update: The potion is still hard to find on the servers, so we're not sure what the random buffs are yet. Eventually, I'm sure we'll know exactly that this thing does, but for now, all we know is that alchemists are getting a potion for themselves in 2.3.


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