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Posts with tag player

Easy macro for getting your coordinates

Here's an awesome tip from amib over on WoW LJ. Sometimes, we all could use a little location check from time to time. While I usually am OK with finding quest coordinates, every once in a while, I'd just kind of like to know where I am. So here's amib's tip-- a macro that will easily and simply tell you (no addons required) where you are in game.

/script px,py=GetPlayerMapPosition("player")
/script DEFAULT_CHAT_FRAME:
AddMessage(format("( %s ) %i,%i",
GetZoneText(),px *100,py *100));

(As commenters have noted, the formatting is weird here on the blog-- it's meant to be two lines, both starting with script. The other line breaks will need to be taken out.)

Just put that on a button, call it "Where am I?" or something like that, and then click it to get your current ingame coordinates in the chat channel. Considering how poor my addon-updating abilities are, that's perfect.

Of course, there are lots and lots of addons floating around that will do this even better-- showing your coordinates and cursor coordinates in the window, and all kinds of other ways. But if you only use coordinates every once in a while, and never remember to update your addons, this little macro could be pretty useful to have.

Polling players on new content

There's an interesting discussion going on over on the forums about whether or not Blizzard should conduct player polls. Antiquity from Lightning's Blade can't see why they don't-- it's an easy way for them to get quick feedback about different aspects of gameplay. But Nethaera disagrees. She says (and I can see her point as well) that polls are commonly inaccurate, which is definitely true, and while she doesn't exactly come out and say it, she seems to be implying that Blizzard would rather hear player feedback in terms of discussion rather than in numbers. Just hearing that 70% of players will use voice chat doesn't tell the whole story-- more important to know would be the reasons players would use voice chat, and in what situations they would use it.

So it's not really likely that Blizzard will implement in-game polling anytime soon-- for now, they're content to get their player feedback from the forums (and, I suspect, from sites just like this one).

However. We here at WoW Insider have no such compunctions, and we love to hear your feedback in terms of numbers just as much as in the comments. And I especially like Antiquity's poll suggestion, so here it is. Yes, this isn't really a solution to what he wants-- he wants to hear in-game voices, not forum voices or WoW Insider reader voices. But it is an interesting question, and I would like to see what you all think.

What would you like to see Blizzard develop as future content?



(I did leave off the "All of the above" choice-- if that was on there, I don't see why everyone wouldn't choose it. This way, you're forced to choose your preference.)

Breakfast topic: Baleeted!

What's the highest level character you've ever deleted?

I haven't deleted many characters at all-- when I first started playing I was on Cenarius, and I still have about nine alts all there just sitting around, never realizing that I probably won't be back. Now, I'm on Thunderhorn, and pretty much all the characters I've started I've kept. Oh, there's been a few level ones that I created for fun, and I believe I made it to level 12 or so with a dwarf Hunter before I realized I didn't ever want to play Alliance again, but I think that's it-- I just can't bring myself to throw away any characters I actually spent time on.

But looking at the thread, I'm probably the exception. Lots of players toss their maxed-out characters all the time, either because they're frustrated with a class change, need extra room, or are just leaving the game for good.

So what's the highest character you've deleted and why?

Breakfast Topic: Gender in WoW

We've written about gender before, and it's an interesting topic that confronts one more frequently and more dramatically in WoW than it does in other parts of life. Azeroth is a sociologist's dream in several ways; I'm not even a sociology buff and I'd love to see some data on player vs. character demographics.

Do you play primarily your own gender or the opposite gender from your own, or do you play both genders pretty equally? Personally, I'm male, but I mostly play female characters. My other two RL friends who play WoW are male and female, but they both play mainly female characters as well. Furthermore, why do you play the gender(s) you do, and do you find that you get treated differently depending on what gender character you are playing?

Best of 2006 nominations: Player, Addon, Best and Worst Blizzard Move

Today's the final day of asking for your nominations for our end of the year awards. We're choosing the best of 2006 in ten different categories-- we've gotten your nominations this week, and next week we'll be posting our choices for Azeroth's best of the year. Thanks to everyone who's commented already, and please comment throughout the weekend on your choices for all the categories.

Today, we're asking you to nominate the Best Player of the Year, the Best Addon of the Year, and the Best and Worst Blizzard Move of the Year. For Player, yes, we realize there are seven million players out there, and it is extremely hard to choose just one of them-- if we could recognize all of you, we would. But we're trying to find one player that has really stood out in WoW this year-- won amazing victories, raised the profile of the game, or really embodied what WoW players are all about. We're looking for a hero among heroes, someone who embodied Azeroth in 2006.

For Best Addon, we're looking for the Addon that most affected the game this year-- either an Addon that really moved the game along in terms of interace, an addon that was invaluable to players of all types, or an Addon that stood head and shoulders above the others in terms of functionality and polish.

And finally, we want to know your choices for Blizzard's Best and Worst Move of the Year. What's the best thing Blizzard did for the game this year-- the best and most satisfying change they made? And on the flip side, what's the absolute Worst thing they did to the game this year, that sent players running for the hills (and for the competitors)?

Finally, if you haven't posted your nominations for the other categories yet, as I said, we'll leave those comments open all weekend, so please post them for us to read. The WoW Insider staff will deliberate over the weekend, and all next week, we'll announce the WoW Insider Best of 2006. Thanks for your input.

Previously: Nominations for Server, Class, and Guild; Nominations for Friend, Enemy, and Instance.

One man, 40 characters

A thought experiment, of sorts, over at the forums: could you control 40 characters at once, enough for endgame raids or PvP all by yourself?

Inspired by this video of a mage-heavy raid downing Ragnaros, player Xzin (who currently plays five characters at once) wonders about the logistics and feasibility of upping that to 40. Given the time it would take to level 35 more characters to 60 and gear them up for MC, I can only conclude that Xzin will have to really want this challenge in order to put the money and time in.

As Terra Nova debates, perhaps it's an issue of human-computer interface design and control; taking charge of 40 different characters is far more akin to a real-time strategy challenge than MMO play. Still, there are always people who want to beat the game in new and interesting directions; as he's planning to keep everything above-board, good luck to him.


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