Gamers on the Street logs onto U.S. servers to get the word from the front on what's going on in and around the World of Warcraft.
This week, I decided to go visit Bloodscalp -- we've been hearing about problems with stability on Bloodscalp since patch 2.4, so I decided to get the word on what was happening straight from the people affected by it. Additionally, I wanted to talk about the upcoming Arena changes in patch 2.4.2, so I had that on the list to chat with players about as well.
I created a Troll Rogue named "Wowinsider," ran up to Orgrimmar, and started chatting with the Bloodscalpians. The conversations I had with three players on the server are after the break.
Lane over on WoW LJ pointed us to this article about "Playing to Win" -- the article itself is actually about Street Fighter II, but as Lane points out, the concept could very easily be connected to World of Warcraft. I remember Turpster talking about this on our podcast as well a few weeks ago: playing for fun and playing to win are two completely different things, and the difference between them can put a lot of players at odds.
Players who "play to win" wonder why some folks in game try to play by "fictitious rules" -- why not do some arena matching, or why not jump on an opponent on a PvP server when they're almost dead from fighting a mob? If there's a mod that will let you "cheat" on a boss, or a macro that will let you target opponents in the arena, why not use it? But just as the person writing this article about scrubs sees those as "fake rules" (because the game doesn't actually keep you from doing those things seen as "cheap"), many players do see things like honor and discipline in the game.
In the end, it's each to his own -- we all play this game for different reasons, and not everyone does play to win: some play for fun, some play to relax, some play just because they want to follow those "fake rules" (and any others they come up with -- pacifist players, Arena masters, or naked trolls). Players play by their own rules all the time, but that's no reason at all to call them "scrubs."
Because how often do we get to post a hot picture of Mila Kunis? Complex magazine interviewed Ms. Kunis, of That 70's Show and Family Guy, for her new movie, and they apparently got wind that she, along with her boyfriend Macaulay Culkin, was a World of Warcraft player, and they decided to quiz her on the specifics. And surprise surprise, she actually knows her stuff. She's tracking the expansion, she knows most of the races, she's down with Leroy Jenkins, and she's at least been to Stormwind and "Dust Home Marsh."
She doesn't actually say what character she's playing, obviously, but based on her quiz answers, we'll guess she's Alliance, probably a level 25-30 Human priest. Culkin shows up later in the interview, and he knows a lot more -- Complex jokes that he's "Home Alone", but while there are plenty of those in the game, none of them are level 70 paladins.
But pretty sweet. Maybe Blizzard can get wind of this and ask her to bring a more feminine touch to those ads.
See if you can follow this reasoning: WoW has ten million players, which is nice and all, but there are actually 800 million teens in the world. Therefore, since Blizzard hasn't reached even 10% of them (80 million), WoW is not actually a success. That's what Craig Sherman of Gaia Online (a casual, browser-based MMO) said to folks at the M16 Marketing conference in San Francisco this week. He claims that WoW's subscription fee has hampered its growth, and that it would be even bigger if there was a free-to-play model.
But his reasoning is unstable there to say the least. Part of the reason WoW is so successful is that Blizzard has had the cash to put up for new servers, new content, and a brand new HQ, and with a free-to-play model, they wouldn't be making nearly as much money as they are. Not to mention the quality of the players -- in my experience, part of the reason WoW is such a good game is that when people pay to play it, you often get a much more interested and involved player base. And of course, while yes, WoW hasn't reached a larger fraction of its "potential" player base (however you define that -- what makes Sherman think that Blizzard is targeting teens at all?), anyone who thinks a 10 million player MMO is "not a success" needs to examine the rest of the MMO market more closely.
Will there be a game bigger than World of Warcraft? It sure seems like it -- at some point in the future, there should be a game that does go free to play and does hit on all the marks -- casual, hardcore, serious, fun -- that World of Warcraft does (in fact, maybe WoW itself will someday open up a free-to-play model). But to claim that WoW has somehow suffered from its subscription model is pretty far from the truth.
This was the scene this morning on Proudmoore, as they were the first server around to open up the Heroic Badge vendor on the Isle of Quel'danas. So for this week's Gamers on the Street interviews, I decided to go there and see the sights myself. Unfortunately, just as on the PTR, it's not quite that easy to get a level one Blood Elf to the Isle -- I figured I could just fly from Silvermoon like normal, but no -- apparently I had to run all the way to Tranquilien to even get the Silvermoon flight point. So I did.
Fortunately, when I got there, the flight master gave me the flight point to Silvermoon, which would then take me to the Sunwell Plateau. Unfortunately, I was completely and totally broke -- I didn't even have enough cash to fly. I sold everything I had, but it wasn't nearly enough, and instead of begging for gold, I did the next less annoying thing on the list -- I spammed the Trade channel. And I was able to find two nice residents of Proudmoore to tell me about opening up the world event content on Sunwell Plateau.
When making this decision, lots of things have to be considered. MT is out no matter what, as not only do many things in game use it as an abbreviation (main tank, mistell, Montana -- ok maybe that last one is a stretch), but it also leads us to confusion with the other "MT" instance in the game: Mana Tombs. For that reason, MaT is also out, though MagT has found a lot of foothold with many players, as has MgT. I originally thought MT would work well (since Mana Tombs is actually "Mana-Tombs," and would therefore be abbreviated M-T), but I haven't see that too much so far.
But almost surprisingly, the thing I've seen most players using is something that I originally mentioned way back as just a joke. Yes, most players I've seen are actually describing the instance as MrT. Not that that makes any more sense, but it does kind of provide a nice homage to a Mohawked WoW hero.
So in our (un)official capacity as WoW Insider, one of the 50 most influential blogs on the net, we're declaring the winner: from now on, the new Sunwell 5man will be known as "MrT." And we pity the fool who doesn't agree.
Haven't been to MrT yet (or MagT, or MgT, or whatever you decide to call it)? We've got a Kalecgos-sized roundup of info on the brand new five-man, including a step-by-step walkthrough of what's in there and how to kill it.
As you may have heard, there is a serious issue awaiting us in the next expansion. Blizzard has kept us in the dark for a while, but after careful consideration, we at WoW Insider believe it's time to throw our considerable weight (we are, after all, one of the top 50 most influential blogs in the world, with all of the benefits and perks contained therein) behind what the players have asked for, time and time and time again.
Yes, we're making our stance official: there definitely need to, in some way, shape or form, be penguins in Northrend. Not only would it obviously win us the Linux vote, but consider the facts: penguins are birds, they don't fly, and penguins lay eggs. Of course, there is one problem: Penguins (order Sphenisciformes, family Spheniscidae) are only found in Antarctic regions, which means there aren't any in the Northern parts of the world (which, in Azeroth, is right where the aptly named Northrend is). But then again, this is a world where dragons can turn into women and people can shoot fire out of their fingertips -- surely, Blizzard can stretch the science just so we can have some cute little formally-dressed birds up there.
So while petitions are banned on the forums, we here at WoW Insider know the power that you, our readers, carry, and we want you to add your voice to ours. Sign the comments section below if you agree: when the Alliance and the Horde hit the shores of Northrend, we of course want to see Arthas, and we'd like to have Death Knights, and we want a floating Dalaran and Tuskarr (yes, with a bukkit quest) and Forsaken architecture. But everyone who leaves a comment on this post, Blizzard, wants, almost more than all of that other stuff, just one thing in Northrend: penguins.
After Skellum of Dalaran posts on the forums asking just where all these PTR changes are coming from, Nethaera sobers us all up about what the PTR is all about: progressive testing. She says that Blizzard has said from the beginning that there will be changes in the notes, and that things we thought were the end of the world in the beginning have changed or been completely removed. Welcome to the perilous world of progressive testing.
And it occurs to me that I've broken my own rule about patience on the PTRs. When those Shaman notes dropped with only a Stormstrike icon, it didn't occur to me (or almost any other players) that Blizzard wasn't done yet. And while the latest changes still aren't done (we're still waiting for an Elemental buff), things have been fixed somewhat since then.
But is this really just players doubting Blizzard? They posted the patch notes with just one small disclaimer -- would they have been able to quell the furor a bit more if they'd made it more clear that what's posted on the PTR notes has almost no connection to what will show up on the live realms? But then again, Neth never really answered the question of where these changes are coming from -- if Shamans hadn't QQ'd so much over the Elemental Mastery and Nature's Swiftness nerf, would it ever have been reverted? Blizzard seems to be simultaneously telling players to be patient and also give feedback. If players had been patient when the EM and NS nerf came down, and it hadn't caused such an uproar, would it have been changed back at all?
Reader Roland (thanks!) pointed us to this weird WoW reference in the New York Times. In the wedding section of all places, there's a story about a couple that used World of Warcraft to play and have fun as a duo, and it's too damn bad that the NYT falls back into the old media idea that playing videogames as a couple isn't healthy.
Can we get one mainstream media article that breaks the mold? Can we get one portrayal of a WoW player (or players, in this case) that doesn't fall back into the old line of MMOs being the territory of cave-dwelling social outcasts? That's most certainly not the case in reality -- how long is it going to take for mainstream reporters to forget this moronic angle and report on what's really happening here: two people in love sharing a hobby in between the rest of their full and fulfilling lives.
There are now ten million people playing this game around the world, and the large, overwhelming majority of them are healthy, fulfilled individuals who lead great lives both in and out of game. In fact, the two people this article is about are two of those individuals. It's perfectly healthy to sit down and play a videogame with your significant other, on a beautiful spring day or at any other time (yes, it's never healthy to do one thing all the time, be it videogames or TV watching or anything else, but that's not what's happening here). And it's crazy that the NYT bent over backwards to make it seem like that's not the case.
Neth answers pretty quickly, and this issue goes almost directly back to the issue of communication between players and CMs. The CMs feel they have a lot more freedom to post on silly threads, obviously, and so they do it more. But when talking about "serious" issues (or maybe just more touchy subjects), their words carry more weight, and so they have to pick and choose what they say.
And to that, I have to agree with Tolki, who posts in the thread that we'd rather have an Oprah than a Tony Snow. Sure, things didn't work out so well the last time a CM was completely honest with us, but surely there's a middle ground. BlizzCast is a start-- maybe the devs and CMs should work together to make sure that fairly often (once a week or even once a day), they can speak out on a "serious" issue, and give the player base something to chew on. It could be argued that the CMs' words carry so much weight on serious issues because we almost never hear from them, and if that's true, a regular schedule of discussions with either CMs or devs would help give the CMs more freedom to be more honest with us about what they think about (hey heeeeyy) what's really going on in game.
Bornakk has sent out a request on the forums for player questions to be used in the next BlizzCast, and I can only say that I hope, hope, hope that that delivers as much comedy as it promises. As you may know if you attended any of the Q&A sessions at BlizzCon, players and their questions plus developers equals the funny.
Considering that the podcasts are pre-recorded and not live, however, so odds are Blizzard will go for informative rather than confusing and awkward, but let me tell you: the latter has its advantages for sure. If you've got a question for BlizzCast, you can apparently send it to BlizzCast (at) Blizzard dot com, and hope it appears on a future BlizzCast.
And speaking of podcast questions, don't forget that the WoW Insider Show is also a podcast that answers questions, and you can ask us questions at theshow@wowinsider.com. Unlike Blizzard, we will include the funny ones, so send away.
It's the first month of a new year, and you know what that means: predictions aplenty. Across the MMOscape over at Massively, almost everyone is predicting that WoW is going to suffer-- there's no question that there's a long line of MMOs just waiting in the wings to snatch you players away from Azeroth-- from Warhammer Online to Age of Conan, there are supposed to be some terrific MMOs released this year.
So who better to ask if you're moving to greener pastures than you yourselves? You're not supposed to ask whether players are leaving for Warhammer on the forums, but we've got no such compunctions: are you planning on leaving for Warhammer or any other new games in 2008? Are you just keeping time in WoW until the game you really want to play releases later this year?
Rest assured, die-hard WoW fans, that we're not going to become "WAR Insider" anytime soon (we've already got it over at Massively anyway)-- I love World of Warcraft, and while I'm definitely excited to see what Mythic and Funcom have in store for us this year, I'm also (along with all of our writers here) in Azeroth for the long run-- at least until I get to see what the Maelstrom's deal is and what's happening in the Emerald Dream.
The Nielson Company -- the uber-powerful organization which tracks the viewership ratings by which TV programs live (like Lost) or die (like Studio 60) -- has determined that World of Warcraft was the #1 most played PC game during the period of April - November 2007.
According to the group, residents of Azeroth and Outland averaged 17 hours of play per week -- 12 hours more than the nearest competition, players of The Sims. So when my family and friends suggest that I'm crazy for playing WoW more than 15 hours a week, I can point to this and say, "Well, if I'm crazy, then so are at least 4.5 million other people!" Yeah, kind of a lame defense, I know.
17 hours seems like a good estimate to me because it falls smack dab in the middle between your casual players (who probably play up to 10 hours a week) and your hardcore types (who probably play 30+ hours per week).
Now of course, the story's not really about Tobold-- with apologies to him for the unwanted attention we sent, it never was (so leave the guy alone, already-- if you've got comments about his decisions, leave them over here). But he is a big, influential MMO blogger, and his leaving WoW was part of a trend back then. In the dark days before 2.2, progress on the realms was stagnant, and there was nothing new to keep folks interested. Even with patch 2.2, voice chat wasn't a big draw for players (and in fact, now that I think about it, I haven't used it at all since it debuted-- my guild is still on Ventrilo, and no one has invited me to use the voice chat system).
But now we're at patch 2.3, and the times, they are a-changin'. There's new midlevel content (!), Engineers have a purpose in life, Hunters have no dead zone, and there's a brand new 10-man instance in the game (almost guaranteed to quickly become the most popular endgame instance out there). Tobold's back, and, just as before, we've got to wonder if he's part of an early trend. Are all the players who took a break this summer coming back to Azeroth?
I like Zymm's idea over on the forums-- he suggests that people who have been playing WoW for a while, or just "older" characters, should get some sort of special recognition or title as a WoW "old-schooler." Not just because I am a WoW old-schooler, but because it'd be nice of Blizzard to give out a little recognition for players and characters that have been active and playing for a while. I'm not saying that they should start handing out Epics just for standing around, but a special tabard or title would be kind of nice.
And there are other benefits, too. It'd be a quick and easy way of telling who the veterans are in-game-- as in, who should know what they're doing and who might not. Plus, our characters don't actually age, so while gear is some indication of where they're at in progression, it doesn't tell you who's been on for years and who just powerleveled to 70 in the past few months. Some common indicator of age would set a milestone for how long characters and players have been around.
Eyonix jokes about "Old School Zymm," but it's a good suggestion-- we should have some way of showing off how long both we and our characters have been around Azeroth.