Posts with tag quirks
All the World's a Stage: Character diamonds
All the World's a Stage is your source of roleplaying ideas n' stuff. The usual columnist is grateful to Alex and Matt for covering for him the last couple weeks while he got ready to defend his MA thesis.Getting into character isn't all that easy. First of all, as Matt demonstrated last week, one must have the desire and the gumption to just do it. You can't sit back and say, "But I don't know how to do it right!"or "But what if people don't like my roleplaying?" or any other excuse like that. You have to put your fingers to the keyboard and just start playing your role. Whether people like it more or less depends upon a bunch of things, including your skills and knowledge about how to do it well, but first and foremost it depends on your willingness to go out and try things out -- then look back and learn from your experience. You won't stop having problems and making mistakes, but you will get better over time.
Today I'll share with you one idea I found that helped me a lot with a problem I was having: when I found myself having a bit of trouble "logging in" to a particular character's personality, I found the concept of the "Character Diamond" to be extremely valuable in pinning down exactly who this character is, how she would respond, and what it feels like to be inside her head. This concept was originally thought up by a screenwriting teacher named David S. Freeman, but it has gone through a bit of modification to suit the MMORPG world. So, with permission from the folks at Dramatis Personae who first taught me about it, I would like to sum it up for you here as a starter's guide and reference for making character diamonds of your own.
Analysis / Opinion, Virtual selves, RP, (Roleplaying) All the World's a Stage
Breakfast Topic: Home is where your hearthstone is
Travelling in WoW can be helped or hindered by the casual application of a hearthstone. Hearthing can be a
quick way to get out of an instance or cave, a shortcut across continents or even a handy thing to do before logging
off.Sometimes, though, it's annoying rather than useful. I've acted hastily and hearthed from Un'Goro Crater to Stormwind a couple of times -- the repeat journey isn't something to be casually undertaken. Fortunately, several classes -- as well as engineers -- have tricks to help with travel, from the Shaman's Astral Recall to the Druid's Teleport: Moonglade.
Where is your hearthstone set? Have you found an efficient way of getting around that relies on these travel tricks to work? My druid is parked in Stormwind, as Moonglade gives her access to Kalimdor, although the flight from Moonglade to Gadgetzan or Silithus is still a long one. On some of my lower characters, I've forgotten to set the hearthstone at all -- I managed to run a level 10 dwarf to Darkshore, but left the hearthstone near Anvilmar. Oops!
Breakfast Topic: Explaining to newbies
As is my wont, I've been helping a couple of
brand new WoW players get addicted lately, and it's been interesting. One comes from a heavy MMO background and is
fairly happy to be left alone and get on with it; the other is a console FPS gamer who has needed a lot of
hand-holding.In helping the latter, I've had to answer some questions which might seem commonplace to any WoW veteran but can be confusing as heck to newbies. Why is the run from Darnassus to Ironforge so unfriendly? Why do animals routinely carry weapons, armour and food, whereas humanoids with no known economy carry cash and cloth? Why does the pattern of night and day follow real time, so players who only have time at night never see places in blazing sunlight? How come a cloth armour merchant can repair my pointy sword? Why, if Alliance and Horde are sworn enemies, is there even a mechanism whereby they can't attack each other?
Some have easier answers than others -- we're not on RP servers, so coming up with plausible explanations isn't too taxing. However, it's almost like introducing a child to a new world. Things which we take for granted can suddenly seem strange and quirky. Obviously, a lot of the less-logical gameplay choices make the game ultimately more fun, if less realistic; what are the weird questions you've been asked by newbies (apart from "gief gold pls")?
































