Posts with tag ptrs
3.0 won't break everything
A lot of people (including some folks here at WoW Insider) are super concerned that when Blizzard does release a 3.0 patch early, it'll basically break everything we're doing now. Potion sickness on the live realms? Shield Block cooldown extended? With those changes, it seems bosses like Illidan would be basically unbeatable.But Blizzard says, as they always do: don't worry. The latest word is that 3.0.2 is heading to the PTRs, and it's pretty clear that if 3.0 is going to break everything in the game, that's where Blizzard will find out. Don't forget that we've got months until the expansion comes out (and likely even a few months until the actual patch hits the live realms), which means there's tons of time to tweak and twist and get all of the new changes working with the old content.
This doesn't mean that things won't be broken -- we're curious to see, especially in even older instances like AQ and Molten Core, what things are like with all of the 3.0 updates. But it does mean that they'll likely be broken on the PTR -- in a few months from now, when this patch finally goes live, Blizzard should have most of the wrinkles evened out.
3.0.2 PTR imminent
We haven't seen much PTR action in a little while (although I guess the beta realms are really a PTR for Wrath). That may change soon, though: the European PTR forums were just wiped, and Tigole recently said "3.0 will be on the PTR's soon." Disregarding his apostrophe abuse, and Blizzard's colorful history with the word "soon," this does conspire with the forum wipe to indicate that the PTRs will probably be up with this pre-Wrath patch within, I'd say, a week or so.
What does this say about the Wrath release date? Well, I'd say nothing, really. In the same post, Tigole mentions that some patches were on the PTR for over two months (which is good because a lot of the new talents are really half-baked right now). Additionally, 3.0.2 could come any amount of time before LK. 2.0.1, the pre-Burning Crusade patch, came a bit over a month before BC was released.
There is one notable advantage to bringing 3.0.2 to the PTR as soon as possible: more testing. While a fair number of people are in the LK beta by now, everyone who wants to (and had an active account the last time the PTR authentication server was updated) can access the PTR. As I mentioned above (and as Tigole agreed in his post) none of the classes is done yet, and the more people we get play-testing them, the better.
WoW Things Considered interviews Vis Maior
It's interesting to hear not only from a guild that has been around for a while, but is just now coming into the spotlight. And it's also cool to hear what the GMs are doing for the guilds testing the new content on the PTR -- they've deathtouched trash a few times, and even spawned "flaskators," which are NPCs which will give out consumables and other raiding standbys.
They also tackle the debate of whether "world firsts" actually count on the PTRs. Vis Maior does agree that PTR kills don't necessarily count if they're just being tested, but a world first kill of a "final" version of a boss should count. Duncor and Cad don't press them on this, unfortunately, but I'd disagree -- the only way you know a boss is final is if it is on the live realms, so only live realms should count. Still, Vis Maior sound like a great bunch of people (they sound like they really love to raid, which is always good for a high-end guild), and what they've done so far on the PTRs is definitely impressive. Kudos to them, and nice job to WoW Radio on the interview.
Enter... Entropius!

The folks at MMO Champion certainly seem to speculate that M'uru and Entropius are pretty much one and the same, or at least that Entropius is pretty much tied into one of the rumored phases that the M'uru fight will have. You can check out the images above to see them superimposed over each other. See something familiar? It looks like Entropius and M'uru go to the same haberdashers for their shoulder gear. Lore fiends are debating on their relationship now, but in the meantime, it's really nice to see that Patch 2.4 isn't just bringing changes to items and game mechanics, it also seems to promise a lot of developments to World of Warcraft lore.
Nethaera announces progressive testing, and an update on shared test servers
Everyone's favorite candle has some news for us about the PTR. She reveals that the development team is changing the way they test by adding content progressively to this patch, and changing the patch notes to match. As the testing goes on, they may add or remove test notes or various functions they wish to test. At this least, this could make monitoring the PTR process exciting as we try to figure out what Blizzard may add and take away. In addition, although Blizzard has said that they don't plan any major classes changes, this might mean that we can still hope for the tweaking of some abilities. Nethaera's already made it known that she's watching a few well constructed shaman threads about the changes to the class or lack thereof, at least.
In other news, Bornakk has updated his post on International PTRs with the news that Blizzard now plans to make the servers accessible over multiple regions for 2.4.0 only. So unfortunately, if you were planning any raiding or PvP tourneys to see which region reigns supreme, all bets may be off.
With this new progressive testing announcement, we'll be sure to keep an eye on the notes for you and tell you as soon as we see any changes, so keep us in mind here at WoW Insider for your patch news needs.
Bornakk announces region free test servers
Bornakk announced last night that we can expect what could be a fun change for this and future PTRs: the US, Korean, and EU servers will share test realms. We might speculate that this could be delaying the release of the PTRs despite the fact that we have the notes and the patch in hand, though it is, of course, possible that it's the problems with the live servers right now as well. Regardless, it'll be interesting to see how this changes the test dynamic as testing goes forward. There's been some questions in the past over which region's raid groups are better, so it might be fun to see if they decide to duke it out over the new Sunwell content face-to-face. It might be fun to see if some multi-region arena tourneys get set up as well. Even on the casual side, some of us have overseas internet friends who play on different servers than us by necessity, so it should be great to meet up with them and kill a few monsters or do a few dailies together.
Of course, before we get to see if anything fun comes out of this, we'll have to make it on the PTRs. We'll be sure to tell you as soon as we see them up and running!
Patch 2.3.3 live on the PTRs

Interested in trying the test realm out for yourself? Head over to the official site to download the client and copy one of your existing characters! (Having trouble getting on -- WoWWiki has a great guide to setting up the PTR client.)
PTR Notes: New Arena weapons, Fanatacism tweak, Hunter dead zone
- Three new Arena weapons: A caster staff, a gun, and a bow.
- The Retribution Paladin talent Fanaticism has been changed to decrease threat only when Righteous Fury is not active.
- The range for a Hunter's ranged attacks has been changed from 1 - 41 yards, eliminating their dead zone.
- The Mage's Ritual of Refreshment now requires 2 arcane powder instead of a rune of portals.
- The 4-piece bonus on the Mage PvP set has been changed to 2 seconds off the cooldown of Blink.
- Sorry, Hunters, but those cool-looking Zul'Aman bears are no longer tamable.
- Mats for the Adamantite Arrow Maker reduced. Was: Adamantite Frame, Simple Wood x10, Fel Iron Bolts x2. Now: Adamantite Bar, Simple Woodx4, Fell Iron Bolts x2. However, the schematic no longer specifies that the item has multiple charges. Whether this means the new version of the Adamantite Arrow Maker is single-charge or if that particular information was cut off the tooltip for some reason, I can't say. Any engineers out there want to hop on the PTRs, make one, and let us know if the item itself has been changed?
- Darnassus has its own guild bank now.
- Ogri'la potions buffed.
- New Sporebat pet for exalted Sporregar faction.
- New level 70 elite guards outside Zul'Aman. However, these guards certainly aren't graphically themed for Zul'Aman (and why would Tauren and Orcs be guarding a Troll temple?), and I wonder if they've been added to the PTRs to curtail the PvP-fest happening outside.
Are you going to use voice chat?
Kachra from Ursin asks a question that I'd like to know the answer to: are you going to use the voice chat feature? And just like the guys who built the Six Million Dollar Man, we have the technology. We can find out. So here's a poll. And hopefully, we can get a good, somewhat scientific reading on the community-- are you going to use the voice chat feature or not?Keep in mind that TS and Vent aren't going anywhere, and as I said in my Voice Chat hands on, it's very likely that a lot of guilds (especially bigger guilds), will keep using those. But my guess is also that a lot of people will use both-- TS in raids, and the builtin voice chat in PuGs or more private groups. So if you're planning to use voice chat at all (even if it's in conjunction with a third party voice program), mark yes below.
And if you don't think you'll ever touch it, either because you're sticking to third party, or you don't want to voice chat, mark no. Who knows-- maybe Blizzard's overestimating demand for the feature in the first place.
Current issues on the 2.2 PTRs
- Many items have pink textures.
- Orc Shoulders are too small -- yes, it is a bug!
- Resilience is reducing dot damage by more than indicated
- Druid Cat form range is inconsistent.
- Rogue Seal Fate is not working.
- Hunter Feign Death is not immediately dropping aggro.
Patch 2.2 on the PTRs
[Thanks, Boubouille!]
A case for patience on the PTRs
You'll forgive me for trying to inject a little reason into a nerf debate (an impossible task, probably), but that's what I'm about to try and do anyway.Yesterday, mages, warlocks, and shadow priests were up in arms about the changes on the test realm to the tailoring epic outfits. Blizzard was experimenting with adding ability stats to the armor while nerfing spell damage, and tailors went ballistic over the changes. And so, within a matter of hours, Eyonix announced on the forums that the changes had already been reverted and would not go to the live servers.
Now, yesterday I said the nerfs weren't that big a deal, and since then, I've seen some good points that say they were-- lots of people spent lots of time and gold getting just these recipes together (some even leveled tailoring for just these pieces), and it definitely presents a problem to make serious changes to gear that people have already sacrificed a lot for.
On the other hand, there were good reasons behind the changes as well. As even a few tailors have said, these crafted pieces matched up to the Tier 4 and 5 pieces, and I see problems with basically requiring clothies to be tailors to be competitive in the endgame.
But my point now isn't to argue whether these sets should have been changed or not. What I want to point out now is that being outraged on the forums and yelling at Blizzard about something that's happening on the test realms will actually impede the developers' abilities to make good changes on the live ones.
Latest changes on the PTR

As you may or may not be aware, a patch was rolled out on the public test realms yesterday, bringing us all sorts of cool screenshots of Hyjal and Illidan. However, these weren't the only changes the patch brought us. On the test realm forums, Kainazzo has been kind enough to compile a list of changes for us.
Of course there's the expected bug fixes:
- (Hunter) Viewing Pet Details no longer results in a fatal error
- (Hunter) Using aimed shot and steady shot no longer results in turning 180 degrees
- (Other) Alliance epic flying mount animation has been fixed.
- (Items) The meta gems bought with Spirit Shards now function properly.
- (Items) Almost every set bonus was reworked to stack properly with other set bonuses
- Illumination now returns 60% of base mana cost, up from 50%.
- 1h weapon spec is now working, and is causing 5% more damage to spells like consecrate and holy shield while a 1 handed weapon is equipped.
WoW Moviewatch: Epic gryphons on crack
This video is pretty short, and is just for the purpose of showing off what those of you who haven't been on the test realms are missing. I'm sure this'll get patched any day now, but seeing an epic gryphon freak out is just something you should do at some point in this world (of Warcraft). As you can see, the bug only happens when you fly forward for more than a couple seconds; strafing or hovering doesn't have the same graphical glitch. Still, seeing my bird behaving like this makes me wonder if it really was worth that pile of gold. After all, I don't even have that many miles on it! I wonder if it's still under warranty...
Previously on Moviewatch...
Breakfast Topic: Testing, 1, 2, 3...

By now we all know that the PTRs are up and running (depending on your definition of "running" -- according to reports on the PTR forums they're crashing frequently) -- after all, the PTR client is where we got these lovely patch notes from! So, have you copied your characters over? Are you raiding the Black Temple to get the very first look at new content? In short, do you bother with all the tedious testing and bug reporting that's associated with playing on the public test realms? Or do you simply ignore the entire affair and continue playing the game as though nothing were happening?




































