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Posts with tag poaching

Poaching for skins

Dec 4th, 2008
I have to thank you, other players on my realm. If it wasn't for you, I probably wouldn't have reached 450 Skinning already. Yes, the garbage of dead mobs that you leave behind becomes my profit -- when you leave that worg corpse or the dead drakonid behind, I'm all too happy to run over, skin it, and clean up that little mess you've made, while sticking a little gold in my pocket as well. Matthew is right there with me -- he calls it poaching, though we're both referring not to stealing, but to simply skinning the leftover mobs of all those players before us.

Truth be told, I probably poached more than ever down in the mines of Netherwing Ledge -- there were always players killing down there, and what they didn't skin, I did, both for the quest skins and for my own Knothide. But in the expansion, things are even better -- everywhere I go, there are fields of leftover mobs, and even when someone is able to kill a mob before I get there, I hover over them to pick up the skin afterwards.

Matthew has put together a list of all the great places to pick up extra skins -- I'll agree that Coldarra is full of poaching options right now, as is Kamagua on the other side of the continent. Grizzly Hills, also, is not only full of creatures to skin, but lots of leftover corpses as people quest across the zone (though odds are that if you keep up on skinning, you'll be 450 by then anyway). Think of it as a service -- we're the garbagemen of the realms, cleaning up your kills so the next can spawn and the circle of loot can go on.

Skinning, Items, Analysis / Opinion, Tips, Leveling, Making money, Wrath of the Lich King

Officers' Quarters: My pre-Wrath rant

Aug 4th, 2008

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Bleak is the word I would use to describe the current situation for raiding guilds. For many guilds, activity and recruitment are at all-time lows. It's becoming harder and harder to cobble together enough people to run anything these days. Must we simply endure? Is there no hope for us until Wrath launches? Will we officers respond to this crisis with moral fortitude -- or weakness? Will I actually use boldface to call out our officer community on their behavior? Find out after the break! But first, the author of this week's e-mail relates his own guild's experiences.

Hi Scott,

My name is Dmitry. [My guild is] a casual raiding guild made up mostly of people over 20, who either go to school, or work, or both, many of whom have kids. This is all taken into account and we have a very strong RL-before-WoW stance.

Unfortunately the past month or two has been really hard for us. Our MT was gone for 3 weeks because of a new job, lots of people went on vacation because of the summer, others stopped playing as much to spend more time with their kids, etc. After having guild firsts on Mag, Hydross, and Lurker in 3 weeks in June our guild has started to go backwards, having trouble taking down Gruul some nights.

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(Guild Leadership) Officers' Quarters

Officers' Quarters: No poaching!

Mar 10th, 2008
Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

If the wildlife in Nagrand didn't reproduce faster than rabbits injected with Viagra, one could accuse the genocidal Hemet Nesingwary, or even the Consortium (with their endless need for ivory tusks), of funding poaching on a massive scale. And of course, we would be the perpetrators, guilty of the annihilation of entire generations of species. But fortunately, those elekks, clefthooves, and talbuks never seem to become endangered. This week's e-mail is about a different kind of poaching, but one that is no less nefarious.

Hey. I have been reading your blog for awhile now and I am an officer in a small casual guild (66 accounts) that one day hopes to have some endgame on farm. The problem we seem to have is people just leaving with a stealth guild quit. When asked they normally say they left for a friends guild or something along the lines of "just wasn't working out." About a week later I see them in Shattrath with a guild tag of another guild that I know just poached them from us. I understand that it's their $15 a month but is there anything that we as a guild can do to keep them? We seem to lose one once a week.

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Guilds, (Guild Leadership) Officers' Quarters

Children of a lesser guild

Nov 30th, 2007

The worst part of guild membership is, by far, watching a guild die. I've seen guilds die from poor recruiting practices, internal drama, and, in one memorable case, a disgruntled member with /gkick privileges. But the most painful death I ever saw was that of a large casual raiding guild in which I was an officer. We weren't very good, and we never progressed far, mostly because anyone decent in our guild was immediately recruited away by one of the high-end guilds on our server. We kept it together for several months, but in the end, ten of our best players (including our two tanks and the best healer) were poached away by another guild. Eventually, the guild leader and I left too.

Judging by his post on the EU General forums, Aires, GM of Flames of the Phoenix on EU-Terenas, is having the same problem. His small Kara guild is being eaten away by larger guilds who whisper his members, invite them to come to 25-mans, and then ask them if they'd like to join. Admirably, Aires does not cry about it or name names, but asks a general question: Is it ethically right to poach members from smaller guilds who don't approach you first?

Opinions seem to be divided. On one hand, few people will argue that it's "nice" to cannibalize a smaller guild, and many SSC/TK guilds who do this to "loser guilds" would scream bloody murder if a BT/Hyjal guild did the same to them. But every server also has a limited supply of players who don't suck, and new recruits do have to come from somewhere. Plus, there's no real way to steal a player who doesn't want to be stolen in the first place.

The thread also contains a rare personal opinion from a Blizzard employee. CM Vaneras says that your answer to the question basically depends on why you play the game. If you play for what Vaneras terms "shiny epics", you probably won't see anything wrong with poaching, while those who play for "the cameraderie and accomplishments of a guild" will hate it.

What do you think about guild poaching?

Analysis / Opinion, Guilds, Forums

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Breakfast Topic: "Cheating" on your guild

Nov 2nd, 2007
A little while back, we got an email from one of our readers named Sam asking about why WoW players are so guild-oriented when it comes to raiding and grouping, whereas his friend who plays FFXI switches groups depending on days, or sometimes even times of the day. Now, having come from EQ, and spending time in many other MMOs, I can honestly say that WoW isn't terribly unique in that many people tend to stay loyal to their core group. In City of Heroes, I was very much involved with my SuperGroup, and still stay in touch with some of the folks I got to know there. (The ones who didn't come to WoW anyway...) In EVE, double-crossing your Corp can get you in deep trouble.

That said, I don't know that I totally agree with Sam. Having spent time in EQ, you did not generally go outside of your guild at any time for raiding, unless you were looking to join another -- or get punted from your current one if they caught wind of it. In WoW, I've seen guild alliances and even open-to-all alt runs posted on the forums featuring members from many established guilds. But I know that there have been days when I dreaded another PUG due to horrendous tactics and playing. Bad PUGs are the fastest way to get me turn to only running with my guild for a little while.

On the other hand, I know many small guilds don't necessarily like folks running with other guilds because they are concerned that their members are going to be poached by larger guilds. But for every single one of these types of insular guilds, there is another that is part of a raiding alliance, with their members mingling freely with other guilds.

What do you think? Do you, like Sam, wonder why people are so utterly devoted to playing and raiding with only their guild? Or do you also see the alt runs and PUGs and think that there's a nice balance in WoW of being able to play with your guild as well as with other people? Does your guild have a policy of "don't run with any other guild" or are you in one of the many different guilds that actually has a raiding and grouping alliance?

Analysis / Opinion, Breakfast topics, Features

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