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Posts with tag priests

Choosing a class for raiding with low FPS

NSDragon wants to know over on Livejournal: what's the best class to raid with on a low-end system (as in, one that gets only about 3-10 FPS during raid boss fights)? First of all, there's no reason you should be raiding with a system like that anyway -- even a cheap PC will run World of Warcraft better than that, and even if you can't afford a new computer, odds are that you can at least add some RAM in there and speed things up a bit. But let's assume that you're a great person and you've given all your money to charity, so there is no way that you can afford to buy anything faster.

In that case, as most of the commenters on the thread say, ranged DPS is probably your best bet. You won't be able to pour out as much aggro as someone who isn't lagging, but at least you'll be able to use your 3 frames per second to do some damage, and you're sure you won't draw aggro and wipe the raid. As for which ranged DPS class, though, I'm not sure -- Hunters have autofire, so you can be sure that you'll be pushing out DPS constantly. Mages aren't too hard to raid with (most Mages will actually tell you that they just press one button over and over again). Warlocks might be easier with their DoTs, but even that relies on timing in a way that Hunter DPS really doesn't. I'd say Hunter.

Some people are saying Healers, which I originally thought was a bad idea, but if you combine their recommendation of just looking at the floor (to speed up the FPS) and watching the healing meters, you might have something there. Wouldn't be very fun (whack-a-mole FTW), but you'd be helpful to the raid in situations where you wouldn't have to move around much. So healer might be a viable choice for a low-end computer user as well.

The Shadow Diaries: In which I take a shortcut

Back in November of last year, I wrote a post for the Spiritual Guidance column called "The shadow diaries." In it, I pledged that I would recount my experiences of leveling a brand-new shadow priest. However, as you may have noticed (or not), that never happened. There's always too many things to do in this crazy virtual world of ours (not to mention that other, brighter world outside), so poor Hieronymus ended up getting neglected.

Why am I talking about a series of posts I didn't write? Well, I may not have had the fortitude to level another priest all the way to 70, on a strange server no less, but eventually two realizations came together. I already have a priest at level 70, and I'm doing a lot more soloing than grouping with her these days. I'd recently moved a few points in my long-held 23/38/0 spec over to the Holy damage talents, which sped up my dailies a bit. But then I thought, why not go all the way?

Continue reading The Shadow Diaries: In which I take a shortcut

Lifetap and Flametongue changes rolled back on the PTR?

While the PTRs are still down to apply the latest round of changes, World of Raids has already sniffed out a few changes and additions to the latest patch files.

Possibly the most interesting change is the fact that the Warlock Life Tap nerf seems to be currently completely reversed. The spell is restored to its 2.3 status, with the highest rank swapping 580 health for 580 mana at the base value.

In addition, the Mortal Strike debuff appears to have been removed from the description of the Flametongue weapon and totem for Shamans.

Priests will now also be able to dispel up to 10 friendly and 10 hostile targets using Mass Dispel.

Also added this patch were the musical files for the Sunwell, as well as a handful of new effects with names such as "Quest Complete," "Summon Festival Scorchling," and "Guzzle Beer," which look to most involve the seasonal content for the Midsummer Fire Festival.

Welcome to progressive patching, folks. This is an incredible turn of events for sure. Not only is one of the most controversial nerfs in WoW history completely reversed, but it seems that Shamans can't quite celebrate their re-ascension to PvP power just yet. These could be temporary, of course, and we'll see what happens when the dust settles. If Blizzard has simply decided to revert these changes in the short term, how will they tackle the underlying issues of Warlock mana usage and Shaman PvP viability? Will they put it off for another patch, or take a different angle as testing continues? We'll be eager to find out!

Fear Ward and Spell Haste for facemelters

Yesterday's announcements brought two big notes that will be affecting Shadow Priests. The Fear Ward change and the fact that Spell Haste will affect the global cooldown.

The Fear Ward change, like I mentioned in my last post, is primarily a convenience change for PvE. Reupping Fear Ward every 3 minutes when you need to keep putting Shadowform back on afterwards is annoying, and a large mana drain over long encounters. However, it wasn't crippling, so not a very big deal. What this will help the most is PvP, especially arenas. Having an arena match last longer than three minutes isn't unlikely, so you will probably want to put Fear Ward back up at some point throughout the match. Being required to drop Shadowform to do it is sort of a pain, considering both the loss of damage and the mitigation Shadowform supplies you with, arguably one of the Shadow Priest's strongest defenses.

The Spell Haste change is what has me a little excited. I'll admit right away, I haven't crunched any numbers. I'm notoriously bad at breaking down raw stats, I usually just eyeball my gear and take a guess. I'm right or pretty close more often than not but don't hate me too much if my guesses here are completely wrong. If you want to see some raw numbers, you can probably check them out over at the ShadowPriest.com forum.

Continue reading Fear Ward and Spell Haste for facemelters

Forum Post of the Day: The discipline tree remix


So much as been going on with revitalizing underutilized talent trees of late. A long while back Feral Druids and Shadow Priests were changed so dramatically that they are now coveted members of raid groups. In Patch 2.3 Retribution Paladins will see passive threat reduction, and a boost to DPS that will give pallies back their Jack-of-all-Trades persona.

Now there is talk of turning attention to the discipline tree. In a post today on the forums Eyonix laid the foundation for what will become some juicy speculation on what Blizzard has wanted from the discipline priests:

Yesterday I took an extensive review of what we have in store for discipline (though it will see many changes between now and release) in Wrath of the Lich King. For quite some time I've been providing the designers with feedback from the community, as well as my own thoughts and ideas. Though it may not always be apparent every member of our team works very hard communicating all aspects of player feedback.

With that being said, the current iteration of the tree literally blew my mind. I was in the class designers office in under a minute discussing the changes like I was a nine year old child who was given a sneak peak of an entire set of unreleased Garbage Pail Kids cards. I can't say much but I will say this:

The tree will stand on its own two feet.
It will be viable in PvE.
You will notice impact from player feedback

The statement is so marvelous I wanted to give it to you in its entirety (minus the first line, that merely let us know no formal announcement is being made at this time). We're going to see a fully -functional Discipline tree in WotLK, able to stand alone as a viable PvE option for priests. Finally it appears that Blizzard knows where Discipline fits in now in the scheme of things, and it seems their goal of giving every class three viable trees is coming to fruition.

Who will next receive the love, do you think?

PTR Notes: New Discipline talent, PvP item tweaks

Yesterday a new build of patch 2.3 went live on the PTRs, and while the blues don't seem to have updated the patch notes, World of Raids has the full scoop on the changes. Here's what's new:
  • 5 new PvP trinkets, available for 30k honor plus 40 AV marks from the honor vendors, or for 75 Badges of Justice from G'eras (man, that guy's item list is getting long).
  • A new Priest talent in Discipline, called Focused Will (see screenshot). It sits right next to Power Infusion, and has no specific prerequisite.
  • The Retribution Paladin season 3 arena set, Gladiator's Vindication, has had its spell damage stats replaced with physical damage stats.
  • The Restoration Druid season 3 arena set, Gladiator's Refuge, has had its recently-added spirit reverted back to mp5.
  • "The new pvp daily quest now rewards 11g99s and 4192 honor (up from about 2000) Edit: this was a typo, apparently on Blizzard's part. The actual reward is 400 honor, but it no longer rewards marks of honor."
  • Zul'Aman's starting event "improved"
  • It is no longer possible to have both a PvP title and a PvE title at the same time.
  • The fish-tracking manual has been found (fished up), as well as an item that starts a (currently bugged) fishing quest.
  • Many ZA weapons and armor pieces have been recolored.
For more details on all of this, bounce on over to World of Raids. What do you guys think of Focused Will? It looks a little weak to me for being that deep in the tree (not to mention its name is distractingly similar to Force of Will). Obviously a PvP talent. Arena fiends, will you be taking it?

Priests are lacking in discipline

It's official: even Blizzard rep Eyonix says that Priests are somewhat vague on the whole discipline thing -- not the virtue, that is, but the talent tree. Responding to a forum question asking "What is the purpose of Discipline?" Eyonix said:
Though some priests have found a use for the discipline tree, right now, it doesn't quite have a solid purpose/goal, but rather seems to act as a supporting tree. This is something we plan on addressing with Wrath of the Lich King. Originally, the goal of the tree was primarily intended to provide staying power, vs. the holy tree which provides throughput.

Also, so you're aware, the 41-point discipline talent, pain suppression, is being changed to be usable on others for patch 2.3.
I'll admit that my own priest is sadly a mere level 8, but I'm aware that this has been one of the big priest issues for a long time. One of my friends strives to be one of those special priests who have "found a use for the discipline tree" and he seems to do pretty well at it, though he admitted that he recently changed some of his talents around, leaving behind lesser-used talents in discipline in exchange for some holy talents. He refuses to give in and become yet another shadow priest, since he revels in succeeding at something few other priests try.

I would be quite interested to see how Blizzard changes the discipline talents in the next expansion. Will they stick with the original "staying power" idea, or will they go for something new? What do you think needs to be done?

Spiritual Guidance: What kind of healer are you?


If you've ever taken the time to peak on the official forums, you've probably noticed more than a few complaints about Priest healing ability and viability. And you have to admit that when one of the game's top guilds tells us that they bring priests to their raids for DPS, something must be wrong with the class that Blizzard calls "the masters of healing." However, I take the opinion that there's nothing wrong with the priest's healing abilities -- except that perhaps Blizzard's raiding strategy (or players' drive to min/max to beat it). Priests heal differently than paladins, druids, and shamans -- but I can't honestly say they're bad healers. Before saying that one class is the best or worst at healing, I think we all have to ask ourselves what kind of healers we are.

[Image via the On Notice Board Generator]

Continue reading Spiritual Guidance: What kind of healer are you?

Healing trinkets and you

Vonya over at Egotistical Priest has a nice write-up regarding the various healing trinkets available to players these days.

I definitely recommend reading the entire article, but for those that may have a short attention span (or are alt+tabbed from a raid at the moment and don't have a lot of time), she makes some valid points about healing trinkets, so I'll attempt to summarize.

Her main point is that most trinkets follow the same basic formula:

The average trinket Use says : Increases X by Y for Z. Where X is damage or healing, and Y is the amount that it's increased (often in the 200 range) and Z is the length of time that it's affected, usually 15-20 seconds.

While a class that constantly spams heals, like a Paladin, would receive most of the benefit during the time the trinket is active, a Priest tends to follow up a big heal with a HoT and then try and wait for the 5 second rule. While this may maximize their mana efficiency, it minimizes the impact the trinket has while active.

She goes into more detail than what I've mentioned, so be sure to check out her blog for a fun and engaging read!

Spiritual Guidance: Our top class concerns


Every Saturday (usually), Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

Priest is, in all honesty, my favorite class to play. I couldn't quite explain why, except to say that I've tried other classes and none of them resonate with me on the same level that Priests do. However, the class isn't perfect -- I've got to say that there are some legitimate concerns about the classes' abilities. So today we're going to discuss the Priest's top class concerns.

Continue reading Spiritual Guidance: Our top class concerns

Spiritual Guidance: Leveling your priest



Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

This post may not be terribly useful to old-school Priests -- it's for up and coming priests or people who have been through one too many attempted instance runs that were abandoned after an hour of "need healer for Ramparts, PST!" (That's the reason I decided to roll my first Priest -- we could never find healers for our groups!) And, while I'm certainly a fan of the class, I'll be the first to say that they aren't the easiest class to level. But there are some tricks and talents that can make the process easier for you -- and, since I'm in the middle of leveling up my third Priest, that's what we're going to talk about today.

Continue reading Spiritual Guidance: Leveling your priest

Everything we know about 2.2, 2.3, and the next expansion

EU Forum MVP Schwick has posted a very nice and very thorough listing of everything we know about patch 2.2, 2.3, and the next expansion. As far as I know, there's nothing really new here, but it's a terrifically indepth listing of every rumor, hint, and suspicion that we've heard so far.

Some of the exciting ideas still coming are new emotes, a tanking Pally revamp, a new stealth animation for Rogues, and totem timers for Shamans (currently, I use Totemus, and that suits me just fine). Also on the to-do list includes VOIP, guild banks and housing, and speculations for the next expansion include Northrend (I've got my money on this one, because the Scourge have it coming), "Beyond Outland," and the Emerald Dream.

I'm sure we'll learn more eventually (expect big things at Blizzcon, I foresee), but until then, this roundup is as comprehensive as it gets. Thanks to Schwick for compiling this all together for us.

Spiritual Guidance: Grouping with Priests


Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

Priests always seems to be in demand. Exploring or questing in any area of the game, at any level, whether Horde or Alliance, a Priest player can expect to be pestered with whispers for instance runs. Some polite, some demanding, some who need to be put on our ignore lists, and some who don't make any sense at all, but seem to be asking for something. What's a Priest to do when being asked to go here, there, or elsewhere? And what's a player to do when they need a Priest's help? Well, I'm going to try to explain here, in something of a how-to guide for grouping, for the Priests and non-Priests among us. So whether this is your first time partying with a Priest or your hundredth -- keep reading. There's plenty to know about how to act in a group, and we're only going to scratch the surface.

Continue reading Spiritual Guidance: Grouping with Priests

Get in line! Rezzing order and you

So someone moved, someone pulled aggro, someone didn't heal fast enough, or you just don't have the DPS. It's a wipe. Everyone's dead on the ground, and the raidleader calls for a Shaman to pop, or for someone to use their soulstone. I'm a resto Shaman, so this happens to me pretty often: I Reincarnate and I'm standing over 24 dead people. Who do I rez first?

Obviously, the first people I go for are those who have a rez to use, so we can do some chain rezzing. Priests, other Shamans, and Paladins. But after that? Caralynn lays it out: while your first instinct may be to rez your MT or your friends, you should really be rezzing pet and buff classes before melee.

Which makes great sense. Warlocks and Hunters need to drink and resurrect their pets, and that's a lot of time wasted if you rez them last. Mages and Druids use all kinds of mana casting those buffs, so they usually have to drink, rebuff after a wipe, and then drink again. And Warriors and Rogues are easy to refill-- Rage doesn't refill, and I wish my mana filled up as quickly as Energy did.

So it's Other Rezzers > Pet Classes > Buffers > and then Melee. There are other schools of thought on this (one player says to rez RL girls first, wink wink say no more), but this plan seems to be the best. Plus, Caralynn points out that this has the added bonus of not having melee standing around trying to pull while clothies are rebuffing. If you time it right, everyone can be ready to go again at the same time. And this time, watch that aggro!

Breakfast Topic: Priest racials

One unique thing about the Priest class is racial spells. Every race has their own traits for all classes, like Dwarves' Stoneskin and the Undead's Cannibalize. However, Priests also have special spells that are only available to certain races (each race gets two of the racial spells). Fear Ward is probably the most infamous; it's a 10-minute duration targetable buff that absorbs one fear effect, and is available only to dwarves and draenei. This leads to the common contention that the best race to roll for an Alliance Priest is dwarf, because Fear Ward is far better than all the other racial spells. Some racials are obviously trash -- my own Priest, being a human, has Desperate Prayer, which is a free instant self-heal on a 10 minute cooldown, and Feedback, a sort of very expensive mana-burning aura. Desperate Prayer is pretty decent, but Feedback is such utter rubbish that I can't even bring myself to spend the money on training it.

As you may imagine, this is perceived as a sub-optimal situation by many Priests, including this blogger. However, it's not immediately obvious what the best way to fix it is. Remove racials entirely, possibly making some of them baseline abilities trainable by all races? Keep the lower-powered racials and baseline/remove the high-powered ones? Eyonix recently said it's likely that at some point in the future, you'll see additional improvements to priest racials -- what improvements would you like to see?

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