Posts with tag queue
Breakfast Topic: Realm (in)stability

But with a look at WoW Insider's inbox, I'm not sure it's worked out that way for everyone. We've seen a spate of recent complaints about server crashes and giant queues, and this weekend we've gotten a lot of them from people playing on Oceanic servers particularly (one of our readers, James Flannery, wrote in to tell us about an Oceanic server queue that went from 86 to 161 minutes during the half hour that he'd already been waiting). While in general I think it's safe to say that Wrath's launch went much more smoothly than Burning Crusade's did, I'm not sure everyone's benefited despite Blizzard's efforts. Possibly it's a function of Wrath being even more popular than anticipated in certain regions. If you play on multiple servers, which realm(s) seem to be doing best and worst? Have queue times (if they existed) and server lag improved for you?
Realm News, Analysis / Opinion, Blizzard, Breakfast topics, Expansions, Wrath of the Lich King
The World (of Warcraft) is full, please come back later

The estimated wait time will fluctuate back and forth depending on the frequency in which players log off or leave the queue in frustration.
Perhaps the biggest thing we need to worry about this expansion is not server down time, but the phenomenal amount of players wanting to get in the game.
If Blizzard has any announcement about this, or solutions (other than transferring realms) we'll keep you updated here. Other than that... good luck getting in.
Realm News, Realm Status, News items, Wrath of the Lich King
Free high pop to low pop server transfers incoming
Thundgot over on the EU forums says there's a pretty drastic solution incoming to the busy servers incoming: Blizzard is going to offer free server transfers from high pop servers to low pop, so if you've really been driven nuts by all the queues and lag lately, this might be just what you need. On the other hand, don't jump into anything too quickly -- traffic problems are pretty common, especially when big patches (and, you know, expansions) come down, and odds are that once the expansion actually releases, things will die back down after a little while.Of course, if you just don't want to wait, and don't have any particular ties to the server you happen to be on, then by all means, keep an eye out for the transfers. We're not quite sure which servers will be affected yet, but We Hate PUGs saw Quel'thelas on the list already along with a long list of high pop realms, so while we'll probably see more servers added to the low pop side, the high pop side there now is probably a fairly good indicator of the realms Blizzard sees as trouble. If you're on one of those realms and ready to transfer, sit tight and wait for the announcement today, help is on the way.
Realm News, Analysis / Opinion, Bugs, Realm Status, Blizzard, Instances, Expansions, Burning Crusade, Wrath of the Lich King, Hardware
Zarhym speaks on Battleground queues and uneven team numbers
It seems to be a complaint that comes up quite often lately: Many people on both sides of the aisle are finding that when they queue up these days and get into a battleground, one side or the other starts at a distinct disadvantage, numbers-wise. Whether it be a 15-7 Arathi Basin, or a 10 to 3 Warsong Gulch, I'm sure most avid Battleground PvPers can tell you that it is extremely hard to recover when you start at a great imbalance in numbers like that.
Zarhym chimed in to offer his own view on the situation on a recent forum thread, and to tell us that Blizzard may still be open to a bit more tweaking to try to solve the problem.
When queue times lie

Why does this happen? We're not entirely sure. I figure it's probably because there are no teams close to our bracket, but when that happens we usually get an estimated wait time of 'Unavailable'. That's when I know our night is going to be bad and filled with dueling outside of Orgrimmar in between queues. Because of the new matching system, which Drysc said they continually improve, teams are better matched than before. For some, this means longer wait times, although it also looks like they've allowed more concurrent matches for lower brackets. For 2v2, in particular, the most populated bracket, the wait times used to be excruciatingly long. This has changed drastically, which is a good thing. Matches are almost always instantaneous. Almost.
Sometimes, the estimated queue times are still way off. The problem with lying queue times is that it doesn't allow you to do anything in between. It's almost like waiting for the school bus while wanting to hit the loo. You don't want to go because you're thinking the bus will be arriving shortly. You wait and you wait until you finally decide you have time to do No.2, and when you're finally settled on that seat, the school bus honks its horn with your pants down. That's kind of how erroneous estimates are. It doesn't leave you free to do much. So, while I appreciate Blizzard's efforts at making our Arena queues better, I'm still WTB accurate estimates.
Arena Tournament: Tales from day one

For starters, there were way fewer people. I also noticed that, contrary to my expectations that everyone shelling out an extra $20 to play here would be a hardcore arena-goer, there were many people on just to have fun. General chat was full of people who didn't know where to go, how to allocate their talent points, and even people who hadn't formed teams yet!
Still, despite the fact the vendor areas had a drastically reduced population, the queues were amazingly short, as Adam points out. Often, I was reading that my team had joined the queue at the same time I was clicking to enter the battle.
Horde, Druid, Warlock, Warrior, Analysis / Opinion, Events, PvP, Arena
What to do about perpetual losers?
Many Alliance players have this impression that the Horde is constantly united, more cooperative, and generally understands how to play better than the Alliance does. Whether this is true or not is not something I myself can speak for, though I have heard my Horde friends say they have just as many clueless PvP people as the Alliance does. So perhaps both factions can relate to Mendax's complaint that so many people seem to go into the battlegrounds with no idea how to win, and somehow fail to learn how, even in spite of playing a great deal and getting a lot of good gear. Their tendency is just to go in and lose over and over again, repeating the same old proven-to-fail methods for various reasons: possibly because they don't know anything better, possibly because they don't care anymore, and possibly because they've already identified themselves, their faction, or everyone else in their faction as born losers.
In any case, Mendax thinks that Blizzard should make the battlegrounds themselves reward you for better play, so that the game mechanics themselves encourage you to play in such a way that you're more likely to actually win. First of all, they could provide more honor for kills near contested objectives (such as flags or towers), and secondly, they could deny all bonus honor if you lose. His first idea quite interesting -- I like the possibility that the reward system of the battlegrounds could somehow teach you to play better in itself, if that's really possible. However, while I can understand his reasoning in removing all bonus honor gain for losing teams, I think this would just make the "losers" stop queueing up altogether. We might be happy to get rid of whiners, complainers and all them, but in the end would the increase the waiting time in between battles be worth it? And in any case, would the "losers" really go away, or would they just look for ways to get around the system?
Season 3 causes queues

Blizzard says they're holding off on doing anything about the queues, be it free transfers or new realms, but they promise that they're "closely monitoring" things, and if this proves to be more than a transient thing, measures will be taken, as usual. I remember back in the pre-BC days, when most realms had queues most of the time...that was no fun. But it seems that Blizz have learned from that, since I haven't ever faced anything that bad since BC launched.
2.1 and Beyond: New arena: Ruins of Lordaeron
"Games for Windows" magazine has released their third article about the things to come post patch 2.1. Above the Undercity will be a new PVP arena, called "the Ruins of Lordaeron."
This will be a new 2, 3, and 5-man arena available sometime after the next content patch. Blizzard has taken what they learned from the previous two arenas and tried some new things in the new map. Attempting to cut down on the geometry features and line-of-sight breaking objects was a goal in this arena. While there are still a few hiding spots, they tend to be in the middle of the map.
Another option that Blizzard is thinking about implementing is the ability to choose which arena map you play on. The downside, however, is that by doing so you are limiting the number of people in the queues by splitting them up into smaller specific queues.
While I've never been a big PVP buff, I'm sure that those of our readers that are will be excited to have another new arena map to play!
You can read the article here.
Is Blizzard prepared?

The tagline for The Burning Crusade is "You Are Not Prepared." Based on what I saw tonight, Blizzard is not prepared for the expansion either. It took me awhile to grab a good screenshot, I started out at 583 in queue, 57 minutes. Post after post on the General forums complaining about long queue times. With the number of people coming back to the game for the expansion pack, what kind of queue times and problems can we expect? Oh well, it gave me time to get a few new raids scheduled. Hopefully people can get logged in when I want to start.
Realm Splitting?

According to a post by Tseric on the World of Warcraft General Forum Blizzard may decide that certain largely overpopulated worlds need to be split, and Blizzard has created a mandatory world split procedure and is testing it on Hellscream.
The way the process would work is that a user would log on, be prompted to choose one of two worlds, and when split day happens will be moved. Players that don't choose a world to move to would be moved to the same world as their guild master, if they aren't in a guild they'd be moved with the rest of their arena team, and if they aren't in either a guild or an arena team Blizzard will pick. Also, Blizzard may override your choice of a destination if the problem that caused the split isn't being resolved.
They've got some good reasons for doing this, but I can see a lot of very bad things coming out of this. Guilds getting split up, friends getting split up, guild alliances getting torn apart. The reaction in guild chat when someone brought it to our attention was very negative, but I'm torn. I've seen what long queue times do to gameplay and raid attendance. What do you think? Do the good results outweigh the consequences of moving people around?
The Waiting Game

It was 8PM, local time for me, when I got home. An hour's drive in traffic. I hop on the computer, intent on working out the stress of the day in some PvP matches, but there seems to be a 400 player queue to log on to my realm - that's another half hour. Well, okay - I can go find something for dinner and it will be done by the time I'm back. All I want is to run a few Warsong Gulch games, and hopefully get my new priest up to friendly with the Warsong Outriders - humble enough goals, right? But, wait - now that I'm logged on, there seems to be an hour's queue to get in to Warsong at all. Hmm, I suppose I do have a good book I've been meaning to read. But, honestly, I have to wonder - when did I start to spend more time waiting than I did playing? Because this new waiting game is not nearly as fun as the game I used to play.
Of course there's hope - new servers and hardware improvements, as well as the possibility of cross-realm battlegrounds will both cut into this waiting game - but, until then, all there is to look forward to is more of the same. I know I'm not the only one out in Azeroth who's hit this wall - what do the rest of you do when all you want to do is play, but the game is, for one reason or another, out of your reach?
New Servers: A Month Later

Remember the slew of new US servers that opened about a month ago? Well, a lot of players from other servers jumped on the opportunity to start anew - myself included. The chance to start on a fresh server has been a thrill. No queues, no lag, and no gold farmers. But the servers have already started growing up. Gold and characters are available for purchase on most and queues on my new server have already surpassed those on my old. After weeks of watching the queues increase, I'm starting to realize that this may not be just a passing thing - people aren't just coming to visit the servers just announced or tagged new, they're sticking around to play.
So what does this mean for population balance? I haven't heard anything about queues or lag dropping on older servers - though perhaps people are too busy playing to post about it. Short of establishing draconian policies that force players to one server or another, it doesn't seem like there's much Blizzard can do to normalize server population aside from making new realms and transfer servers attractive options to players. But a month after a major wave of new transfers, new realms, and new hardware, are we seeing improvements - or are the problems just moving from one server to another?

































